Henrik Rydgård
709a86a154
Fix savestates from before 1.4.2-420. Fixes #9998 . Unfortunately this also breaks states between 420 and 468, so please save normally before upgrading if you were using one of those.
2017-10-04 10:34:46 +02:00
Florin9doi
8bbe735b1f
Integrate sceUsbGps and sceUsbCam with Android - 2
2017-08-28 13:55:35 +03:00
Florin9doi
892bc8617d
Integrate sceUsbGps and sceUsbCam with Android
2017-08-27 17:19:11 +03:00
LunaMoo
00585e70ea
Add sceKernelLoadExec_28D0D249.
2017-05-21 17:17:31 +02:00
Henrik Rydgård
440e72d250
Clean up among the logs. Remove MASTER_LOG.
2017-03-06 13:10:23 +01:00
Unknown W. Brackets
5faa65d9a9
Compress rewind snapshots off thread.
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This can take a chunk of time, and doesn't need to finish until next frame
anyway, so we have plenty of time to do it.
2016-09-24 10:37:30 -07:00
Unknown W. Brackets
0b43e28595
Move SysMemForKernel to sceKernelMemory.
2016-08-04 09:46:27 -07:00
Unknown W. Brackets
4b4770bbc5
Log kernel syscalls with a K.
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This way they can be properly differentiated.
2016-08-04 09:46:26 -07:00
Unknown W. Brackets
5009dcab7a
Add reporting for sceKernelDevkitVersion() calls.
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We currently default to 1.50 as the reported version, but we more or less
emulate a 6.60 system. It may be better to return 6.60, but let's see
what would actually be impacted by that first.
2016-06-26 20:52:48 -07:00
Unknown W. Brackets
197f3393df
Thread: Better/minor accuracy for sysclock delay.
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Certain negative values shouldn't cause a delay, could help if a game has
a bug.
2016-05-31 09:55:19 -07:00
Unknown W. Brackets
12b907ed60
Put syscalls back where they were supposed to be.
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Oops, didn't mean to move this. Might've broken save states.
2016-05-29 07:31:22 -07:00
Unknown W. Brackets
e9916bdf0b
ThreadEvent: Add management functions.
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Currently never being triggered, though.
2016-05-28 21:17:16 -07:00
Henrik Rydgard
7dd631b7f2
Some code reformatting of the kernel object pool
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Also deletes an unused [] operator
2015-11-25 13:00:29 +01:00
Unknown W. Brackets
62629827ea
Kernel: Clean up event flag logging, style.
2015-10-25 09:08:38 -07:00
Unknown W. Brackets
cd842ac21f
Validate blocklinking in icache invalidate all.
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Normally blocks are invalidated on entry. But when blocklinking is on,
we don't validate on all entries.
This fixes Tales of Rebirth crashes (#7868.)
2015-07-19 13:08:32 -07:00
Henrik Rydgard
44286a2b37
ARM64: Accurate float->int conversion with rounding mode.
2015-04-06 18:13:34 +02:00
Unknown W. Brackets
e2ecd1eabd
Add memchecks for ReadStruct/WriteStruct.
2015-04-05 18:09:35 -07:00
Unknown W. Brackets
52a37c1330
Actually use the table's arg and ret masks.
2015-03-22 20:51:56 -07:00
Unknown W. Brackets
fcf0518223
Update all the HLE tables with arg and ret info.
2015-03-22 20:51:55 -07:00
AdamN
2cc19f56b2
Rearrange Network Shutdown to be properly in order (NetInit->AdhocInit->network functions->AdhocTerm->NetTerm)
2015-01-04 13:04:00 +01:00
Lioncash
4ccb838306
Core: Mark some module functions as static
2014-12-08 04:40:08 -05:00
Lioncash
f830d5dec7
Core: Mark some functions as const
2014-12-03 15:16:11 -05:00
Henrik Rydgard
4ed97f9c60
Don't msgbox on game exit (homebrew can legitimately do this)
2014-11-17 21:25:08 +01:00
Unknown W. Brackets
774589aa4f
Correct the Tlspl TMID value.
2014-08-17 14:38:54 -07:00
Unknown W. Brackets
9efbc2694b
Add an invalidate all method to the jit.
2014-06-19 01:13:06 -07:00