Commit Graph

118 Commits

Author SHA1 Message Date
Henrik Rydgård
a827ad23ae Don't use "threadsafe events" for Ge stuff. 2017-11-06 00:27:51 +01:00
Henrik Rydgård
9e35144b96 Remove/deprecate GPU tick sync 2017-11-05 23:21:53 +01:00
Henrik Rydgård
26e52ca5e8 Get rid of a bunch of sync stuff that's no longer needed. 2017-11-05 23:21:49 +01:00
Henrik Rydgard
26a2d42731 Big mutex overhaul - remove our custom ones, make them non-recursive where possible 2017-02-28 11:40:29 +01:00
LunaMoo
8d37b97b20 Place the hack into compat.ini 2017-02-03 15:30:22 +01:00
LunaMoo
1b25959d86 Modify Hack for Crash Tag Team Racing to fix Gundam games 2017-02-03 01:13:02 +01:00
Henrik Rydgard
e11d0a7e1c Minor GPU interface cleanup 2016-01-06 23:49:02 +01:00
Henrik Rydgard
68fc776fa7 Work around some crashes I got trying to load a GTA:LCS savestate from 2014.
However, the savestate still loads to a black screen, although background audio is working.
2015-10-04 10:34:15 +02:00
Henrik Rydgard
828c740fd5 Correct a few comments, thanks unknown. 2015-07-24 23:27:23 +02:00
Henrik Rydgård
0763dbc641 Cleanup and comments in sceGe.cpp 2015-07-24 19:52:42 +02:00
Unknown W. Brackets
e2ecd1eabd Add memchecks for ReadStruct/WriteStruct. 2015-04-05 18:09:35 -07:00
Unknown W. Brackets
fcf0518223 Update all the HLE tables with arg and ret info. 2015-03-22 20:51:55 -07:00
Lioncash
cac632424c Core: Add missing override specifiers 2014-12-08 15:20:31 -05:00
Lioncash
4ccb838306 Core: Mark some module functions as static 2014-12-08 04:40:08 -05:00
Unknown W. Brackets
413523c8ac Unpause lists after wait signals with no handler.
This stops the gpu/displaylist/state test from hanging, and appears to be
the correct behavior.  It makes sense.
2014-08-17 14:14:25 -07:00
Unknown W. Brackets
5cd4a17e88 Fix periodic events drifting when eating cycles.
Need to set the next timer before rescheduling threads or etc.
2014-07-01 00:26:15 -07:00
Unknown W. Brackets
17496330ce Don't wake a killed list in ge callback end.
Fixes #3198, some homebrew demos locking up.
2014-06-22 23:21:10 -07:00
Unknown W. Brackets
288d867588 Fix a type comparison warning. 2014-05-21 08:00:31 -07:00
Unknown W. Brackets
2ad06d777b Eat cycles and resched in sceGeContinue().
Fixes the gpu/ge/queue test.
2014-05-15 22:45:09 -07:00
Unknown W. Brackets
ed6ea61283 Fix deadlock in multithreading.
Fixes #5971.
2014-04-27 15:52:36 -07:00
Unknown W. Brackets
5076a080c4 In case interrupts are delayed, read cmd early.
Otherwise, in Project Diva, the cmd may be overwritten (probably due to a
sync or etc.) by some other cmd.  Fixes #5896.
2014-04-17 22:33:13 -07:00
Unknown W. Brackets
26933384a7 Don't mark a list complete too early.
This would matter probably mostly if we implemented CONTINUE properly.
2014-04-11 23:50:20 -07:00
Unknown W. Brackets
4561440df7 Handle GE pause signals per tests.
They really should pause, but we were resetting them incorrectly.
And most importantly, sceGeContinue() inside the signal handler absolutely
must work.  Games use this a lot.
2014-04-11 23:50:20 -07:00
Felix-Dev
5fe0783593 Added name for PSP error code 0x80000023 and replaced the various uses of that error code number with its error code name. 2014-04-03 18:12:22 +02:00
Unknown W. Brackets
e527ef8ad0 Correct old savestate compat.
When there was a pending GE sync.
2014-03-31 22:36:36 -07:00