Commit Graph

162 Commits

Author SHA1 Message Date
Henrik Rydgård
2dda2bfa78 Dual source blend: Remove bad #ifdef that killed dual src code on Android... oops. Re-enable on nVidia Shield TV/Tablet. Fixes #10136 properly. 2017-12-30 00:53:24 +01:00
Unknown W. Brackets
0151c5e649 GPU: Track stats on uploads.
A lot can lead to slowdown, so it's useful when logging frame drops.
2017-12-28 19:27:45 -08:00
Henrik Rydgård
ea50561c80 Merge pull request #10454 from unknownbrackets/gpu-minor
Vulkan: Use depth clamping, where available
2017-12-27 11:11:18 +01:00
Unknown W. Brackets
f9750dd137 Display: Avoid limiting FPS without a clear.
A bit of a dirty heuristic to avoid the slowdown in #8538.
2017-12-26 19:37:40 -08:00
Unknown W. Brackets
b94ca6e75e Vulkan: Use depth clamping, where available.
This fixes, for example, Shadow of Destiny, even without the hack.
2017-12-26 16:54:39 -08:00
Henrik Rydgård
be1806e6cf Another driver version check change, should help Galaxy A5 2017 on issue #10361 2017-12-10 19:35:47 +01:00
Henrik Rydgård
2b1f8d36f1 Force AccurateDepth on, on older Mali drivers which don't handle reverse Z viewports. Should help #10361 2017-12-10 19:20:36 +01:00
Henrik Rydgård
fb74c9dfeb Clean up a small inconsistency 2017-12-07 21:09:09 +01:00
Henrik Rydgård
2ebae034a4 Vulkan: Show samplers in "shader debug" 2017-12-07 09:28:18 +01:00
Henrik Rydgård
20af8264c2 Also disable dualsrc blend on Tegra K1. Should help #10208 2017-12-05 08:24:20 +01:00
Henrik Rydgård
1bf44b7ca3 Shutdown fix. 2017-12-03 11:02:49 +01:00
Henrik Rydgård
d0c248368d Use a VulkanDeviceAllocator for thin3d textures. Many devices have a hard limit on the total number of allocs and it's unnecessary to have the UI put pressure on that. 2017-12-03 10:29:41 +01:00
Henrik Rydgård
be115822f7 Minor cleanup. Add a debug assert in shader ID calculation 2017-12-01 11:23:09 +01:00
Henrik Rydgård
2c86217552 Cleanup GPU vendor detection a bit, use it to avoid the issue mentioned in #9545 2017-11-21 16:19:28 +01:00
Henrik Rydgård
4628334bb9 Disable the DisableAccurateDepth compat flag on AMD/Vulkan, see #9545. Ugh. 2017-11-21 13:58:42 +01:00
Henrik Rydgård
6a3d41892a Workarounds for issue with "accurate depth". See #9545, #10087 2017-11-21 12:11:05 +01:00
Henrik Rydgård
23b795e947 Vulkan: Forgot to enable our various depth rounding features. 2017-11-16 18:40:19 +01:00
Henrik Rydgård
a56d6f2399 Vulkan: Flush at display list waits. Fixes #10095 2017-11-16 16:28:13 +01:00
Henrik Rydgård
656ec18ded Vulkan: Dual Src blending strikes again! Disable it on nVidia X1 (Shield TV) due to driver bugs, sigh.
Should help #10136
2017-11-15 10:24:11 +01:00
Henrik Rydgård
5582b8fe22 Just more accurate feature flags for Vulkan. 2017-11-15 09:08:30 +01:00
Henrik Rydgård
d4df0181db More duplicate code removal 2017-11-14 09:20:36 +01:00
Henrik Rydgård
2261029536 Delete unused duplicate functions 2017-11-13 15:57:59 +01:00
Henrik Rydgård
04e313ecba Unify Execute_Bezier and Execute_Spline 2017-11-13 10:45:27 +01:00
Henrik Rydgård
68c7b7dfec Fix driver version display on Vulkan. Enable dualsrc blend on newer AMD drivers. Fixes #10109 2017-11-13 09:44:35 +01:00
Henrik Rydgård
93e148fed6 Vulkan: Implement post-processing. The Vulkan backend is now "feature-complete", and GL is now legacy :P
Bit hacky but works.
2017-11-12 16:12:26 +01:00