Commit Graph

472 Commits

Author SHA1 Message Date
Unknown W. Brackets
544344f505 GPU: Improve some bezier logging.
Meant to do this when splines were changed.
2018-01-07 21:06:03 -08:00
Henrik Rydgård
b5e5d72a0a Complete the separation of depth and stencil renderpass flags 2017-12-30 22:52:22 +01:00
Unknown W. Brackets
b94ca6e75e Vulkan: Use depth clamping, where available.
This fixes, for example, Shadow of Destiny, even without the hack.
2017-12-26 16:54:39 -08:00
Unknown W. Brackets
206979fed6 Software: Execute bounding box tests.
Fixes #10148.
2017-12-24 11:05:52 -08:00
Unknown W. Brackets
a0e4b6ad0b Reporting: Improve bezier/spline morph/skin data.
Most of these are probably garbage?
2017-12-01 09:50:31 -08:00
Unknown W. Brackets
d99685cd96 SoftGPU: Oops, fix silly typo. 2017-11-12 23:07:37 -08:00
Unknown W. Brackets
ed34cf06b8 SoftGPU: Add a clear mode fast path.
This skips a lot of extra work for clears, which are pretty common.
2017-11-11 21:04:32 -08:00
Unknown W. Brackets
176283c3f1 SoftGPU: Thread by width for wide polygons.
This improves performance a little in some areas.
2017-11-11 18:16:55 -08:00
Unknown W. Brackets
ffbdb15975 SoftGPU: Fix crash when stride is 0.
This happens in Star Ocean 1.
2017-11-11 17:45:47 -08:00
Henrik Rydgård
8c69be9bfa Get rid of GPUCommon's "Internal" functions. 2017-11-05 23:21:52 +01:00
Henrik Rydgård
bb68906d88 Delete ProcessEvent and the GPUEvent enum 2017-11-05 23:21:51 +01:00
Henrik Rydgård
26e52ca5e8 Get rid of a bunch of sync stuff that's no longer needed. 2017-11-05 23:21:49 +01:00
Henrik Rydgård
be2ba4ffb3 Remove the setting to run the display list interpreter on a separate thread. 2017-11-05 23:21:26 +01:00
Henrik Rydgård
c403edfa89 Avoid re-binding pipelines. 2017-10-26 10:57:00 +02:00
Henrik Rydgård
22e65ba80d Get rid of ugly alignment macros and some other cruft, we now have alignas(16) from C++11 2017-08-31 01:14:51 +02:00
Henrik Rydgård
8d0498303a Fix a PIC compliance bug in the VFPU. Comment other cases properly (for easy searching). 2017-08-29 11:45:12 +02:00
Unknown W. Brackets
a6f56769a8 SoftGPU: Avoid some compile warnings.
Remove some no-longer used funcs, add some switch default logs.
2017-06-06 19:49:42 -07:00
Unknown W. Brackets
4a56e6ff83 GE Debugger: Fix recording in softgpu. 2017-06-04 10:38:58 -07:00
Unknown W. Brackets
37a894a558 GE Debugger: Record memcpy/memset too. 2017-06-03 15:29:10 -07:00
Unknown W. Brackets
dca75437c3 GPU: Refactor common frame dumping code. 2017-06-03 15:29:07 -07:00
Henrik Rydgård
dba22e255a Merge pull request #9766 from unknownbrackets/screenshot
Fix Take Screenshot
2017-06-02 09:19:20 +02:00
Unknown W. Brackets
41c378ec71 SoftGPU: Fix separate mip cluts in linear jit. 2017-06-01 21:34:49 -07:00
Unknown W. Brackets
1cc488aef4 SoftGPU: Support Take Screenshot partially.
This doesn't capture the FPS etc. as other backends do, but at least it
takes a screenshot.
2017-06-01 20:40:45 -07:00
Unknown W. Brackets
2d6b8c645a SoftGPU: Correct linear filter rounding issue.
Using 16-bit slots just lost too much precision.  Jit already doesn't use
this.
2017-05-30 22:57:47 -07:00
Unknown W. Brackets
fdf5f2ab54 SoftGPU: Support separate mip CLUTs with linear. 2017-05-30 22:57:46 -07:00