Henrik Rydgård
3c5ec25f61
Initial implementation of 32/16-bit color reinterpret blits.
2022-08-26 15:51:25 +02:00
Henrik Rydgård
eeb784b417
Prepare for 16/32 reinterpret
2022-08-26 15:51:25 +02:00
Henrik Rydgård
9a82a7d659
Detect need for 16<->32-bit reinterprets
2022-08-26 15:51:25 +02:00
Henrik Rydgård
cd0a31a3cd
Work in bytes in the framebuffer matching algorithm for block copies, avoid margins
2022-08-26 15:51:25 +02:00
Henrik Rydgård
7cba231e58
Finish the depal refactoring.
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Needed for an upcoming change (since this lets us use the Draw2D
uniform mechanism in depal shaders).
2022-08-26 15:47:29 +02:00
Henrik Rydgård
e6bb512a39
Remove support for framebuffers changing stride (already unreachable).
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Also fixes a compiler warning
2022-08-25 19:07:07 +02:00
Henrik Rydgård
656932397b
Revert minimum stride
2022-08-25 18:56:04 +02:00
Henrik Rydgård
753062b2a1
More comment fixes, cleanups
2022-08-25 00:52:45 +02:00
Henrik Rydgård
272019f23a
Comments
2022-08-25 00:47:19 +02:00
Henrik Rydgård
f79acd651d
Comment updates
2022-08-25 00:29:44 +02:00
Henrik Rydgård
bbd92e6345
Merge the two find FindTransferFramebuffer* methods
2022-08-25 00:22:33 +02:00
Henrik Rydgård
9feb61e7fa
Additional renaming
2022-08-25 00:19:08 +02:00
Henrik Rydgård
d0713d7fff
Rename variables to make the two functions match
2022-08-25 00:17:01 +02:00
Henrik Rydgård
62a834d15e
Split up FindTransferFramebuffers
2022-08-25 00:12:31 +02:00
Henrik Rydgård
04740d069c
Tighten the check a bit more
2022-08-24 18:35:42 +02:00
Henrik Rydgård
1feae894d3
Reorder some parameters. Detect buffers in stride gaps.
2022-08-24 18:31:10 +02:00
Henrik Rydgård
048a556ada
Add floating point version of reinterpret shaders
2022-08-24 14:40:37 +02:00
Henrik Rydgård
99404f0a15
Fix BlueToAlpha together with reinterpret. Add back fake reinterpret for now.
2022-08-24 14:40:37 +02:00
Henrik Rydgård
c6f20bda18
Reimplement texture format reinterpretation
2022-08-24 14:40:37 +02:00
Henrik Rydgård
586da08820
Merge pull request #15895 from unknownbrackets/gpu-minor
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GPU: Correct Draw2D::DeviceRestore()
2022-08-24 11:50:42 +02:00
Henrik Rydgård
5d50d02227
Merge pull request #15894 from unknownbrackets/debugger
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GE Debugger: Record only one flip if display framebuf not changed, step on vsync
2022-08-24 06:27:31 +02:00
Unknown W. Brackets
7ec62a32b4
GPU: More consistently clear ptrs on DeviceLost().
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Rather get a null pointer crash than confusing buggy use-after-free
excitement.
2022-08-23 20:15:30 -07:00
Unknown W. Brackets
a901fa4315
GE Debugger: Add separate step based on vsync.
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I think there were some games where this would step in the middle of a
frame, but not seeing it commonly now. So make it the default, but allow
both methods in the menu.
Fixes #15893 .
2022-08-23 19:48:34 -07:00
Unknown W. Brackets
c581a83896
GPU: Centralize SetDisplayFramebuffer().
2022-08-23 19:29:06 -07:00
Henrik Rydgård
60e129d88e
Break out Draw2D in a class
2022-08-23 11:12:23 +02:00