Commit Graph

158 Commits

Author SHA1 Message Date
Unknown W. Brackets
190691f249 OSK: Limit allowed keyboards based on input mask. 2017-10-14 22:59:48 -07:00
Unknown W. Brackets
dcf8da244d Prevent buffer overrun from OSK dialog.
If there was never a null, by mistake, we'd corrupt memory and then crash.

Occurs in the "Sonymon" homebrew.
2016-06-26 20:28:01 -07:00
Henrik Rydgard
727058fc27 Remove an entry from GPUStats that didn't really belong. 2016-04-02 11:06:05 +02:00
vnctdj
d7eba2061e Consistently use *di for the Dialog i18n category 2015-07-01 23:26:55 +02:00
Peter Tissen
35d3b25df9 kana keyboard pa->ha fix 2015-05-06 02:42:22 +02:00
Chin
37f50a3792 Change to pass some arguments by reference 2015-03-01 16:49:00 +01:00
raven02
3c938ec5ae Reorganize OSK button 2014-04-24 06:13:00 +08:00
Henrik Rydgård
fb82cfd258 Revert "Merge pull request #5939 from raven02/patch-18"
This reverts commit cf267abc82, reversing
changes made to 97c18e7f0e.
2014-04-23 21:17:53 +02:00
raven02
0ad773f76a Reorganize OSK a bit 2014-04-23 21:01:00 +08:00
Unknown W. Brackets
fc833adde0 Return an error for invalid savedata sizes.
May fix WALL-E according to:
http://forums.ppsspp.org/showthread.php?tid=434
2014-03-23 23:14:40 -07:00
vnctdj
92348b0cc4 Trying to fix encoding 2014-03-14 05:32:31 +01:00
vnctdj
408168181d Update PSPOskDialog.cpp
Cosmetic change (more space added between the 2nd and the 3rd column of buttons)

before >> http://img15.hostingpics.net/pics/947242ULES0121300000.png
now >> http://img15.hostingpics.net/pics/365423ULES0121300001.png
2014-03-14 00:59:28 +01:00
The Dax
0ce4d40636 Properly limit the space button so it can't go past the max text length. 2014-03-13 12:20:03 -04:00
The Dax
87c6260860 OSK: Let square serve as a spacebar. 2014-03-13 10:49:38 -04:00
Unknown W. Brackets
1f5639a489 Add a delay for status changes to the OSK.
I cut down the init delay because it's really annoyingly long.
2014-02-08 17:44:13 -08:00
Unknown W. Brackets
7add81fbd2 Use USING_WIN_UI instead of _WIN32 for differences.
Just makes the code clearer and probably helps other UIs work on Windows
more easily.
2014-02-08 16:38:45 -08:00
Unknown W. Brackets
6c8f310322 Draw 16, not 15 characters max in the OSK.
This is a convenient number because passwords in some games are 16
characters long.  16 seems more likely to be choosen by developers as a
limit, and still fits well enough within the bounds.
2014-02-02 15:50:02 -08:00
Unknown W. Brackets
77acd0729f Use the latch in dialogs throughout.
This makes it so that rapid fire works for them as well.
2014-02-02 15:48:29 -08:00
The Dax
92ab821f14 Allow the OSK text input buttons to be held and thus repeat. 2013-12-14 18:18:18 -05:00
pal1000
95a3660a34 Visual Studio 2013 buildfix 2013-12-12 16:11:36 +02:00
Henrik Rydgard
70174ac405 Warn fix, cleanup, update buttons.svg 2013-12-12 12:08:36 +01:00
shenweip
389fee29b5 Limit field drew number,draw back of string if length is greater than limit. 2013-12-12 13:10:42 +08:00
Sacha
108edd4093 Buildfix for Windows Qt. Enable PSP model SLIM on Symbian (works fine due to lack of mmap). 2013-12-10 18:49:25 +10:00
Sacha
a0c5af288c Add InputBox as a platform-specific system function instead of a host function. Enable it on all Qt platforms. Add Set Nickname to mobile Qt. 2013-12-08 20:16:34 +10:00
Henrik Rydgard
1ec0a977e4 Fix too-slow fade in/out of save dialogs and others in 30hz games. 2013-10-16 18:54:40 +02:00