Henrik Rydgard
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58d3137b10
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Get rid of a bunch of more uses of stat64 on Windows.
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2015-09-23 09:48:55 +02:00 |
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Unknown W. Brackets
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afe42fa505
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Log an error if ftruncate() fails.
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2015-04-08 12:08:46 -07:00 |
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Unknown W. Brackets
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52288f5905
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Report any attempt to read a negative size.
If this should return an error, that should be handled in sceIo.
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2015-01-09 15:50:06 -08:00 |
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Unknown W. Brackets
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d6a113809b
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Add basic infrastructure to time io better.
This allows the filesystems to more accurately control timing.
But they're not actually doing it yet (same timing as before.)
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2014-12-26 01:15:17 -08:00 |
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Unknown W. Brackets
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f3f7fb2648
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Show an on screen message when disk full is hit.
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2014-11-02 13:29:25 -08:00 |
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Unknown W. Brackets
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a6a234add1
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Return errors on disk full for file creation.
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2014-11-02 12:40:31 -08:00 |
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Unknown W. Brackets
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d4e8bd96af
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Handle disk full more properly in sceIoWrite().
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2014-11-02 10:55:27 -08:00 |
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Sacha
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b7f2de7d29
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Check free disk space on Symbian too.
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2014-11-02 12:27:20 +10:00 |
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Unknown W. Brackets
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f687613d68
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Check disk space on Posix/Android systems also.
Android apparently decided to skip statvfs() and only implement the older,
os-dependent statfs().
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2014-11-01 00:33:20 -07:00 |
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Unknown W. Brackets
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2958c575a1
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Check actual free disk space when games ask.
Windows only for the moment.
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2014-11-01 00:33:19 -07:00 |
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Andrew Church
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97a0b0c510
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Remove bogus blank line.
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2014-09-04 18:09:07 +09:00 |
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Andrew Church
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f976c309b4
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Ensure that sceIoOpen() fails on directories.
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2014-09-04 18:03:28 +09:00 |
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Unknown W. Brackets
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a5b0901c36
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Improve cross-platform savestate compat.
If 0 files are open in flash0:, which is very very common, this will make
them work the same.
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2014-07-04 13:34:38 -07:00 |
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Henrik Rydgard
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d6b51d4dfa
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Reduce some excessive logging
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2014-06-09 19:40:05 +02:00 |
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Henrik Rydgard
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a53ecd7da3
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More elegant way of solving #5839 (d_private in sceIoDread)
We flag filesystems as being FAT32 instead of checking for "ms0:".
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2014-04-13 23:22:17 +02:00 |
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Unknown W. Brackets
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943bc7ee78
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Oops, close the dir after listing it in ms0:/.
This was affecting some savedata modes, and showed up on tests. Not sure
how it might've affected games, probably not much.
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2014-03-30 19:34:19 -07:00 |
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Unknown W. Brackets
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3a376a0cd9
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Fix exists check in VFSFileSystem::GetFileInfo().
Only matters if it can't map the path / doesn't have the apk mapped (e.g.
as on headless right now.)
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2014-03-23 13:01:52 -07:00 |
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Unknown W. Brackets
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ed2417731a
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Improve error handling when PARAM.SFO can't read.
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2014-02-15 10:34:39 -08:00 |
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Unknown W. Brackets
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cff6ad6428
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Attempt to virtually handle truncation properly.
Fixes LittleBigPlanet save problem, at least on US.
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2014-02-15 10:34:38 -08:00 |
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Unknown W. Brackets
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9293bb17b9
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Switch to file descriptors instead of FILE *.
This allows us to support the io modes more accurately, not truncating for create/write, etc.
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2014-02-15 10:34:38 -08:00 |
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Unknown W. Brackets
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bd982b2e6f
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Support PSP_O_TRUNC on Windows.
There are more modes we don't support properly. May fix savedata
corruption in Gran Turismo and possibly other games.
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2014-02-11 23:54:30 -08:00 |
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Unknown W. Brackets
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f14361c3b8
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Add a bunch more missing cstring includes.
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2013-12-30 21:37:19 -08:00 |
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Kentucky Compass
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db77b52caa
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Save/restore local file handles and seek positions
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2013-12-28 23:43:02 -08:00 |
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Unknown W. Brackets
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0c3dd53c2b
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Remove extraneous lookup.
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2013-12-27 08:05:19 -08:00 |
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Unknown W. Brackets
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0bf1ef5773
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Improve sceIoGetDevType() return values.
At least for block/file devices. Can't find a way to get an alias.
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2013-12-27 08:04:00 -08:00 |
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