Commit Graph

857 Commits

Author SHA1 Message Date
Unknown W. Brackets
48b4a5f378 Android: Fix race condition on shutdown. 2018-02-10 16:55:48 -08:00
Henrik Rydgård
ae19c48138 Cleanup the Windows thread stuff to work like the other platforms. Not quite perfect yet. 2018-02-07 16:00:29 +01:00
Henrik Rydgård
7f30037e45 Android: Fix emuthread management to exit cleanly without hanging. Helps with task switching on Android. 2018-02-07 13:11:43 +01:00
Henrik Rydgård
22e28e218b Merge pull request #10411 from hrydgard/gl-render-manager
GL render manager - new faster GL multithreading
2018-01-31 12:22:07 +01:00
Henrik Rydgård
26b146a247 Buildfixes 2018-01-30 12:28:44 +01:00
Henrik Rydgård
c60c8ed68a Debug visualization for the Vulkan memory allocator. Shows some interesting behaviour. 2018-01-29 19:38:10 +01:00
Henrik Rydgård
19ab367591 Fix some accidental extra-indentation 2018-01-28 19:26:42 +01:00
Henrik Rydgård
bd3a681fd3 Enough JNI/threading hackery to get it to run on Android! Broken readbacks make it crash alot though. 2018-01-28 17:30:33 +01:00
Henrik Rydgård
7abb8702ce Work towards threaded GL on Android. Now TextDrawer barfs on wrong JNI context. 2018-01-28 17:29:27 +01:00
Henrik Rydgård
fdca06d208 More work on shutdown, still hanging though. 2018-01-27 15:10:17 +01:00
Henrik Rydgård
062608ad78 Start moving the framebuffer stuff over to the render manager 2018-01-27 15:10:17 +01:00
Henrik Rydgård
5d3c1e7871 Additional header cleanup 2018-01-20 21:55:25 +01:00
Henrik Rydgård
133bef575a Split Android graphics context implementations into their own files. 2018-01-20 21:47:16 +01:00
Henrik Rydgård
1a97f62dc9 Fix running the CPU test from the UI. 2018-01-04 18:10:41 +01:00
Unknown W. Brackets
766b40aad8 GPU: Reset GPUBackend on graphics init.
This way, when using a port that doesn't support Vulkan, it doesn't just
silently use upside down GL, etc.
2017-12-26 16:02:55 -08:00
Unknown W. Brackets
d6da758ed3 GPU: Remove duplicate BACKEND constants. 2017-12-26 15:55:24 -08:00
Henrik Rydgård
2250ef799c Avoid including platform-specific headers in VulkanContext.h 2017-12-18 12:54:25 +01:00
Henrik Rydgård
6f0b382d9e Move vulkan debug callback out from WindowsVulkanContext into a file that can be shared with other platforms later. 2017-12-13 19:29:42 +01:00
Unknown W. Brackets
2943bbdbfd UI: Cancel loaders on shutdown.
Improves backend switching / locking / etc. performance when the recent
list has games that aren't currently available.

Also, remove unnecessary duplicate gameinfo flush on EGL loop shutdown.
Already happens in NativeShutdownGraphics().
2017-12-09 16:48:38 -08:00
Henrik Rydgård
58fd674bbf Try to fix build with the old Android build system too... 2017-12-08 10:25:42 +01:00
Henrik Rydgård
1076e358e0 Also update Application.mk for the old build system. 2017-12-07 23:47:54 +01:00
Henrik Rydgård
18f93342f3 From NDK 16, libc++ is out of beta and gnustl will be deprecated soon, so switch.
No apparent issues, even on Nexus One with Android 2.3.
2017-12-07 23:45:36 +01:00
Henrik Rydgård
7d0fc9ce65 Rework GL lost-device to work more like Vulkan. Gets rid of gl_lost manager etc. 2017-12-07 15:05:59 +01:00
Henrik Rydgård
a1e74d0d4f v1.5.4 2017-12-05 14:51:51 +01:00
Henrik Rydgård
ab95dcae91 Merge pull request #10249 from unknownbrackets/minor
More minor cleanups
2017-12-04 09:49:44 +01:00