Henrik Rydgård
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89f0ffc1bc
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Just reduce some log levels
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2017-11-25 12:13:27 +01:00 |
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LunaMoo
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1b25959d86
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Modify Hack for Crash Tag Team Racing to fix Gundam games
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2017-02-03 01:13:02 +01:00 |
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sum2012
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d5a5d13a34
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Add report for scePowerSetBusClockFrequency
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2017-01-01 16:11:28 +08:00 |
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sum2012
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9aeb8c65d7
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Fix scePowerSetClockFrequency
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2016-12-30 07:01:37 +08:00 |
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sum
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d774f80bc2
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oop
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2016-09-06 19:51:59 +08:00 |
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sum
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94c8d6d8e4
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remove space
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2016-09-06 19:30:23 +08:00 |
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sum
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5d6c9701f2
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Fix scePowerSetClockFrequency timing by JPCSPTrace
Fix #4523
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2016-09-06 19:28:23 +08:00 |
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Unknown W. Brackets
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fcf0518223
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Update all the HLE tables with arg and ret info.
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2015-03-22 20:51:55 -07:00 |
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Lioncash
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4ccb838306
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Core: Mark some module functions as static
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2014-12-08 04:40:08 -05:00 |
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raven02
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21e4dc60eb
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Move POWER_VMEM_IN_USE to sceKernel.h
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2014-04-27 20:50:11 +08:00 |
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Felix-Dev
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3f98fda8ed
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Changed comment characters from /* */ to // .
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2014-04-03 21:38:58 +02:00 |
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Felix-Dev
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d434435340
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Core/HLE/sceKernel.h: Added name for PSP error code 0x80000023 and replaced the used if its error number with its error code name.
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2014-04-03 18:42:10 +02:00 |
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Felix-Dev
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5fe0783593
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Added name for PSP error code 0x80000023 and replaced the various uses of that error code number with its error code name.
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2014-04-03 18:12:22 +02:00 |
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Unknown W. Brackets
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f55c81f096
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Add some basic bounds checking for power freq sets.
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2014-03-29 19:56:49 -07:00 |
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Unknown W. Brackets
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3b0924278c
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Apply the volatile mem thread on the right thread.
Inside __KernelVolatileMemLock(), it applies also when unlocking when
waking another thread. This was causing the tests to hang and die.
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2014-03-24 00:55:47 -07:00 |
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Unknown W. Brackets
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05ab192c9c
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Reduce includes in Core/HLE/.
Especially templates.
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2014-03-15 11:22:19 -07:00 |
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Henrik Rydgard
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5705496233
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Reduce the delay in __KernelVolatileTryMemLock. However, it's still too large.
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2014-03-15 10:51:16 +01:00 |
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Henrik Rydgard
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ce1d449bed
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Try a simple workaround for the Crash Tag Team Racing issue.
Hopefully this is reasonably safe...
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2014-03-13 19:00:34 +01:00 |
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Unknown W. Brackets
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446418d783
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Properly reset some state between games.
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2014-03-04 07:55:08 -08:00 |
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The Dax
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85e3a2dbfb
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Make the model option ini-only.
Move PSP_MODEL_FAT and PSP_MODEL_SLIM to Config.h.
Default to a PSP Slim, and enable 64 megs of memory by default.
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2013-11-28 14:37:10 -05:00 |
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The Dax
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5d310e6014
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Add an option to allow the emulated PSP model to be changed. Some games require a PSP-2000 for features such as multiplayer.
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2013-11-28 12:37:12 -05:00 |
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Henrik Rydgard
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a028f07951
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Turn down some logging.
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2013-11-08 18:52:07 +01:00 |
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Unknown W. Brackets
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50e9e45d65
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Check version in each DoState() func.
They bail on PointerWrap error or bad version.
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2013-09-14 20:23:03 -07:00 |
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Unknown W. Brackets
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b898e397aa
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Correct sceKernelGetThreadStackFreeSize().
It was always returning 0.
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2013-09-10 01:31:03 -07:00 |
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Unknown W. Brackets
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6d949f4d0b
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Improve volatile mem locking w/ suspended intr.
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2013-09-09 23:49:06 -07:00 |
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