Commit Graph

107 Commits

Author SHA1 Message Date
Henrik Rydgård
3c93eaf164 GL: Fix clearing alpha on stencil uploads. 2018-02-10 17:18:18 +01:00
Henrik Rydgård
625595c6cc For some reason we use DrawActiveTexture in the GL stencil stuff, don't want to disable stencil unconditionally.. 2018-02-08 16:59:03 +01:00
Henrik Rydgård
86cfc411a4 Remove the confusing "DisableState" across the codebase 2018-02-08 16:27:36 +01:00
Henrik Rydgård
542f9f9ef1 Assorted cleanup 2018-01-27 15:10:17 +01:00
Henrik Rydgård
63b9140ebf Rip out async readbacks from FramebufferManagerGLES. They should be implemented in GLQueueRunner, differently. 2018-01-27 15:10:17 +01:00
Henrik Rydgård
f3282dcfda Delete the gl name cache (might resurrect it on the GLQueueRunner side if needed later). Other cleanup and fixes. 2018-01-27 15:10:17 +01:00
Unknown W. Brackets
ebce6da223 UI: Remove auto-download options.
See previous commit removing actual functionality.
2017-12-25 11:20:26 -08:00
Unknown W. Brackets
025a806ab4 GPU: Remove FBO auto-download hack.
See #6261.  This should be replaced now with block transfer detection,
which is faster and doesn't cause crashes.

Games that previously required this setting should use block transfer
instead.  If that doesn't work, it's a bug.
2017-12-25 11:17:59 -08:00
Unknown W. Brackets
0956fa3ff6 GPU: Reduce depth blits when not updated.
If the game initially clears the depth in a buffer, but then never uses
that depth again, don't keep blitting depth.

Improves #8538, by preventing the depth blits in this case.
2017-12-24 11:52:15 -08:00
Henrik Rydgård
23f7819329 Unify RebindFramebuffer, mostly. 2017-11-15 20:44:25 +01:00
Henrik Rydgård
93e148fed6 Vulkan: Implement post-processing. The Vulkan backend is now "feature-complete", and GL is now legacy :P
Bit hacky but works.
2017-11-12 16:12:26 +01:00
Henrik Rydgård
9e65ae1cef Fix issue in framebuffer size calculation when viewport is bogus in through mode. Fixes #10043. 2017-11-04 11:43:19 +01:00
Henrik Rydgård
85cb604a24 Fix (some) crashes on blits. Validation issues remain. 2017-10-26 10:57:00 +02:00
Henrik Rydgård
d53c88456a Unify GetFramebufferList() (trivial) 2017-10-18 12:49:15 +02:00
Henrik Rydgård
898716cc26 Unify DownloadFramebufferForClut 2017-10-18 12:34:01 +02:00
Henrik Rydgård
981c49615c Unify FlushBeforeCopy. Remove old dummy methods from Vulkan framebuffer manager. 2017-10-18 12:26:02 +02:00
Henrik Rydgård
4e3a9bc3e3 Unify some more framebuffer functions. Leave the GL stuff alone for now due to async. 2017-10-18 11:20:58 +02:00
Henrik Rydgård
f2ea0ce472 Unify (well, almost) GetOutputFramebuffer (D3D11/GL) 2017-10-18 10:54:26 +02:00
Henrik Rydgård
214270d192 Unify GetDepthBuffer/GetStencilBuffer in GL/D3D11 2017-10-18 10:54:26 +02:00
Henrik Rydgård
9b1ee6fce6 Unify GetFramebuffer in GLES and D3D11.
D3D9 is left behind for now, and Vulkan still needs implementation - got a branch with initial work towards that.
2017-10-11 13:39:34 +02:00
LunaMoo
5b75d2af20 Add uniform to make post process aware of videos.
And an example effect ~ subtle AA in-game/heavy smoothing for videos.
2017-09-13 08:13:51 +02:00
Henrik Rydgård
0ac979505c Fixes for D3D11 postprocessing 2017-06-02 17:04:08 +02:00
Unknown W. Brackets
1cc488aef4 SoftGPU: Support Take Screenshot partially.
This doesn't capture the FPS etc. as other backends do, but at least it
takes a screenshot.
2017-06-01 20:40:45 -07:00
Unknown W. Brackets
f1e9180676 Vulkan: Fix Cardboard rendering.
Mostly the Viewport2D flush issue, which may possibly have broken
something else.
2017-05-31 23:26:38 -07:00
Henrik Rydgård
2b14c6b531 Delete obsolete function ClearBuffer 2017-05-31 13:38:22 +02:00