Unknown W. Brackets
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0e2a586c1b
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Global: Fix some type comparison/shadow warnings.
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2018-02-11 07:03:23 -08:00 |
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Unknown W. Brackets
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3eb6d38d75
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Vulkan: Fix stencil-only clear for stencil upload.
Fixes stencil issues in Star Ocean.
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2018-01-27 15:10:17 +01:00 |
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Henrik Rydgård
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b9d0bf9842
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Remove outdated comment.
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2017-12-31 00:10:55 +01:00 |
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Henrik Rydgård
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a0f718ace1
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Start separating depth and stencil renderpass actions, only internally in the Vulkan code so far.
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2017-12-30 22:40:57 +01:00 |
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Henrik Rydgård
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1e64919392
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Vulkan: Create renderpass objects on demand. Just a refactoring to prepare for some later features/optimizations.
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2017-12-30 22:35:43 +01:00 |
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Henrik Rydgård
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2250ef799c
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Avoid including platform-specific headers in VulkanContext.h
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2017-12-18 12:54:25 +01:00 |
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Henrik Rydgård
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bd40479224
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Vulkan: Add facility to auto-generate mipmap levels. Not yet used.
Intended for replacement textures and optional quality improvements
later.
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2017-12-07 09:28:18 +01:00 |
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Henrik Rydgård
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85b743c732
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Just some debug output for future decisions
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2017-12-05 11:42:51 +01:00 |
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Henrik Rydgård
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b84c15c663
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Vulkan: Remove misguided assert about backbuffer clearing mode.
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2017-12-02 11:05:10 +01:00 |
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Henrik Rydgård
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5fbbb3e115
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Try a silly workaround for an otherwise unexplainable crash seen in Google Play Console
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2017-12-01 19:56:53 +01:00 |
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Henrik Rydgård
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b6f69b71ab
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Still seeing asserts in this function, weakening remaining to debug-only.. but these really shouldn't trigger.
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2017-11-30 16:29:15 +01:00 |
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Henrik Rydgård
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168d89284c
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Vulkan transitions after render: Add a missing case that seems like it could be common?
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2017-11-29 22:14:01 +01:00 |
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Henrik Rydgård
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bc959470e5
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Loosen up some asserts that seem to trigger unexpectedly... need investigation.
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2017-11-29 19:07:07 +01:00 |
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Henrik Rydgård
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27a60f5e58
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Fix message asserts on Android. Add more of them to check things in Vulkan code.
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2017-11-20 12:11:47 +01:00 |
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Henrik Rydgård
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10792cc8e7
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Windows/Vulkan: implement screenshots. Something is iffy with the red/blue swap though...
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2017-11-15 13:18:29 +01:00 |
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Henrik Rydgård
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232e30f4db
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Vulkan: When deriving stencilref from color, don't forget to update the value.
Plus minor cleanups.
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2017-11-12 19:33:21 +01:00 |
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Henrik Rydgård
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afa5b23abb
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Vulkan readback: Resize the readback buffer dynamically as necessary.
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2017-11-12 09:54:30 +01:00 |
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Henrik Rydgård
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e18a023ce8
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Vulkan: Noticed a framebuffer refcount leak, and changed my mind regarding those :) Let's do it this way instead.
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2017-11-11 19:41:43 +01:00 |
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Henrik Rydgård
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ee768ca949
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Logging improvements, avoid resetting the Android text drawer unnecessarily
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2017-11-10 13:02:24 +01:00 |
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Henrik Rydgård
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8b42d83123
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Vulkan: Remove duplicate depalShaderCache, fix a number of instances where we didn't use the deleter properly.
Plus more logging, of course.
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2017-11-09 17:25:37 +01:00 |
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Henrik Rydgård
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6eb58b1252
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Keep the draw context up to date in a bunch of places. More logging.
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2017-11-09 16:28:22 +01:00 |
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Henrik Rydgård
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ca3be1877e
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Vulkan: Apply simple workaround for Mali driver bug (see #10070), and minor cleanup.
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2017-11-08 17:03:27 +01:00 |
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Henrik Rydgård
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b280e30a27
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Merge pull request #10060 from unknownbrackets/debugger
Show texture, depth, and stencil preview in Vulkan
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2017-11-06 09:39:19 +01:00 |
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Unknown W. Brackets
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3a84b63777
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Vulkan: Convert depth format on readback.
Although, the GPU debugger stuff already handles more formats, it's hard
to get the current format to avoid the conversion...
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2017-11-06 00:29:02 -08:00 |
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Unknown W. Brackets
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138837ac54
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Vulkan: Add texture image readback.
This way we can see how it was decoded, scaled, etc. This also helps
seeing texture cache invalidation issues.
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2017-11-06 00:29:01 -08:00 |
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