The Dax
612cc37878
Fix a couple small style issues.
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Trying to be consistent with the coding style..
2014-08-31 04:16:22 -04:00
The Dax
906396c602
GetWideCmdLine doesn't need to be exposed in the header anymore.
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Also fix a warning.
2014-08-31 03:07:52 -04:00
The Dax
3590352429
Win32: Use wide strings to parse most command-line arguments.
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Also do a tiny bit of cleanup in main.cpp (replacing strcmps with simple string equality checks).
2014-08-31 02:47:25 -04:00
Henrik Rydgard
92c3775d95
Start hooking up D3D
2014-08-22 20:55:04 +02:00
Henrik Rydgard
01cb22f16a
Windows: Add WM_CHAR input support (not used for anything yet).
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Some unicode cleanup.
2014-06-29 23:30:40 +02:00
Henrik Rydgard
38609f3e6b
Cleam up thread names a bit, name the Main thread.
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Also makes some logging VERBOSE.
2014-06-29 12:53:03 +02:00
Henrik Rydgard
6ec74ef99e
Be consistent about how we read and update the UI state variable
2014-06-22 09:57:01 +02:00
Unknown W. Brackets
d279dcd454
Fix renaming a function from disassembly.
2014-02-11 07:45:13 -08:00
Henrik Rydgard
c6caff61bf
Update native with buildfix. Fix some resizing issues.
2014-02-10 15:14:45 +01:00
Henrik Rydgard
4d00a9b4bc
Reduce use of display.h (dp_xres, dp_yres) now that uicontext has bounds
2014-02-10 12:44:36 +01:00
Unknown W. Brackets
80704d013e
Fix #5390 , crash on Exit on Windows.
2014-02-09 17:35:43 -08:00
sum2012
abbbdb41b8
Change error string
2014-01-27 07:47:31 +08:00
sum2012
93cd5ecec3
Show warning instead of crash in windows non 32 bit colour
2014-01-27 07:36:39 +08:00
The Dax
c7bdeb3084
Eliminate GetSysDirectories and instead provide a new function: GetSysDirectory.
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On Win32, call InitSysDirectories before the emuthread starts just to be safe.
2013-10-15 03:41:10 -04:00
Unknown W. Brackets
21f522746f
Cleanup shutdown on Windows to avoid races.
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Was still getting crashes sometimes.
2013-10-12 01:40:33 -07:00
Henrik Rydgard
c88920be4b
Bail more gracefully if no real OpenGL driver is installed on XP
2013-09-11 21:35:44 +02:00
Unknown W. Brackets
342bad8402
Fix audio crash on shutdown, log thread names more.
2013-08-18 23:25:14 -07:00
Henrik Rydgard
94096976ff
Revert "Windows: Work around audio crash on exit."
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This reverts commit 273b7126a8 .
2013-08-16 00:57:04 +02:00
Henrik Rydgard
273b7126a8
Windows: Work around audio crash on exit.
2013-08-15 22:55:11 +02:00
Unknown W. Brackets
b54c0c2f1b
Clean up some comments / minor in EmuThread.cpp.
2013-08-13 08:09:36 -07:00
Unknown W. Brackets
6e8cbd19cc
Fix some NULL handle usage.
2013-08-13 08:03:13 -07:00
Unknown W. Brackets
27826999de
Don't show a dialog on quit when EmuThread hangs.
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It's not like it will prevent PPSSPP from quitting.
2013-06-30 22:50:58 -07:00
Unknown W. Brackets
f6743316db
Make sure Windows shuts down its audio properly.
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~EmuScreen can call PSP_Shutdown(), which calls host->ShutdownSound().
Because of this, we really need host to be WindowsHost during
NativeShutdownGraphics().
2013-06-20 23:13:44 -07:00
Unknown W. Brackets
926e1ebddc
Keep EmuThread running on game shutdown.
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Especially relevant for games that call sceKernelExitGame(), like most
homebrew. Otherwise, EmuThread actually quits and we can't continue.
2013-06-18 00:33:22 -07:00
aquanull
bb5fce600e
Fix/prevent crashes when MainWindow is closed before LoadFile() completes, or when it gets certain messages before TheThread completes initialization.
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Fix missing ppsspp.ini loading log (only 1 unimportant line though).
Fix loading ui_atlas.zim failure when [General]Browse = True is set in ppsspp.ini.
Some other minor fixes as well.
2013-06-15 13:06:43 +08:00