Commit Graph

35 Commits

Author SHA1 Message Date
Henrik Rydgård
ce16547854 GL render manager: Fix bug when setting texture sampler if the wrong GL texture slot is active. Will likely help #10583 2018-02-07 19:49:58 +01:00
Henrik Rydgård
c21b02a22d gl-render-manager: Use properly scaled scissor rectangle, oops. Fixes higher resolutions. 2018-01-31 19:36:32 +01:00
Unknown W. Brackets
e280cbbc3c GLES: Correct shader blending.
Lunar's spell effects were blending completely wrong, and are a good
example of shader blending.  This fixes them.
2018-01-27 15:10:17 +01:00
Unknown W. Brackets
2740f74cc4 GLES: Add TODO note for shader blend texture. 2018-01-27 15:10:17 +01:00
Unknown W. Brackets
38161f3c69 GLES: Use linear for high-res FBO tex copies. 2018-01-27 15:10:17 +01:00
Henrik Rydgård
4c927c1421 Reintroduce check for GE_LOGIC_COPY 2018-01-27 15:10:17 +01:00
Henrik Rydgård
e531a7da43 gl-render-manager: Implement logic ops 2018-01-27 15:10:17 +01:00
Henrik Rydgård
d0038775e5 TODOs and indentations 2018-01-27 15:10:17 +01:00
Henrik Rydgård
2b12776137 Remove viewport flipping where it's not needed 2018-01-27 15:10:17 +01:00
Henrik Rydgård
f99fa02ba7 Run the depal stuff, seems a bit broken. Add some state filtering. 2018-01-27 15:10:17 +01:00
Henrik Rydgård
7e3e652963 Fix more gl-render-manager problems 2018-01-27 15:10:17 +01:00
Henrik Rydgård
51f467a7b3 Kill off the GL state cache 2018-01-27 15:10:17 +01:00
Henrik Rydgård
376d92fcc9 Start messing with the draw engine... 2018-01-27 15:10:17 +01:00
Henrik Rydgård
9340260802 Finish the shader manager (almost) 2018-01-27 15:10:17 +01:00
Henrik Rydgård
b75c8b72c6 Fix another little inconsistency (two uniforms were merged for bad reasons) 2017-12-07 21:39:09 +01:00
Henrik Rydgard
1098bf7342 All: Only convert viewportscissor state if dirty 2017-08-14 11:14:26 +02:00
Henrik Rydgard
e439055a32 All: Only convert raster state if dirty 2017-08-14 11:14:26 +02:00
Henrik Rydgard
e2b179d6e2 All: Only convert depth stencil state if dirty 2017-08-14 11:14:26 +02:00
Henrik Rydgard
e4567c694c All: Only convert blend state if "dirty" 2017-08-14 11:14:26 +02:00
Henrik Rydgård
6669fd0879 Buildfix 2017-05-26 16:42:38 +02:00
Henrik Rydgård
1d96ead852 Remove "Always Depth Write" setting. One step forward for #8171 2017-05-26 10:23:45 +02:00
Henrik Rydgård
5a8e9c4f71 Port some accessors over from #9255 to be able to catch these changes and dirty state later. 2017-04-03 17:04:58 +02:00
Henrik Rydgård
73d762f506 Reorganize raster state mapping 2017-04-03 16:37:11 +02:00
Henrik Rydgard
cffb1d7014 Reorganize depth-stencil 2017-04-03 16:37:11 +02:00
Henrik Rydgard
d581a96d79 All backends: Reorganize blend state mapping to make dirty-tracking easier 2017-04-03 16:37:08 +02:00