Unknown W. Brackets
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f9750dd137
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Display: Avoid limiting FPS without a clear.
A bit of a dirty heuristic to avoid the slowdown in #8538.
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2017-12-26 19:37:40 -08:00 |
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Unknown W. Brackets
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1776726bd6
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Display: Only reapply state on load.
Shouldn't be needed on save.
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2017-12-09 21:54:48 -08:00 |
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Unknown W. Brackets
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6f99383733
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Display: Reset cycle counter on load state.
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2017-12-09 21:53:26 -08:00 |
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Henrik Rydgård
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54ff4c8822
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Avoid multiple flips per frame, fixes immediate flip for God of War
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2017-12-06 14:29:08 +01:00 |
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Henrik Rydgård
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4c720631c1
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Add mitigation for games like GTA that never call sceDisplaySetFramebuf
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2017-12-06 14:29:08 +01:00 |
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Henrik Rydgård
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522de63eed
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Flip immediately if that's OK. This can save up to a frame of graphics latency, in games that display "immediately" instead of latched.
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2017-12-06 14:29:08 +01:00 |
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Unknown W. Brackets
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b36a2c608b
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Display: Correct max FPS limiting skew.
We were letting a percentage of too frequent flips through, causing
sometimes much higher FPS still. Improves performance in GoW.
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2017-12-03 07:01:05 -08:00 |
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Unknown W. Brackets
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79cb51aa91
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UI: Show slow message based on refresh rate.
It was always showing because it wasn't divided by 1000.
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2017-07-01 16:21:47 -07:00 |
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zminhquanz
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7347c28464
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Fixes
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2017-06-15 21:43:41 +07:00 |
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zminhquanz
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e2c9fa7f57
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Fixes
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2017-06-15 12:15:56 +07:00 |
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zminhquanz
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bb5114bc84
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Add 1 line
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2017-06-12 13:41:04 +07:00 |
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zminhquanz
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98586e0af8
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Oops
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2017-06-11 20:42:54 +07:00 |
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zminhquanz
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1fb31c73cb
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Fix running slow message , it's always show when game run stable above 98% speed
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2017-06-11 19:26:17 +07:00 |
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Unknown W. Brackets
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82beb726fc
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GE Debugger: Record init state and display buf.
Some things are now visible, but still drawing wrong...
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2017-06-04 10:38:52 -07:00 |
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Henrik Rydgård
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6d58a8d8f6
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Move up Software Rendering to Rendering where it belongs. Makes it easier to turn it off if enabled by accident. Also warn if used and it runs slow.
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2017-05-18 14:56:10 +02:00 |
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Henrik Rydgård
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70b000bba7
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Remove slowness warning if software renderer is enabled, it'll show on almost everything.
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2017-05-16 12:27:40 +02:00 |
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Henrik Rydgard
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6313d2a7af
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Make the slow framerate warning yellow. Don't show it if running at "alternate speed".
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2017-04-03 20:58:51 +02:00 |
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Unknown W. Brackets
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51fe978fe1
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Core: Clear debug stats on frame start.
This way we can log drops and debug stats at the same time - oops.
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2017-04-02 14:49:18 -07:00 |
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Henrik Rydgård
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f011ac39bf
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Merge pull request #9496 from unknownbrackets/idle-timing
Core: Reduce frame idle delay
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2017-03-25 08:55:47 +01:00 |
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Unknown W. Brackets
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1fdf7c5373
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UI: Skip game bg lookup without game.
This avoids trying to identify a file without a name.
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2017-03-24 22:15:22 -07:00 |
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Unknown W. Brackets
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cf37da47ba
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Core: Reduce frame idle delay.
Otherwise we only have a single vblank of time left. Sometimes that's not
enough. Effectively, this makes us only sleep one vblank at a time.
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2017-03-24 21:55:24 -07:00 |
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Henrik Rydgård
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33db883024
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Merge pull request #9492 from unknownbrackets/frame-drops
Allow debug logging of frame drops
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2017-03-24 20:37:18 +01:00 |
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Unknown W. Brackets
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01703f7ffc
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Core: Add UI option to enable frame drop logging.
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2017-03-23 19:27:16 -07:00 |
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Unknown W. Brackets
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47565e1a9e
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Core: Add a feature to log stats on any frame drop.
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2017-03-23 19:02:19 -07:00 |
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Henrik Rydgard
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ff2b6b3fca
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Assorted cleanup, UWP memory map fixes. PSPFlower runs in both 32-bit and 64-bit.
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2017-03-23 10:02:28 +01:00 |
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