Commit Graph

68 Commits

Author SHA1 Message Date
Henrik Rydgård
89f0ffc1bc Just reduce some log levels 2017-11-25 12:13:27 +01:00
LunaMoo
1b25959d86 Modify Hack for Crash Tag Team Racing to fix Gundam games 2017-02-03 01:13:02 +01:00
sum2012
d5a5d13a34 Add report for scePowerSetBusClockFrequency 2017-01-01 16:11:28 +08:00
sum2012
9aeb8c65d7 Fix scePowerSetClockFrequency 2016-12-30 07:01:37 +08:00
sum
d774f80bc2 oop 2016-09-06 19:51:59 +08:00
sum
94c8d6d8e4 remove space 2016-09-06 19:30:23 +08:00
sum
5d6c9701f2 Fix scePowerSetClockFrequency timing by JPCSPTrace
Fix #4523
2016-09-06 19:28:23 +08:00
Unknown W. Brackets
fcf0518223 Update all the HLE tables with arg and ret info. 2015-03-22 20:51:55 -07:00
Lioncash
4ccb838306 Core: Mark some module functions as static 2014-12-08 04:40:08 -05:00
raven02
21e4dc60eb Move POWER_VMEM_IN_USE to sceKernel.h 2014-04-27 20:50:11 +08:00
Felix-Dev
3f98fda8ed Changed comment characters from /* */ to // . 2014-04-03 21:38:58 +02:00
Felix-Dev
d434435340 Core/HLE/sceKernel.h: Added name for PSP error code 0x80000023 and replaced the used if its error number with its error code name. 2014-04-03 18:42:10 +02:00
Felix-Dev
5fe0783593 Added name for PSP error code 0x80000023 and replaced the various uses of that error code number with its error code name. 2014-04-03 18:12:22 +02:00
Unknown W. Brackets
f55c81f096 Add some basic bounds checking for power freq sets. 2014-03-29 19:56:49 -07:00
Unknown W. Brackets
3b0924278c Apply the volatile mem thread on the right thread.
Inside __KernelVolatileMemLock(), it applies also when unlocking when
waking another thread.  This was causing the tests to hang and die.
2014-03-24 00:55:47 -07:00
Unknown W. Brackets
05ab192c9c Reduce includes in Core/HLE/.
Especially templates.
2014-03-15 11:22:19 -07:00
Henrik Rydgard
5705496233 Reduce the delay in __KernelVolatileTryMemLock. However, it's still too large. 2014-03-15 10:51:16 +01:00
Henrik Rydgard
ce1d449bed Try a simple workaround for the Crash Tag Team Racing issue.
Hopefully this is reasonably safe...
2014-03-13 19:00:34 +01:00
Unknown W. Brackets
446418d783 Properly reset some state between games. 2014-03-04 07:55:08 -08:00
The Dax
85e3a2dbfb Make the model option ini-only.
Move PSP_MODEL_FAT and PSP_MODEL_SLIM to Config.h.
Default to a PSP Slim, and enable 64 megs of memory by default.
2013-11-28 14:37:10 -05:00
The Dax
5d310e6014 Add an option to allow the emulated PSP model to be changed. Some games require a PSP-2000 for features such as multiplayer. 2013-11-28 12:37:12 -05:00
Henrik Rydgard
a028f07951 Turn down some logging. 2013-11-08 18:52:07 +01:00
Unknown W. Brackets
50e9e45d65 Check version in each DoState() func.
They bail on PointerWrap error or bad version.
2013-09-14 20:23:03 -07:00
Unknown W. Brackets
b898e397aa Correct sceKernelGetThreadStackFreeSize().
It was always returning 0.
2013-09-10 01:31:03 -07:00
Unknown W. Brackets
6d949f4d0b Improve volatile mem locking w/ suspended intr. 2013-09-09 23:49:06 -07:00