Henrik Rydgard
fcbc20f240
Small changes to make Common and Core build under my preliminary UWP setup.
2017-02-24 18:59:41 +01:00
Unknown W. Brackets
266ee632e8
Cleanup FFmpeg funcs deprecated in 3.x.
2016-07-24 12:53:54 -07:00
Unknown W. Brackets
0b1102a622
Mpeg: Correctly handle mono audio in videos.
2016-01-21 23:19:03 -08:00
Unknown W. Brackets
d30508ac43
Buildfix for Symbian/Blackberry/etc.
2015-10-17 16:20:27 -07:00
Unknown W. Brackets
0e8d3d9c56
Fix leak in FFmpeg codec ctx usage.
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Turns out we were leaking these here too.
2015-10-17 16:20:25 -07:00
sergiobenrocha2
9dbd18e59d
Ensure that it will use ffmpeg from ppsspp, not from the system.
2015-02-03 17:46:51 -02:00
Unknown W. Brackets
daa90024ed
Defer opening audio codec 'til we have block size.
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May fix issues with newer versions of FFmpeg (#5772.)
2015-01-18 12:59:26 -08:00
Unknown W. Brackets
5c470a1923
Remove bgm and sfx volume settings.
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They don't actually work in all games, and this only confuses users.
Also, the default 7 lowers the volume of audio detected as bgm or sfx, but
not other volume. This means that some audio may have played too loud in
some games by default, which will be fixed by this change.
2014-08-17 14:16:59 -07:00
Sacha
cd20288d99
Fix some compiler warnings.
2014-07-17 00:49:58 +10:00
Henrik Rydgard
e444e21a8a
Oops
2014-06-23 22:56:12 +02:00
Henrik Rydgard
b4a9780b81
Typo fix
2014-06-23 22:51:22 +02:00
Henrik Rydgard
8e7570e8cd
Improve some error messages
2014-06-23 21:42:31 +02:00
Unknown W. Brackets
47ad97617e
Play AT3 files in background audio too.
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Fixes 3rd Birthday and PQ2, at least.
2014-06-22 09:55:14 -07:00
Henrik Rydgard
8c36921d3c
Have SimpleAudio respect channels/samplerate passed in
2014-06-22 18:33:09 +02:00
Henrik Rydgard
dc66e18c00
Minor perf fix in SimpleAudio: Lazily create resampling contexts once instead of every audio frame
2014-06-22 17:50:47 +02:00
Henrik Rydgard
cefc0bc96f
Play the game's SND0.AT3 when a game is selected in the menu and on the "game screen".
2014-06-22 17:02:04 +02:00
Henrik Rydgard
12cef8fa80
Oops, buildfixes
2014-06-22 14:23:06 +02:00
Henrik Rydgard
1d0cc3417c
Audio stuff: Cleanup, delete dead code
2014-06-22 14:01:23 +02:00
Unknown W. Brackets
95414d6727
Get rid of some duplicate code.
2014-05-29 08:30:00 -07:00
kaienfr
c6a1b0e743
Provide a new method AuCtx::AuCreateCodecContextFromSource()
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This method can automatically read audio information from file (as channels, sample rate etc) via ffmpeg,
and create accurate ffmpeg's codec context.
Especially used for unknown audio format but supported by ffmpeg.
2014-04-14 13:23:10 +02:00
kaienfr
d5fde0baee
implement sceMp3GetFrameNum
2014-04-14 11:47:28 +02:00
kaienfr
7ef2678cc9
Update sceAac module in using universal audio context class (AuCtx)
2014-04-13 14:38:42 +02:00
kaienfr
e25bc6908a
Fix nonsmooth sound issue and incomplete frame at the end of source and pcm buffers.
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using a std::string to save the source buffer, and changing the loading strategy so as we will not get any incomplete frame.
2014-04-12 23:16:38 +02:00
kaienfr
d5c1d58506
Audio Speed Hack (fill pcm buffer)
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Dead or alive will be better to using this hack, but some other games will be too fast.
So, it's optional.
2014-04-12 17:16:31 +02:00
kaienfr
b3a7568811
change the way in AuGetInfoToAddStreamData and AuNotifyAddStreamData.
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readPos and available buffer is firstly updated in AuGetInfoToAddStreamData then notified in AuNotifyAddStreamData.
Since, some games as Dead and alive may not call NotifyAddStreamData after GetInfoToAddStreamData
2014-04-12 14:54:25 +02:00