Commit Graph

49 Commits

Author SHA1 Message Date
Unknown W. Brackets
bd1ed897cf Global: Fix some warnings. 2017-11-25 14:08:49 -08:00
LunaMoo
e78a644c00 spaces->underscores:) 2017-11-14 09:46:31 +01:00
LunaMoo
825e100614 Small changes. Thx [Unknown] 2017-11-14 07:42:58 +01:00
LunaMoo
aba4a4dfdb Change KernelTimeNow to KernelTimeNowFormatted and return nice timestamp. 2017-11-14 07:16:40 +01:00
LunaMoo
2ff4104ddf Requested changes. 2017-11-14 06:33:49 +01:00
LunaMoo
99ab8dfc99 Use gameID and emulated timestamp for Avi/Wav dump filenames. 2017-11-14 03:53:45 +01:00
Henrik Rydgard
38609f3e6b Cleam up thread names a bit, name the Main thread.
Also makes some logging VERBOSE.
2014-06-29 12:53:03 +02:00
Unknown W. Brackets
05ab192c9c Reduce includes in Core/HLE/.
Especially templates.
2014-03-15 11:22:19 -07:00
sum2012
40fffd7d49 Reduce sceKernelGetSystemTime log level
spam in Pacman World 3
2014-01-28 12:38:14 +08:00
Unknown W. Brackets
610b7f6e4c Fix cross-platform compat problem with savestates. 2014-01-15 08:03:37 -08:00
Sacha
effca1e4c7 Improvements to timer hack. 2013-11-20 12:55:56 +10:00
Unknown W. Brackets
9c874c754e Use the us based time for rtc/etc.
Instead of incorrect conversions from ticks based on current mhz.
2013-10-24 01:10:09 -07:00
Unknown W. Brackets
4a444776ab Sign extend sceKernelUSec2SysClock().
Wow, I guess this has been broken forever.
2013-10-22 07:45:51 -07:00
Unknown W. Brackets
50e9e45d65 Check version in each DoState() func.
They bail on PointerWrap error or bad version.
2013-09-14 20:23:03 -07:00
Henrik Rydgard
8c88dff5a4 More log categories, use them (and existing ones). Improve log config. 2013-09-07 22:02:55 +02:00
Unknown W. Brackets
e51265d26e Reschedule in time spin loops.
It seems like rescheduling should potentially happen much more often, but
it could be a bit dangerous as far as compatibility.

Improves sound quality in Crimson Gem Saga and Where Is My Heart?
2013-08-04 10:11:56 -07:00
Unknown W. Brackets
b46ab5f5a4 Always defined WIN32_LEAN_AND_MEAN.
Might as well, less mess everywhere else.
2013-07-28 21:04:20 -07:00
Unknown W. Brackets
7b7801d59a Switch to including Windows.h from an intermediate.
This makes it easier for Xbox which uses a separate header.
2013-07-28 21:04:19 -07:00
Unknown W. Brackets
81f7103e0b Use *_le for the sceKernel* funcs. 2013-07-25 08:04:34 -07:00
Unknown W. Brackets
db54bffe14 Use a base time throughout rtc and kernel time.
This way, time doesn't move abnormally as far as the game can tell,
even when savestates and fast forward and pause are used.
2013-05-05 10:12:29 -07:00
Unknown W. Brackets
f1f2cf0603 Replace some hleEatCycles() with actual PSP timing.
Measured several runs at 8 per run with test overhead check.
2013-05-04 23:42:10 -07:00
Sacha
29651c026b Windows buildfix. Harmattan buildfix (it doesn't have lambdas). Tabify XBRZ. 2013-05-01 12:58:51 +10:00
Sacha
5ea37772d7 pre-C++11 buildfix. Linux buildfix. 2013-05-01 11:19:01 +10:00
Sacha
7e3fed70cf Implement gettimeofday kernel function for non-Windows platforms. Helps some homebrew run. 2013-05-01 04:06:43 +10:00
Unknown W. Brackets
4f473e50c8 Eat a few cycles in sceKernelGetSystemTimeWide(). 2013-04-13 16:31:24 -07:00