Henrik Rydgård
d91f706206
Log why the config is being saved (we seem to do it a bit much at times)
2019-02-23 11:55:44 +01:00
Unknown W. Brackets
1e943549c2
Android: Allow using custom storage paths.
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This allows a user to keep their save data on an insertable card, or
otherwise. Currently, the UI isn't great - errors are easy to miss,
and the path must be typed manually.
2019-02-18 09:15:15 -08:00
Henrik Rydgard
58db029f7e
Android .nomedia: Don't hide everything under PSP, too harsh.
2019-02-05 16:40:10 +01:00
Henrik Rydgard
217205e433
To avoid strange images in Android gallery, pre-create TEXTURES with a .nomedia, and add .nomedia to the PSP directory.
2019-02-05 15:57:43 +01:00
Henrik Rydgård
2c83574377
Finish up the test
2018-12-19 13:48:58 +01:00
Henrik Rydgård
c2319cd6d1
thin3d: Make the stencil ref value dynamic state (all APIs support this directly).
2018-12-19 13:48:58 +01:00
Henrik Rydgård
df98721e73
Write rough framework for GPU discard test screen
2018-12-19 13:48:54 +01:00
Henrik Rydgård
2d01db805e
Remove no-op DrawBuffer::End()
2018-12-18 10:10:53 +01:00
Henrik Rydgård
fedc72eff5
Revert "Android: Fix Vulkan immersive startup."
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This reverts commit 5a5483ca93 .
2018-11-23 09:51:16 +01:00
Henrik Rydgard
5a224d7a2b
Disable CheckFailedGPUBackends() in debug builds, for convenience
2018-10-08 13:34:41 +02:00
Henrik Rydgård
a0b019d473
Merge pull request #11455 from unknownbrackets/android-resize
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Android: Fix Vulkan immersive startup
2018-10-08 07:52:47 +02:00
Unknown W. Brackets
5a5483ca93
Android: Fix Vulkan immersive startup.
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Would commonly not actually start with immersive resolution due to race
conditions in setting the resolution and ui visibility.
2018-10-07 16:15:23 -07:00
Henrik Rydgård
83bf001a31
Disable Android HW scale on TV type devices.
2018-10-06 13:43:11 +02:00
Henrik Rydgård
f8ea364371
Cleanup: Split out the WASAPI code into its own file.
2018-09-30 20:29:39 -07:00
Unknown W. Brackets
120cf59237
Core: Reset working graphics backend on restart.
2018-09-06 18:31:09 -07:00
Unknown W. Brackets
fb8f408db0
Core: Don't consider graphics failed on shutdown.
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On some devices, we'll lose context or get a resize mid-startup, so make
sure we don't detect that as a graphics crash.
2018-09-06 07:31:15 -07:00
Unknown W. Brackets
db93a08fc9
Core: Log more on graphics backend failures.
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Just so we can tell for sure in logs what's happening.
2018-09-05 23:13:15 -07:00
Henrik Rydgård
562c5f6485
Merge pull request #11346 from unknownbrackets/startup-fail
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Core: Track graphics startup failures and cycle
2018-09-04 21:14:15 +02:00
Unknown W. Brackets
d715ed8fba
Core: More consistently use directory constants.
2018-09-02 10:27:11 -07:00
Unknown W. Brackets
d1c5668612
Android: Add .nomedia files to system and textures.
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Due it on all platforms when saving textures to encourage including
.nomedia in texture packs.
2018-09-02 10:19:08 -07:00
Unknown W. Brackets
e246a946c3
Core: Add flag to prevent graphics cycling.
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For debugging graphics crashes.
2018-09-01 19:59:13 -07:00
Unknown W. Brackets
f906fbed35
Core: Track graphics startup failures and cycle.
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If the graphics driver segfaults, or some plugin segfaults, let's try a
different one next time. This gives better hope of starting up next time.
2018-09-01 19:59:13 -07:00
Henrik Rydgård
785858dbf8
Basic Discord presence integration.
2018-08-13 00:20:09 +02:00
Unknown W. Brackets
b4496f1975
Core: Move config enums to separate file.
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These are a bit strewn about and there are constants that aren't
consistently used, which just adds confusion.
2018-06-23 10:59:18 -07:00
Henrik Rydgård
a9eb786811
Merge pull request #11181 from unknownbrackets/savestate
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SaveState: Show warning on old / long use state
2018-06-16 17:45:58 +02:00