Henrik Rydgård
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2dda2bfa78
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Dual source blend: Remove bad #ifdef that killed dual src code on Android... oops. Re-enable on nVidia Shield TV/Tablet. Fixes #10136 properly.
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2017-12-30 00:53:24 +01:00 |
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Unknown W. Brackets
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0151c5e649
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GPU: Track stats on uploads.
A lot can lead to slowdown, so it's useful when logging frame drops.
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2017-12-28 19:27:45 -08:00 |
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Henrik Rydgård
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ea50561c80
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Merge pull request #10454 from unknownbrackets/gpu-minor
Vulkan: Use depth clamping, where available
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2017-12-27 11:11:18 +01:00 |
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Unknown W. Brackets
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f9750dd137
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Display: Avoid limiting FPS without a clear.
A bit of a dirty heuristic to avoid the slowdown in #8538.
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2017-12-26 19:37:40 -08:00 |
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Unknown W. Brackets
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b94ca6e75e
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Vulkan: Use depth clamping, where available.
This fixes, for example, Shadow of Destiny, even without the hack.
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2017-12-26 16:54:39 -08:00 |
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Henrik Rydgård
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be1806e6cf
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Another driver version check change, should help Galaxy A5 2017 on issue #10361
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2017-12-10 19:35:47 +01:00 |
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Henrik Rydgård
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2b1f8d36f1
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Force AccurateDepth on, on older Mali drivers which don't handle reverse Z viewports. Should help #10361
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2017-12-10 19:20:36 +01:00 |
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Henrik Rydgård
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fb74c9dfeb
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Clean up a small inconsistency
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2017-12-07 21:09:09 +01:00 |
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Henrik Rydgård
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2ebae034a4
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Vulkan: Show samplers in "shader debug"
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2017-12-07 09:28:18 +01:00 |
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Henrik Rydgård
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20af8264c2
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Also disable dualsrc blend on Tegra K1. Should help #10208
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2017-12-05 08:24:20 +01:00 |
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Henrik Rydgård
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1bf44b7ca3
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Shutdown fix.
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2017-12-03 11:02:49 +01:00 |
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Henrik Rydgård
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d0c248368d
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Use a VulkanDeviceAllocator for thin3d textures. Many devices have a hard limit on the total number of allocs and it's unnecessary to have the UI put pressure on that.
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2017-12-03 10:29:41 +01:00 |
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Henrik Rydgård
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be115822f7
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Minor cleanup. Add a debug assert in shader ID calculation
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2017-12-01 11:23:09 +01:00 |
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Henrik Rydgård
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2c86217552
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Cleanup GPU vendor detection a bit, use it to avoid the issue mentioned in #9545
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2017-11-21 16:19:28 +01:00 |
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Henrik Rydgård
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4628334bb9
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Disable the DisableAccurateDepth compat flag on AMD/Vulkan, see #9545. Ugh.
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2017-11-21 13:58:42 +01:00 |
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Henrik Rydgård
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6a3d41892a
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Workarounds for issue with "accurate depth". See #9545, #10087
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2017-11-21 12:11:05 +01:00 |
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Henrik Rydgård
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23b795e947
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Vulkan: Forgot to enable our various depth rounding features.
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2017-11-16 18:40:19 +01:00 |
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Henrik Rydgård
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a56d6f2399
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Vulkan: Flush at display list waits. Fixes #10095
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2017-11-16 16:28:13 +01:00 |
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Henrik Rydgård
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656ec18ded
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Vulkan: Dual Src blending strikes again! Disable it on nVidia X1 (Shield TV) due to driver bugs, sigh.
Should help #10136
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2017-11-15 10:24:11 +01:00 |
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Henrik Rydgård
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5582b8fe22
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Just more accurate feature flags for Vulkan.
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2017-11-15 09:08:30 +01:00 |
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Henrik Rydgård
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d4df0181db
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More duplicate code removal
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2017-11-14 09:20:36 +01:00 |
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Henrik Rydgård
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2261029536
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Delete unused duplicate functions
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2017-11-13 15:57:59 +01:00 |
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Henrik Rydgård
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04e313ecba
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Unify Execute_Bezier and Execute_Spline
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2017-11-13 10:45:27 +01:00 |
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Henrik Rydgård
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68c7b7dfec
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Fix driver version display on Vulkan. Enable dualsrc blend on newer AMD drivers. Fixes #10109
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2017-11-13 09:44:35 +01:00 |
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Henrik Rydgård
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93e148fed6
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Vulkan: Implement post-processing. The Vulkan backend is now "feature-complete", and GL is now legacy :P
Bit hacky but works.
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2017-11-12 16:12:26 +01:00 |
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