Commit Graph

140 Commits

Author SHA1 Message Date
Unknown W. Brackets
1fdf7c5373 UI: Skip game bg lookup without game.
This avoids trying to identify a file without a name.
2017-03-24 22:15:22 -07:00
Unknown W. Brackets
7a7e4ed23f Video: Enable threads for video decoding.
This was previously getting (accidentally?) enabled by the call to
`avformat_find_stream_info()`.  See #9262.
2017-03-22 20:36:42 -07:00
Unknown W. Brackets
209500ac0e Read only the mpeg header when reading packets.
When trying to convince FFmpeg to read only the header, this was allowed
to get longer.  But we only really need the actual header here, and that
can prevent FFmpeg mis-parsing later packets.
2016-09-24 17:45:51 -07:00
Unknown W. Brackets
558b4620e8 Mpeg: Parse video streams from PSMF header.
Without doing this, FFmpeg will try to probe the streams to detect them
instead.  When it does this, sometimes it tries to read beyond the data
that's available - and then gets confused by EOFs.

Parsing this way allows us to control the situation.

An example is Valkyrie Profile, corruption in the first frames of the
second video during the intro.  Thi doesn't fix it yet, but now it's just
a matter of buffering.
2016-07-24 15:58:06 -07:00
Unknown W. Brackets
dcc2541b71 Mpeg: Ask FFmpeg not to look beyond the header. 2016-07-24 15:58:05 -07:00
Unknown W. Brackets
57ae9a1181 Mpeg: Ensure garbage is not read from header.
In cases where we did not have a full 64k at first, we would potentially
send FFmpeg garbage if it asked for it.
2016-07-24 15:58:04 -07:00
Unknown W. Brackets
266ee632e8 Cleanup FFmpeg funcs deprecated in 3.x. 2016-07-24 12:53:54 -07:00
Unknown W. Brackets
f5b93bc6f0 Remove global num videos hack. 2016-05-01 08:53:48 -07:00
Unknown W. Brackets
3593a7963e Cleanup and clarify texture swizzling funcs. 2016-03-26 21:55:32 -07:00
Unknown W. Brackets
0b1102a622 Mpeg: Correctly handle mono audio in videos. 2016-01-21 23:19:03 -08:00
Unknown W. Brackets
48729b90d8 Correct buffer size when writing a video range. 2016-01-17 12:57:27 -08:00
Henrik Rydgard
c8fe0b2690 Minor simplification, buildfixes 2015-07-29 12:38:31 +02:00
Unknown W. Brackets
0c0a5741b8 Fix another dumb mistake in video swizzling. 2015-06-14 09:21:13 -07:00
Henrik Rydgard
23004409bd Add another missing check for VRAM address before swizzling media 2015-06-14 14:03:45 +02:00
Henrik Rydgard
4f3d18fcb7 Only swizzle written video if actually writing to VRAM 2015-06-14 12:07:09 +02:00
Unknown W. Brackets
e9094872d8 Oops, don't move imgbuf so we can free it. 2015-06-13 16:29:56 -07:00
Unknown W. Brackets
401bd35691 Swizzle video texture data on write to mirrors. 2015-06-13 16:29:56 -07:00
Henrik Rydgard
6660985210 Extract a bunch more color conversion loops. 2015-04-08 22:52:48 +02:00
Unknown W. Brackets
c16fac6688 Force off full-range color during video decode.
Fixes #6528, so should make colors in videos more correct.
2015-03-01 09:27:38 -08:00
Lioncash
ff0ea751c5 MediaEngine: Get rid of implicit boolean conversions to int 2014-12-13 23:40:04 -05:00
Henrik Rydgård
5f8f3633a8 Merge pull request #6685 from unknownbrackets/kill-volume
Remove bgm and sfx volume settings
2014-08-19 07:56:01 +02:00
Unknown W. Brackets
3fbab33c91 Only loop at video end.
In case of a short video that runs out of data but isn't ready to loop
yet.
2014-08-17 15:46:04 -07:00
Unknown W. Brackets
5c470a1923 Remove bgm and sfx volume settings.
They don't actually work in all games, and this only confuses users.

Also, the default 7 lowers the volume of audio detected as bgm or sfx, but
not other volume.  This means that some audio may have played too loud in
some games by default, which will be fixed by this change.
2014-08-17 14:16:59 -07:00
Unknown W. Brackets
29a9ff369e Make a note when we need to reset the shader.
Hmm, not sure this is the cleanest way.
2014-05-27 22:12:25 +02:00
Unknown W. Brackets
bd31b776c7 Report GHA phase shifting. 2014-05-27 00:03:28 -07:00