Henrik Rydgård
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8438defb24
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Fix some memory leaks
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2018-02-04 13:39:10 +01:00 |
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Henrik Rydgård
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bc959470e5
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Loosen up some asserts that seem to trigger unexpectedly... need investigation.
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2017-11-29 19:07:07 +01:00 |
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Henrik Rydgård
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de67c9feff
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Vulkan screenshots: Fix R/G swap bug. Thanks unknown.
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2017-11-15 17:07:38 +01:00 |
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Henrik Rydgård
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10792cc8e7
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Windows/Vulkan: implement screenshots. Something is iffy with the red/blue swap though...
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2017-11-15 13:18:29 +01:00 |
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Unknown W. Brackets
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3a84b63777
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Vulkan: Convert depth format on readback.
Although, the GPU debugger stuff already handles more formats, it's hard
to get the current format to avoid the conversion...
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2017-11-06 00:29:02 -08:00 |
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Henrik Rydgård
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97dced543e
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Share the conversion code between vulkan and D3D, fixing the missing format thing.
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2017-10-29 14:42:51 +01:00 |
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Henrik Rydgård
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017d3da067
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Allow D3D9 context creation to bail if shader compilation fails (D3D9 runtime not installed).
Fixes an issue where after switching to D3D9 on a PC without the D3D9 runtime, it's impossible to start PPSSPP anymore.
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2017-10-20 11:53:07 +02:00 |
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Henrik Rydgård
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62972cb891
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D3D11: Move to CopyFramebufferToSync where easily possible.
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2017-10-11 13:34:31 +02:00 |
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Unknown W. Brackets
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e754cca288
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GLES: Add OpenGL 3.x core profile support.
Need to define #version everywhere and avoid varying/etc.
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2017-09-20 12:22:01 -07:00 |
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Henrik Rydgard
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f24b1495ba
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Assorted texture format cleanup, prep for supporting D3D11 on Win7
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2017-02-22 16:23:04 +01:00 |
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Henrik Rydgard
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a846c4f68f
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More assorted D3D11 fixes. The samplemask in SetBlendState was the problem.
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2017-02-08 14:55:03 +01:00 |
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Henrik Rydgard
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768c87ebd3
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Fix another D3D11 bug, still no dice...
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2017-02-08 13:36:20 +01:00 |
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Henrik Rydgard
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fe1b593c15
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DrawContext: Initial implementation of dynamic UBO support
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2017-02-08 12:26:48 +01:00 |
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Henrik Rydgard
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08cebe99fc
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D3D11: Fix a bunch of errors. Still no buffers or drawing.
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2017-02-07 12:12:05 +01:00 |
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Henrik Rydgard
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abc80ae770
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Enough D3D11 to stumble to the first thin3d draw call. Buffers not implemented yet.
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2017-02-07 11:44:44 +01:00 |
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Henrik Rydgård
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9d5371a8ba
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Thin3d: More rigorous handling of RGBA4444 texture formats
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2017-01-24 20:59:00 +01:00 |
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Henrik Rydgård
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528af8a939
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Simplification around textures
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2017-01-24 20:59:00 +01:00 |
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Henrik Rydgård
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6a7d3a3910
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Break out image file management from DrawContext (thin3d)
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2017-01-24 20:58:59 +01:00 |
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Henrik Rydgård
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1c337f72bb
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Slightly saner way to choose shaders depending on language. More work needed.
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2017-01-24 20:58:59 +01:00 |
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Henrik Rydgård
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cbf4e5f38c
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Implement colormask
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2016-12-27 11:59:11 +01:00 |
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Henrik Rydgård
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8d84fb75c7
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Remove ShaderSet presets
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2016-12-27 11:59:10 +01:00 |
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Henrik Rydgård
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4462a8cc99
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Rename ShaderSet to Pipeline. Get rid of scissorEnable setting (scissor is always enabled).
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2016-12-27 11:59:10 +01:00 |
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Henrik Rydgård
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e56f251f74
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Make ShaderSet support more than just fshader/vshader
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2016-12-27 11:59:10 +01:00 |
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Henrik Rydgård
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3de4a38527
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More renaming to match
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2016-12-27 11:59:10 +01:00 |
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Henrik Rydgård
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cce1ee332b
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More complete DataFormat enum
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2016-12-27 11:59:10 +01:00 |
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