Commit Graph

663 Commits

Author SHA1 Message Date
Henrik Rydgård
f8707ab17d Add a top banner to each settings page, that shows the game (if game-specific) and a help link 2024-01-19 16:31:08 +01:00
Henrik Rydgård
902b73698f Slight improvement to extra assert info (set special info on pause screen) 2024-01-18 23:00:43 +01:00
Henrik Rydgård
e5339bdaa2 Fix issue on EmuScreen after a crash 2024-01-18 22:08:33 +01:00
Henrik Rydgård
bfe16fdf4e EmuScreen: Need to call UIContext::BeginFrame at some point in all cases. 2024-01-18 18:49:16 +01:00
Henrik Rydgård
1304d04161 Fix a particular type of race condition in file dialog requests
It seems to be possible for a user to back out of a screen before
receiving the "dialog completed" callback on Android, in which case
things pointed to by the callback might be gone.

In this case, it's better to simply not call the callback, rather than
crashing.

This is accomplished by assigning "Tokens" to screens that cause
requests, and in ~Screen, invalidate any pending requests belonging to
that token.
2024-01-18 12:25:55 +01:00
Henrik Rydgård
3967d074bf EmuScreen: Use CLEAR instead of DONT_CARE to help the render pass merger.
Should fix #18720

We need to annotate store mode properly too, in order to merge passes
that load with DONT_CARE.

The reason it's a problem that we fail to merge renderpasses is that old
Mali drivers get things in a terribly wrong state if you submit an empty
renderpass.
2024-01-18 09:44:40 +01:00
Henrik Rydgård
cbb4236cd8 Vulkan: Attempt to fix some more shutdown race conditions, simplify. 2024-01-17 14:49:49 +01:00
Henrik Rydgård
739f22f721 Add a possibly missing check in EmuScreen 2024-01-15 10:47:16 +01:00
Henrik Rydgård
acd719448e Wrap g_Config.bRunBehindPauseMenu behind a function, so we can add conditions 2023-12-30 21:50:20 +01:00
Henrik Rydgård
4e90d82e23 Fix sceKernelExitGame (regressed with the run-in-background stuff) 2023-12-30 11:58:29 +01:00
Henrik Rydgård
679b8330ff Add bindings for toggling mouse control and touch screen controls. Not bound by default.
I think I'll find myself using both of these for testing, feel worthwhile.

Suggested in #18464
2023-12-29 17:40:57 +01:00
Henrik Rydgård
4609df40c9 Update gamepad opacity once per frame, not once per button 2023-12-29 17:09:38 +01:00
Henrik Rydgård
cd00d06842 Add reload button to GameBrowser. Fix assert if game load failed 2023-12-29 00:18:04 +01:00
Henrik Rydgård
91b5956fc4 Fix background color of crash screen 2023-12-20 17:03:06 +01:00
Henrik Rydgård
dd1396e2fd Merge pull request #18581 from GermanAizek/lower-scope
Reduced lower scope for local objects
2023-12-20 14:53:36 +01:00
Herman Semenov
95f535dab0 [UI/Windows] Object out of scope optimization for better codegeneration (lower level scope) 2023-12-20 12:35:02 +03:00
Henrik Rydgård
50bcb2a77a Add "Disable culling" as a speedhack for experimentation
Range culling (which we'll just call culling in the setting
name) still is problematic enough that it can be useful to have this
way to turn it off as an escape route. Since disabling it can break some
games like famously TOCA, it needs to be under speedhacks, though likely
the performance change is minimal.

See for example #17061
2023-12-18 13:13:44 +01:00
Henrik Rydgård
ef149bd9f3 Allow EmuScreen to run behind the DevMenu popup 2023-12-18 12:59:18 +01:00
Henrik Rydgård
41bbc83b6d EmuScreen: Fix some cases where we didn't set viewport or scissor 2023-12-15 11:31:40 +01:00
Henrik Rydgård
e62614498e Buildfix mac (name collision with NO...) 2023-12-13 16:48:07 +01:00
Henrik Rydgård
caec201c4d Make "Skip GPU readbacks" a multi-choice option, for easier experimentation by users 2023-12-13 16:18:44 +01:00
Henrik Rydgård
75e96df448 Don't use ManagedTexture in GameInfoCache, not needed. 2023-12-12 22:34:31 +01:00
Henrik Rydgård
79ab67e3b2 Run-behind-pause: Fix some edge cases with the transparent background setting 2023-12-11 17:47:19 +01:00
Henrik Rydgård
25ab7b9170 Fix a bunch of edge cases 2023-12-11 15:58:08 +01:00
Henrik Rydgård
8d8ff5886b Fix issue where nothing had started a render pass when we wanted to clear the screen. 2023-12-11 13:06:15 +01:00