Commit Graph

275 Commits

Author SHA1 Message Date
Unknown W. Brackets
f9750dd137 Display: Avoid limiting FPS without a clear.
A bit of a dirty heuristic to avoid the slowdown in #8538.
2017-12-26 19:37:40 -08:00
Unknown W. Brackets
1776726bd6 Display: Only reapply state on load.
Shouldn't be needed on save.
2017-12-09 21:54:48 -08:00
Unknown W. Brackets
6f99383733 Display: Reset cycle counter on load state. 2017-12-09 21:53:26 -08:00
Henrik Rydgård
54ff4c8822 Avoid multiple flips per frame, fixes immediate flip for God of War 2017-12-06 14:29:08 +01:00
Henrik Rydgård
4c720631c1 Add mitigation for games like GTA that never call sceDisplaySetFramebuf 2017-12-06 14:29:08 +01:00
Henrik Rydgård
522de63eed Flip immediately if that's OK. This can save up to a frame of graphics latency, in games that display "immediately" instead of latched. 2017-12-06 14:29:08 +01:00
Unknown W. Brackets
b36a2c608b Display: Correct max FPS limiting skew.
We were letting a percentage of too frequent flips through, causing
sometimes much higher FPS still.  Improves performance in GoW.
2017-12-03 07:01:05 -08:00
Unknown W. Brackets
79cb51aa91 UI: Show slow message based on refresh rate.
It was always showing because it wasn't divided by 1000.
2017-07-01 16:21:47 -07:00
zminhquanz
7347c28464 Fixes 2017-06-15 21:43:41 +07:00
zminhquanz
e2c9fa7f57 Fixes 2017-06-15 12:15:56 +07:00
zminhquanz
bb5114bc84 Add 1 line 2017-06-12 13:41:04 +07:00
zminhquanz
98586e0af8 Oops 2017-06-11 20:42:54 +07:00
zminhquanz
1fb31c73cb Fix running slow message , it's always show when game run stable above 98% speed 2017-06-11 19:26:17 +07:00
Unknown W. Brackets
82beb726fc GE Debugger: Record init state and display buf.
Some things are now visible, but still drawing wrong...
2017-06-04 10:38:52 -07:00
Henrik Rydgård
6d58a8d8f6 Move up Software Rendering to Rendering where it belongs. Makes it easier to turn it off if enabled by accident. Also warn if used and it runs slow. 2017-05-18 14:56:10 +02:00
Henrik Rydgård
70b000bba7 Remove slowness warning if software renderer is enabled, it'll show on almost everything. 2017-05-16 12:27:40 +02:00
Henrik Rydgard
6313d2a7af Make the slow framerate warning yellow. Don't show it if running at "alternate speed". 2017-04-03 20:58:51 +02:00
Unknown W. Brackets
51fe978fe1 Core: Clear debug stats on frame start.
This way we can log drops and debug stats at the same time - oops.
2017-04-02 14:49:18 -07:00
Henrik Rydgård
f011ac39bf Merge pull request #9496 from unknownbrackets/idle-timing
Core: Reduce frame idle delay
2017-03-25 08:55:47 +01:00
Unknown W. Brackets
1fdf7c5373 UI: Skip game bg lookup without game.
This avoids trying to identify a file without a name.
2017-03-24 22:15:22 -07:00
Unknown W. Brackets
cf37da47ba Core: Reduce frame idle delay.
Otherwise we only have a single vblank of time left.  Sometimes that's not
enough.  Effectively, this makes us only sleep one vblank at a time.
2017-03-24 21:55:24 -07:00
Henrik Rydgård
33db883024 Merge pull request #9492 from unknownbrackets/frame-drops
Allow debug logging of frame drops
2017-03-24 20:37:18 +01:00
Unknown W. Brackets
01703f7ffc Core: Add UI option to enable frame drop logging. 2017-03-23 19:27:16 -07:00
Unknown W. Brackets
47565e1a9e Core: Add a feature to log stats on any frame drop. 2017-03-23 19:02:19 -07:00
Henrik Rydgard
ff2b6b3fca Assorted cleanup, UWP memory map fixes. PSPFlower runs in both 32-bit and 64-bit. 2017-03-23 10:02:28 +01:00