LunaMoo
1fa7bbc816
Add texture dump/replace hotkeys.
2019-03-26 06:13:05 +01:00
Henrik Rydgård
7790e61b12
Merge pull request #11866 from unknownbrackets/keyup
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UI: Pass touch/button releases to all screens
2019-03-18 11:16:35 +01:00
Henrik Rydgård
55ccc4ed81
On game load error screens, print the filename. May help diagnose issues from screenshots of the error (commonly sent by end-users)
2019-03-13 11:24:23 +01:00
Unknown W. Brackets
1205753289
UI: Pass touch/button releases to all screens.
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This way, if you go into a menu and release a button, it still gets
noticed. This also goes for axis centering (and therefore vkeys.)
Also, move TOUCH_RELEASE_ALL to all screen switches.
2019-03-03 17:50:54 -08:00
Henrik Rydgård
260fd3c9ee
ActivateTopScissor doesn't belong in UIContext::Begin.
2018-12-18 10:37:39 +01:00
Henrik Rydgård
2d01db805e
Remove no-op DrawBuffer::End()
2018-12-18 10:10:53 +01:00
Henrik Rydgård
442b57033f
Attempt to fix the last very common issue of #11493 by being paranoid
2018-11-21 22:40:54 +01:00
Unknown W. Brackets
c96748f0e2
Discord: Attempt to explicitly cleanup on exit.
2018-11-10 09:49:08 -08:00
Unknown W. Brackets
670e207c57
Core: Wait for background CPU load on exit.
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This prevents crashes when exiting a game while loading is still in
progress. See #11516 .
2018-11-01 21:29:34 -07:00
Unknown W. Brackets
ed90ab4fa6
UI: Fix occassional issue starting second game.
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Sometimes render() would be called before update() after creating
EmuScreen, and we'd exit out instead of starting the game.
2018-09-17 22:45:09 -07:00
Unknown W. Brackets
3fc845a265
UI: Delay game config/discord until game info load.
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This avoids a race condition where the info is not always available,
causing game-specific config and Discord presence to set incorrectly.
2018-08-22 18:27:20 -07:00
Henrik Rydgård
35e1d0c841
Discord: Translated some messages
2018-08-13 20:14:34 +02:00
Henrik Rydgård
785858dbf8
Basic Discord presence integration.
2018-08-13 00:20:09 +02:00
hissingshark
64e432e12d
Moved from using enum to enum class
2018-06-26 07:52:02 +01:00
hissingshark
7fd7afeba9
Added "oldest save" and "slots 1-5" as options for "auto load savestate"
2018-06-25 21:45:51 +01:00
Unknown W. Brackets
ca8677d262
UI: Keep rendering UI even while stepping.
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This makes it possible to "get out" on mobile.
2018-06-24 06:24:08 -07:00
Henrik Rydgård
4cfc6ee272
Merge pull request #11187 from unknownbrackets/alt-speed
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Add second alternate speed and buttons for alt speed
2018-06-24 13:41:12 +02:00
Unknown W. Brackets
95f270778e
Core: Allow toggle between 2 custom speeds.
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In addition to virtual keys for each speed separately.
2018-06-23 10:59:18 -07:00
Unknown W. Brackets
b4496f1975
Core: Move config enums to separate file.
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These are a bit strewn about and there are constants that aren't
consistently used, which just adds confusion.
2018-06-23 10:59:18 -07:00
Unknown W. Brackets
dc840c077d
UI: Add a virtkey for holding alt speed.
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Can be used for slow motion or fast motion (esp. if unthrottle is too
fast.)
2018-06-23 10:59:17 -07:00
Unknown W. Brackets
0d4bd341e9
Windows: Separate Pause and Break actions.
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It was confusing that "Pause" made PPSSPP appear to hang.
This has the side effect of making "Break on Load" work outside Windows.
2018-06-23 10:14:36 -07:00
Unknown W. Brackets
2f2c561b03
UI: Interpret "unthrottle" to mean leave stepping.
2018-06-22 21:33:12 -07:00
Unknown W. Brackets
a5efb85ab7
SaveState: Show warning on old / long use state.
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Using save states instead of in game saves causes bugs in games, and
preserves bugs from bad settings and old PPSSPP versions.
This tells users when they might be affected.
2018-06-14 18:29:55 -07:00
Unknown W. Brackets
2e2d8f2989
Core: Process stepping on other platforms.
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This includes Android.
2018-06-06 17:31:56 -07:00
Unknown W. Brackets
6e02771591
UI: Use UISTATE_PAUSEMENU while game still running.
2018-06-06 05:58:50 -07:00