Henrik Rydgård
5c7c7ce192
Move GL sampler state tracking into GLRenderManager/QueueRunner.
2018-01-27 15:10:17 +01:00
Henrik Rydgård
bd6818198a
More GLRenderManager
2018-01-27 15:10:17 +01:00
Henrik Rydgård
dc6a4ea753
Fix annoying name clashes (Status is in X11 headers..)
2017-12-15 16:34:29 +01:00
Henrik Rydgård
2ebae034a4
Vulkan: Show samplers in "shader debug"
2017-12-07 09:28:18 +01:00
Henrik Rydgård
971995fa3d
Move aniso to the sampler cache key.
2017-11-15 19:07:41 +01:00
Henrik Rydgård
909fb6b3a4
Cleanups
2017-11-15 16:31:17 +01:00
Henrik Rydgård
65275c29b7
Share UpdateSamplingParams between D3D11 and Vulkan. Support lod bias in Vulkan.
2017-11-15 14:21:17 +01:00
Henrik Rydgård
f564c59248
Mipmaps: Disable LOD bias in slope mode as that's not how it works.
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Works around #9772
2017-11-15 14:21:17 +01:00
Unknown W. Brackets
9fbcc01afa
TexCache: Remove simple 0/1 alpha check.
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No practical optimizations have come of this, so it's a waste of time.
Slows down Vulkan too.
2017-11-12 16:17:46 -08:00
LunaMoo
5b75d2af20
Add uniform to make post process aware of videos.
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And an example effect ~ subtle AA in-game/heavy smoothing for videos.
2017-09-13 08:13:51 +02:00
Henrik Rydgård
2f85e6516e
Minor optimizations (use the new hashmap in a few more places)
2017-08-20 19:18:46 +02:00
Unknown W. Brackets
b6375638f5
GPU: Block mipmap autogen for matching size.
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If the mips don't get smaller, we can't autogen - the bias in that case is
used to select a different texture. Fixes #9731 .
This also may improve a minor performance issue on PowerVR in some games.
2017-05-31 21:23:20 -07:00
Unknown W. Brackets
c4d1863ded
GPU: Consistently bias const mip levels.
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Since SLOPE is just a more complicated CONST, we can treat them the same.
2017-05-12 20:30:47 -07:00
Unknown W. Brackets
8e9945df97
D3D11: Approximate AUTO/CONST mip bias.
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These generally work, as long as the mip levels are halving.
2017-04-22 18:22:22 -07:00
Unknown W. Brackets
b21c081860
Texcache: Clarify STATUS_FREE_CHANGE usage.
2017-03-18 12:08:06 -07:00
Henrik Rydgård
90e0079c98
GE Debugger D3D11: Support displaying the current texture
2017-03-06 16:46:15 +01:00
Henrik Rydgard
8eb668ea59
D3D11: Enable pixel depth rounding. GL: Fix a crash bug
2017-02-23 20:40:53 +01:00
Henrik Rydgard
0954ecf28c
D3D11: Expand 16-bit texture formats to 32-bit if they are not supported, like on Windows 7. Part of issue #9317
2017-02-22 17:31:01 +01:00
Henrik Rydgard
f24b1495ba
Assorted texture format cleanup, prep for supporting D3D11 on Win7
2017-02-22 16:23:04 +01:00
Henrik Rydgard
f772066c54
Remove some unnecessary error handling paths
2017-02-21 11:29:51 +01:00
Henrik Rydgard
78abf7453c
Add some comments and a sanity check, fix a minor leak
2017-02-21 10:58:21 +01:00
Henrik Rydgard
195eb94c8e
Texcache: Keep pointers to entries instead of full entries in the map.
2017-02-20 00:45:07 +01:00
Henrik Rydgard
4652c6af28
Some member variable renaming to match the convention
2017-02-20 00:19:58 +01:00
Henrik Rydgard
f753573332
Unify HandleTextureChange
2017-02-20 00:13:21 +01:00
Henrik Rydgard
f15e25c4b5
Centralize SetTexture
2017-02-20 00:05:23 +01:00