Commit Graph

79 Commits

Author SHA1 Message Date
Unknown W. Brackets
0474ff5c23 GLES: Use aligned memory for textures.
We use SSE on them, and they used to be aligned, and must be aligned in
PSP RAM, so keep them aligned.

This only really affects 32-bit, since allocs will typically be aligned on
64-bit anyway.

Fixes #10601.
2018-02-11 08:13:57 -08:00
Henrik Rydgård
ce16547854 GL render manager: Fix bug when setting texture sampler if the wrong GL texture slot is active. Will likely help #10583 2018-02-07 19:49:58 +01:00
Unknown W. Brackets
acc3e39b67 GLES: Reintroduce out of memory checks. 2018-01-27 15:10:17 +01:00
Unknown W. Brackets
900e53b6dc GLES: Re-enable texture scaling. 2018-01-27 15:10:17 +01:00
Henrik Rydgård
ccdb4d186d gl-render-manager: Fix HW tesselation. Remove 1D texture support, likely no benefit. 2018-01-27 15:10:17 +01:00
Unknown W. Brackets
db0989a9d0 Debugger: Fix texture preview in GLES.
Also, fix issues with the first view of a texture in Vulkan / D3D11.
2018-01-27 15:10:17 +01:00
Henrik Rydgård
5c7c7ce192 Move GL sampler state tracking into GLRenderManager/QueueRunner. 2018-01-27 15:10:17 +01:00
Henrik Rydgård
958078f603 GL render manager: Merge BindInputLayout into BindVertexBuffer. 2018-01-27 15:10:17 +01:00
Henrik Rydgård
f99fa02ba7 Run the depal stuff, seems a bit broken. Add some state filtering. 2018-01-27 15:10:17 +01:00
Henrik Rydgård
7c17cb6754 Fix showing savestate screenshots (needed mips) 2018-01-27 15:10:17 +01:00
Henrik Rydgård
1241abc887 Make sure we set GL_TEXTURE_MAX_LEVEL somewhere. 2018-01-27 15:10:17 +01:00
Henrik Rydgård
9094410fd1 gl-render-manager: Need to actually bind newly created textures. 2018-01-27 15:10:17 +01:00
Henrik Rydgård
062608ad78 Start moving the framebuffer stuff over to the render manager 2018-01-27 15:10:17 +01:00
Henrik Rydgård
51f467a7b3 Kill off the GL state cache 2018-01-27 15:10:17 +01:00
Henrik Rydgård
f3282dcfda Delete the gl name cache (might resurrect it on the GLQueueRunner side if needed later). Other cleanup and fixes. 2018-01-27 15:10:17 +01:00
Henrik Rydgård
46e1fbb788 Initial texture work. Bugfix indexed drawing 2018-01-27 15:10:17 +01:00
Henrik Rydgård
bd6818198a More GLRenderManager 2018-01-27 15:10:17 +01:00
Henrik Rydgård
9340260802 Finish the shader manager (almost) 2018-01-27 15:10:17 +01:00
Henrik Rydgård
b5e5d72a0a Complete the separation of depth and stencil renderpass flags 2017-12-30 22:52:22 +01:00
Henrik Rydgård
dc6a4ea753 Fix annoying name clashes (Status is in X11 headers..) 2017-12-15 16:34:29 +01:00
Henrik Rydgård
299cb007c2 Add a comment, revert a reporting change. 2017-12-10 02:05:25 +01:00
Henrik Rydgård
7d0fc9ce65 Rework GL lost-device to work more like Vulkan. Gets rid of gl_lost manager etc. 2017-12-07 15:05:59 +01:00
Henrik Rydgård
313223364c Buildfix, update comments slightly 2017-11-15 14:21:17 +01:00
Henrik Rydgård
f564c59248 Mipmaps: Disable LOD bias in slope mode as that's not how it works.
Works around #9772
2017-11-15 14:21:17 +01:00
Unknown W. Brackets
e3b3828b15 TexCache: Check alpha before scaling.
This will be faster when scaling.  We no longer need to wait, since we
only care about full alpha now.
2017-11-12 16:19:28 -08:00