Henrik Rydgård
5868cf0f1c
Convert the blueToAlpha bool to a usageFlag. KEEP instead of CLEAR for depth during reinterpret.
2022-04-30 18:17:29 +02:00
Henrik Rydgård
462972f7ea
Add option to redirect blue to alpha if 565 mode is rendered and mask is 0x0FFFFF.
...
This is used by several games to render to the alpha channel of RGBA4444
images, which cannot normally be done directly on the PSP.
Can be used as a far more efficient replacement for
ReinterpretFramebuffers/ShaderColorBitmask
2022-04-30 18:17:16 +02:00
Unknown W. Brackets
8779421a3e
GLES: Reverse alphamask when comparing to CLUT.
...
The CLUT is already reversed.
2022-04-25 08:54:02 -07:00
Henrik Rydgård
35e7affa3e
Simplify alphasum checking for DXT textures, and fix a regression
...
Got some weird blackness in the sky in Gran Turismo. This fixes that.
2022-04-25 00:54:47 +02:00
Henrik Rydgård
c52a5e9e25
Fix checks for the "fake mipmap" situation.
...
Fixes #15492
2022-04-22 22:59:20 +02:00
Henrik Rydgård
3a09c85fb1
Fix hang when choosing "Skip" in first-time init. Warning fix, comment add.
...
Fixes #15011
2022-04-17 23:02:37 +02:00
Henrik Rydgård
a31608e557
Crashfix
2022-04-15 19:59:24 +02:00
Henrik Rydgård
c4dfbf4f1a
Delete a lot of specialized alpha checking code.
...
This was now only used to check alpha in CLUTs, and the generic functions will not actually be any slower.
2022-04-15 12:34:50 +02:00
Henrik Rydgård
a5ee1884c1
Address feedback
2022-04-15 01:08:14 +02:00
Henrik Rydgård
a3d650d3e9
One more NEON optimization
2022-04-15 01:03:55 +02:00
Henrik Rydgård
ffcfef6031
Quick NEON optimization of CheckMask32
2022-04-15 00:56:26 +02:00
Henrik Rydgård
8bc2d1a653
SSE optimize a common case for video
2022-04-15 00:56:26 +02:00
Henrik Rydgård
a0ca968b1e
Bugfixes, handle the rest of the cases
2022-04-15 00:56:25 +02:00
Henrik Rydgård
42cd937de2
Simplification and some cleanup
2022-04-15 00:56:25 +02:00
Henrik Rydgård
613df29467
Remove redundant line
2022-04-15 00:56:25 +02:00
Henrik Rydgård
35e0bfeacc
Fix DeIndexTexture
2022-04-15 00:56:25 +02:00
Henrik Rydgård
e6df3ab23a
Comments
2022-04-15 00:56:25 +02:00
Henrik Rydgård
9f7e0978a9
AND together colors while decoding, and then check against fullAlphaMask.
2022-04-15 00:56:25 +02:00
Henrik Rydgård
7cab540fca
Short circuit the texture replacement code
2022-03-08 19:56:06 +01:00
Unknown W. Brackets
2479d52202
Global: Reduce includes of common headers.
...
In many places, string, map, or Common.h were included but not needed.
2022-01-30 16:35:33 -08:00
Henrik Rydgård
80ae4b039c
Vulkan: Be more restrictive about texture upscaling on "slow" devices.
...
Applies the same rules as for software upscaling in this case.
Should fix the stutters seen in #15109
2021-12-16 21:00:49 +01:00
Unknown W. Brackets
09f0578a64
Replacement: Use a thread to load tex replacements.
2021-10-21 17:05:39 -07:00
Unknown W. Brackets
ee882d1861
Replacement: Avoid rebuild until ready.
2021-10-21 17:05:38 -07:00
Unknown W. Brackets
0721405628
Replacement: Avoid clash with X define.
2021-10-21 17:05:38 -07:00
Unknown W. Brackets
83b7b33cfd
Replacement: Centralize lookup logic.
...
And make sure we don't change our minds about using a replacement during a
draw.
2021-10-21 17:05:38 -07:00