Henrik Rydgård
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583c20991f
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Qt: Some cleanup and fixes. Still not working correctly with gl-render-manager.
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2018-02-04 13:42:04 +01:00 |
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Henrik Rydgård
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c60c8ed68a
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Debug visualization for the Vulkan memory allocator. Shows some interesting behaviour.
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2018-01-29 19:38:10 +01:00 |
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vnctdj
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a4df576f7c
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Use more accurate words
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2018-01-10 08:57:41 +01:00 |
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vnctdj
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6073826ca0
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Use more specific words when applicable
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2018-01-10 00:38:16 +01:00 |
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Unknown W. Brackets
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5b9b6daea8
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irjit: Enable more debug UI for block selection.
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2018-01-04 23:10:49 -08:00 |
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Henrik Rydgård
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468b830bec
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Show IR disassembly in JIT Compare screen
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2018-01-04 12:23:23 +01:00 |
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Unknown W. Brackets
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5ea54d991e
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UI: Fix dev menu scroll on small screens.
The scroll thought it could be as tall as the screen, due to FILL_PARENT.
Maybe that should always use a weight...
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2017-12-30 01:10:17 -08:00 |
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Unknown W. Brackets
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d6da758ed3
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GPU: Remove duplicate BACKEND constants.
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2017-12-26 15:55:24 -08:00 |
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Henrik Rydgård
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da3a7fbc5f
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Merge pull request #10385 from unknownbrackets/ui-tween
UI: Add a soft fade when selecting choices / etc.
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2017-12-10 23:11:37 +01:00 |
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Unknown W. Brackets
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c76f2ba310
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UI: Allow translating system info.
Fixes #10357.
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2017-12-10 10:57:57 -08:00 |
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Unknown W. Brackets
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cd2dfd5c9a
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UI: Show a few more flags in build config.
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2017-12-10 09:00:51 -08:00 |
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Unknown W. Brackets
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7789a5e294
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UI: Show extensions at full width.
Fixes scrolling behavior with gamepad - sometimes items would be skipped.
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2017-12-10 09:00:50 -08:00 |
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Henrik Rydgård
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99b34c7b45
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Use glslang to translate GLSL 1.x postshaders to GLSL 3.0 or later to appease strict GL Core drivers. Should fix #10362
Fixed small bugs, now tested and working on mac.
Add spirv-cross to cmake build
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2017-12-08 10:25:42 +01:00 |
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Henrik Rydgård
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2ebae034a4
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Vulkan: Show samplers in "shader debug"
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2017-12-07 09:28:18 +01:00 |
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Henrik Rydgård
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4788221251
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Vulkan shader view (debug): Add a simple textural representation (incomplete) of pipelines
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2017-11-13 15:27:06 +01:00 |
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Henrik Rydgård
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0f10014219
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DevScreens: In shader viewer tabs, show the number of each shader type.
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2017-11-13 11:13:55 +01:00 |
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Henrik Rydgård
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68c7b7dfec
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Fix driver version display on Vulkan. Enable dualsrc blend on newer AMD drivers. Fixes #10109
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2017-11-13 09:44:35 +01:00 |
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Henrik Rydgård
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ff3d799871
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Remove snprintf compatibility hacks for MSVC versions before 2015
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2017-08-31 16:46:54 +02:00 |
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Henrik Rydgård
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8c1bfb876f
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Assorted cleanup of Vulkan init code. Show Vulkan extensions in system info.
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2017-08-28 13:47:31 +02:00 |
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Henrik Rydgård
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d94351ef90
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Initial work on supporting sustained perf mode
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2017-08-15 16:41:13 +02:00 |
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Henrik Rydgård
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be77ffd4e8
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Show the Android "board name" in system information.
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2017-05-26 12:29:27 +02:00 |
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Henrik Rydgard
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a1e3be445a
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Don't use partial-restart unless debugger is present.
Works around #9666 for most practical purposes.
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2017-05-21 17:25:00 +02:00 |
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Unknown W. Brackets
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3b4103cb3b
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System: Use a separate API for bool props.
This simplifies defaulting, instead of -1 being "true".
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2017-04-29 17:35:12 -07:00 |
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Henrik Rydgard
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cf365bb257
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Minor cleanup with GOLD define - only use it in System_GetPropertyInt
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2017-04-05 16:21:08 +02:00 |
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Henrik Rydgard
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22d5acb40e
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Depal: Use the full CLUT mode setting as the depal shader key. Fixes #9550 for both D3D11 and D3D9.
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2017-04-04 11:09:29 +02:00 |
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