Henrik Rydgård
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b9b41f52c5
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Add a simple spinner to the game load screen to not look frozen.
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2018-02-08 12:03:29 +01:00 |
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Henrik Rydgård
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3e56d8bbdf
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Noticed that the UWP build has been broken for some time, fix it.
Should probably set up a buildbot if we care about this...
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2018-02-05 16:21:39 +01:00 |
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Henrik Rydgård
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583c20991f
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Qt: Some cleanup and fixes. Still not working correctly with gl-render-manager.
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2018-02-04 13:42:04 +01:00 |
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Henrik Rydgård
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1aa5351e34
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Temporarily disable symbols on Qt, crashes strangely.
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2018-02-04 13:42:04 +01:00 |
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Henrik Rydgård
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22e28e218b
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Merge pull request #10411 from hrydgard/gl-render-manager
GL render manager - new faster GL multithreading
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2018-01-31 12:22:07 +01:00 |
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Henrik Rydgård
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c60c8ed68a
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Debug visualization for the Vulkan memory allocator. Shows some interesting behaviour.
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2018-01-29 19:38:10 +01:00 |
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Henrik Rydgård
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ccdb4d186d
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gl-render-manager: Fix HW tesselation. Remove 1D texture support, likely no benefit.
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2018-01-27 15:10:17 +01:00 |
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Henrik Rydgård
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af6431986d
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OpenGL: Now run GL on a secondary thread. Sync issues remain.
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2018-01-27 15:10:17 +01:00 |
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Henrik Rydgård
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133bef575a
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Split Android graphics context implementations into their own files.
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2018-01-20 21:47:16 +01:00 |
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vnctdj
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a4df576f7c
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Use more accurate words
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2018-01-10 08:57:41 +01:00 |
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vnctdj
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6073826ca0
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Use more specific words when applicable
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2018-01-10 00:38:16 +01:00 |
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Unknown W. Brackets
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5b9b6daea8
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irjit: Enable more debug UI for block selection.
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2018-01-04 23:10:49 -08:00 |
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Henrik Rydgård
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8c3a50d089
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Merge pull request #10505 from hrydgard/ir-disasm-jit-compare
Show IR disassembly in JIT Compare screen
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2018-01-05 01:20:49 +01:00 |
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Henrik Rydgård
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1a97f62dc9
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Fix running the CPU test from the UI.
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2018-01-04 18:10:41 +01:00 |
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Henrik Rydgård
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468b830bec
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Show IR disassembly in JIT Compare screen
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2018-01-04 12:23:23 +01:00 |
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Unknown W. Brackets
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9952d4bac5
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UI: Fade in loading much slower to avoid flicker.
On Android, it often takes 0.3s or longer to load a game. Avoid fading it
all the way in for just a short moment, if it's gonna be quick.
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2018-01-01 23:07:48 -08:00 |
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Unknown W. Brackets
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d4400b358a
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UI: Actually offset text shadow.
It wasn't actually visible before, since it was strictly underneath text
that was usually white.
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2018-01-01 22:58:07 -08:00 |
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Unknown W. Brackets
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c793da500a
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UI: Show PIC1 while loading.
In case it takes a second, less ugly than a black screen.
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2018-01-01 22:58:07 -08:00 |
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Kentucky Compass
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20794081ea
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iOS: Nix iosCanUseJit and targetIsJailbroken. Move NativeInit call to main so it can take cmd line args.
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2018-01-01 19:10:44 -08:00 |
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Unknown W. Brackets
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0039fa8c0a
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Logging: Use AndroidLogger for all mobile devices.
Noticed iOS wasn't logging, which seems non-ideal considering Android
does. Might as well make them behave the same.
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2018-01-01 08:37:26 -08:00 |
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Henrik Rydgård
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cc0327137b
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Oops, forgot these.
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2017-12-31 00:07:02 +01:00 |
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Unknown W. Brackets
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52c4293896
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Profiler: Show the slowest thread's categories.
May or may not be ideal, but this was the easiest solution...
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2017-12-30 10:45:51 -08:00 |
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Unknown W. Brackets
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4871b1eeb0
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Profiler: Fix cat display on small screens.
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2017-12-30 10:19:15 -08:00 |
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Unknown W. Brackets
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5ea54d991e
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UI: Fix dev menu scroll on small screens.
The scroll thought it could be as tall as the screen, due to FILL_PARENT.
Maybe that should always use a weight...
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2017-12-30 01:10:17 -08:00 |
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Unknown W. Brackets
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b9cd883811
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UI: Only default focus visible things.
Also, default focus perm button.
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2017-12-29 17:55:40 -08:00 |
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