Unknown W. Brackets
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0e2a586c1b
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Global: Fix some type comparison/shadow warnings.
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2018-02-11 07:03:23 -08:00 |
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LunaMoo
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80b6686d89
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Add some comments.
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2017-11-30 07:51:15 +01:00 |
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LunaMoo
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be18f2c3cc
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Change str.substr(x, 1) == "y" to str[x] == 'y'
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2017-11-30 02:23:44 +01:00 |
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LunaMoo
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16057eda39
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Fix a cheat menu crash with invalid cheat name.
Also stop #comments from being removed by cheat menu.
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2017-11-30 01:32:19 +01:00 |
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Unknown W. Brackets
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1d348b8aa7
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Cheats: Fix pointer command count offset.
2 means there's 1 line of data. This was the actual problem.
Thanks LunaMoo.
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2017-11-08 22:24:37 -08:00 |
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Unknown W. Brackets
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baf351c372
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Cheats: Clamp pointer command data to avail.
In case more data is provided, as was allowed before.
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2017-11-08 17:48:33 -08:00 |
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Unknown W. Brackets
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0ed62cfe30
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Merge pull request #7 from LunaMoo/cheats
Fix 0x6 code types
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2017-11-08 20:46:18 -05:00 |
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LunaMoo
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34b1cb7141
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Fix 0x6 code types
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2017-11-08 17:39:22 +01:00 |
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Unknown W. Brackets
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bf4f5a102e
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Cheats: Enable for any non-zero number.
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2017-11-08 06:51:25 -08:00 |
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Unknown W. Brackets
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c62a53c223
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Cheats: Split parsing and execution.
This makes the code easier to read, and makes it easier to add other types
later on.
Also, the parser can now handle a file with multiple game ids.
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2017-11-07 19:51:32 -08:00 |
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twinaphex
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a9bf8e7b18
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More mingw patches pt. 2
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2017-08-29 22:41:50 +02:00 |
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LunaMoo
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ce74423381
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Simplify some cwc detection code, respect _C2 as activation.
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2017-05-31 11:58:24 +02:00 |
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LunaMoo
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3f90c2ded0
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Fix "copy type" pointer cwc
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2017-04-29 19:47:37 +02:00 |
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LunaMoo
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5fd6d4aab6
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Minor OCD fix;].
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2017-04-29 16:24:01 +02:00 |
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Henrik Rydgard
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ff2b6b3fca
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Assorted cleanup, UWP memory map fixes. PSPFlower runs in both 32-bit and 64-bit.
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2017-03-23 10:02:28 +01:00 |
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LunaMoo
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5765655214
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Fix comments after code lines and avoid UI crash from empty comments
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2016-10-24 04:37:49 +02:00 |
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LunaMoo
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101df1da2b
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Ooops;3, remove leftover
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2016-06-21 06:29:26 +02:00 |
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LunaMoo
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6c14b82005
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Fix #8448 properly, in case we fail to generate ID.
Limit homebrew ini file generation to UI.
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2016-06-20 20:50:13 +02:00 |
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LunaMoo
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778c518a37
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Cheat menu access from gameScreen + minor bugfix +
Invalidate JIT for 0xE/0xD checks
And big thanks to [Unknown] for help:3
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2016-06-20 11:33:02 +02:00 |
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Unknown W. Brackets
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a1fbcc3d93
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Avoid directly calling osm from Core/GPU code.
This allows UI to handle the message however it wants to, and reduces
cross linkage issues.
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2016-05-27 22:05:30 -07:00 |
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Henrik Rydgard
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8b450c8034
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Merge NativeJit.cpp/h with JitCommon.cpp/h
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2016-05-01 11:39:59 +02:00 |
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Henrik Rydgard
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06eee7bc1b
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Oops, fix #8234
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2015-11-25 14:23:39 +01:00 |
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Henrik Rydgard
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ee4261cf5c
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Attempt to address some auto-reported crashes on Android
Still confused about the SignalSema/WaitSema ones.. they are still getting reported at high frequency
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2015-11-25 12:05:32 +01:00 |
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Unknown W. Brackets
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5b9a506b82
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Remove the cheat address hack for Gods Eater Burst.
It's wrong now. Although the memory is still not being allocated exactly
the same, it's much closer.
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2015-10-09 20:08:15 +08:00 |
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Unknown W. Brackets
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96b01e4999
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Make sure we don't clean up proxy blocks.
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2015-07-19 13:04:06 -07:00 |
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