Commit Graph

122 Commits

Author SHA1 Message Date
Herman Semenov
b57dab2812 [GPU] Make static and const methods if possible 2024-04-05 17:04:31 +03:00
Henrik Rydgård
cb79783539 Expand primitives: Check the vertex count too.
Still getting a few crashes, let's get rid of the last of them from this,
hopefully.
2024-01-28 22:48:40 +01:00
Henrik Rydgård
103d8b1019 Don't apply smart 2d texture filter to video. 2024-01-18 23:38:44 +01:00
Henrik Rydgård
dac4c7adb0 Add checks against overrunning the index buffer space 2024-01-15 10:25:18 +01:00
Henrik Rydgård
db94b0b696 Pass the limit on the number of indices to generate to BuildDrawingParams. 2024-01-15 10:09:04 +01:00
Henrik Rydgård
cf5d76faf5 Continue replacing 'maxIndex' with 'numDecodedVerts'. Not an ideal name but better. 2024-01-14 23:41:05 +01:00
Henrik Rydgård
4360fe786c Add a setting for smart 2D texture filtering 2024-01-12 11:10:53 +01:00
Henrik Rydgård
8de7a97883 Check small triangle draws in through-mode for pixel mapping too 2024-01-11 14:32:52 +01:00
Henrik Rydgård
e3841ddb4a Accept 1D stretch as pixel mapped 2024-01-11 12:56:03 +01:00
Henrik Rydgård
944b3c5be5 Add pixel mapping detection for through mode RECT primitives 2024-01-11 12:56:03 +01:00
Henrik Rydgård
6e12465dc4 Move through-mode UV scaling for rects from Transform to ExpandRectangles 2024-01-11 12:56:03 +01:00
Henrik Rydgård
0b6ea4b2e5 Use the Tokimeki / old Juiced 2 method for Breath of Fire III
Allows us to delete a bunch of complex code.
2024-01-11 10:44:13 +01:00
Henrik Rydgård
aca3bbc9a0 DrawEngine: Remove the confusing MaxIndex accessor, replace with directly reading numDecodedVerts_ 2023-12-10 11:58:47 +01:00
Henrik Rydgård
db421165c0 Merge pull request #18172 from hrydgard/more-lenient-clear-detection
Make clear detection a bit more lenient
2023-09-29 09:52:08 +02:00
Henrik Rydgård
abbd1c83bd Revert "Merge pull request #18184 from hrydgard/expand-lines-mem-fix"
This reverts commit 65b995ac6c, reversing
changes made to 01c3c3638f.
2023-09-27 20:04:37 +02:00
Henrik Rydgård
81f47caf2f Clarify the primitive expansion, add reporting 2023-09-22 10:27:02 +02:00
Henrik Rydgård
966144fa64 Bounds check writing to the index buffer when expanding lines/rects/points 2023-09-20 19:26:36 +02:00
Henrik Rydgård
3f2ef508c9 Make it easier to reason about space in the inds buffer by moving an offset instead of the pointer. 2023-09-20 19:23:24 +02:00
Henrik Rydgård
e6a864ee04 Make clear detection a bit more lenient. Allows using clears in Assassin's Creed and likely more. 2023-09-18 23:57:20 +02:00
Henrik Rydgård
f42c682d34 Revert "Merge pull request #16628 from hrydgard/remove-fog-fshader-flag"
This reverts commit 10dee90c83, reversing
changes made to 34c11c8acf.
2023-05-08 22:01:38 +02:00
Henrik Rydgård
805591e493 Replace all uses of ToScaledDepthFromIntegerScale. 2023-02-11 13:27:44 +01:00
Henrik Rydgård
d65dae7185 Depth scale functions: Clean up the naming, add a failing test 2023-02-10 14:57:45 +01:00
Henrik Rydgård
26c748f959 Make fog-enable driven by uniform instead of fragment shader flag bit 2023-01-04 10:14:11 +01:00
Unknown W. Brackets
6584899891 GPU: Account for perspective in non-centered lines. 2022-12-26 10:13:38 -08:00
Henrik Rydgård
c25e563d13 Fix rendering of lines with the same x/y but different z.
Also enabled centered lines in WebFest homebrew.
2022-12-26 18:16:54 +01:00