Commit Graph

151 Commits

Author SHA1 Message Date
Henrik Rydgård
583c20991f Qt: Some cleanup and fixes. Still not working correctly with gl-render-manager. 2018-02-04 13:42:04 +01:00
Henrik Rydgård
c60c8ed68a Debug visualization for the Vulkan memory allocator. Shows some interesting behaviour. 2018-01-29 19:38:10 +01:00
vnctdj
a4df576f7c Use more accurate words 2018-01-10 08:57:41 +01:00
vnctdj
6073826ca0 Use more specific words when applicable 2018-01-10 00:38:16 +01:00
Unknown W. Brackets
5b9b6daea8 irjit: Enable more debug UI for block selection. 2018-01-04 23:10:49 -08:00
Henrik Rydgård
468b830bec Show IR disassembly in JIT Compare screen 2018-01-04 12:23:23 +01:00
Unknown W. Brackets
5ea54d991e UI: Fix dev menu scroll on small screens.
The scroll thought it could be as tall as the screen, due to FILL_PARENT.
Maybe that should always use a weight...
2017-12-30 01:10:17 -08:00
Unknown W. Brackets
d6da758ed3 GPU: Remove duplicate BACKEND constants. 2017-12-26 15:55:24 -08:00
Henrik Rydgård
da3a7fbc5f Merge pull request #10385 from unknownbrackets/ui-tween
UI: Add a soft fade when selecting choices / etc.
2017-12-10 23:11:37 +01:00
Unknown W. Brackets
c76f2ba310 UI: Allow translating system info.
Fixes #10357.
2017-12-10 10:57:57 -08:00
Unknown W. Brackets
cd2dfd5c9a UI: Show a few more flags in build config. 2017-12-10 09:00:51 -08:00
Unknown W. Brackets
7789a5e294 UI: Show extensions at full width.
Fixes scrolling behavior with gamepad - sometimes items would be skipped.
2017-12-10 09:00:50 -08:00
Henrik Rydgård
99b34c7b45 Use glslang to translate GLSL 1.x postshaders to GLSL 3.0 or later to appease strict GL Core drivers. Should fix #10362
Fixed small bugs, now tested and working on mac.

Add spirv-cross to cmake build
2017-12-08 10:25:42 +01:00
Henrik Rydgård
2ebae034a4 Vulkan: Show samplers in "shader debug" 2017-12-07 09:28:18 +01:00
Henrik Rydgård
4788221251 Vulkan shader view (debug): Add a simple textural representation (incomplete) of pipelines 2017-11-13 15:27:06 +01:00
Henrik Rydgård
0f10014219 DevScreens: In shader viewer tabs, show the number of each shader type. 2017-11-13 11:13:55 +01:00
Henrik Rydgård
68c7b7dfec Fix driver version display on Vulkan. Enable dualsrc blend on newer AMD drivers. Fixes #10109 2017-11-13 09:44:35 +01:00
Henrik Rydgård
ff3d799871 Remove snprintf compatibility hacks for MSVC versions before 2015 2017-08-31 16:46:54 +02:00
Henrik Rydgård
8c1bfb876f Assorted cleanup of Vulkan init code. Show Vulkan extensions in system info. 2017-08-28 13:47:31 +02:00
Henrik Rydgård
d94351ef90 Initial work on supporting sustained perf mode 2017-08-15 16:41:13 +02:00
Henrik Rydgård
be77ffd4e8 Show the Android "board name" in system information. 2017-05-26 12:29:27 +02:00
Henrik Rydgard
a1e3be445a Don't use partial-restart unless debugger is present.
Works around #9666 for most practical purposes.
2017-05-21 17:25:00 +02:00
Unknown W. Brackets
3b4103cb3b System: Use a separate API for bool props.
This simplifies defaulting, instead of -1 being "true".
2017-04-29 17:35:12 -07:00
Henrik Rydgard
cf365bb257 Minor cleanup with GOLD define - only use it in System_GetPropertyInt 2017-04-05 16:21:08 +02:00
Henrik Rydgard
22d5acb40e Depal: Use the full CLUT mode setting as the depal shader key. Fixes #9550 for both D3D11 and D3D9. 2017-04-04 11:09:29 +02:00