Henrik Rydgård
eb14c87a71
Allow configuring the game language separately from the PPSSPP UI language, with a new setting.
2023-07-23 11:30:04 +02:00
Henrik Rydgård
ee6234ecb6
I18N: Switch to getting categories by index instead of by string lookup
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Also gets rid of the shared_ptr usage, and generally makes things nicer.
Needed for later config refactorings, good to get in early.
2023-04-07 10:35:01 +02:00
Unknown W. Brackets
d7732f7fd7
Dialog: Warn when ignoring the dialog language.
2023-02-08 19:04:18 -08:00
Unknown W. Brackets
fcc1abc7c3
Dialog: Update by button flag consistently.
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Always check for the flag to change in Update().
2023-02-08 19:02:37 -08:00
Unknown W. Brackets
87172f9dd5
Dialog: Fix confirm/cancel button reversal.
2023-01-01 09:34:13 -08:00
Henrik Rydgård
5b3a993db7
Typo fix
2022-11-28 09:50:23 +01:00
Henrik Rydgård
21647cd3c1
Blind workaround for Shining Ark circle button problem
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Seems the game might not handle the case of confirm button being set to
cross properly, so force it to circle if this game is running.
Fixes #15663 (hopefully..)
2022-11-27 23:32:43 +01:00
Unknown W. Brackets
f530be0969
Dialog: Prevent reschedule on shutdown start.
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This is a bit strange, but tests seem to suggest this is correct.
A worse priority thread won't run before savedata shutdown hits 0, but the
thread that initiated shutdown runs before shutdown completes.
Fixes Freakout Extreme Freeride loading savedata.
2021-08-14 20:15:34 -07:00
Unknown W. Brackets
aecb138f90
Dialog: Avoid crash with hacked dialog start.
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See #14727 . If a dialog shutdown is in progress and we incorrectly allow
a startup at that time, it breaks other things. This tries to at least
work around that.
2021-08-14 07:46:38 -07:00
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90f4098b3d
Dialog: Lock volatile on thread.
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This means it doesn't matter if GetStatus is called.
2021-04-07 18:13:51 -07:00
Unknown W. Brackets
429b4594d0
Dialog: Use a thread to init dialogs too.
2021-04-07 18:13:46 -07:00
Unknown W. Brackets
88fe2e9863
Dialog: Use dialog type header more consistently.
2021-02-27 13:43:12 -08:00
Unknown W. Brackets
52c5f4bf95
Dialog: Respect accessThread priority on shutdown.
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This influences shutdown timing.
2021-02-27 13:15:12 -08:00
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aa13f5afb7
Dialog: Track type id on dialog class.
2021-02-27 12:01:52 -08:00
Unknown W. Brackets
2b9b157151
Savedata: Eat cycles in savedata shutdown start.
2021-02-27 10:35:26 -08:00
Unknown W. Brackets
2a9dde684d
Dialog: Unlock volatile without Update call.
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Crisis Core depends on this unlocking, likely it should really be on a
thread.
2021-02-16 19:15:09 -08:00
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d2348897cb
Dialog: Clear volatile memory on unlock.
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Approximates firmware behavior.
2021-02-15 14:08:16 -08:00
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e42dac2fb4
Dialog: Simulate volatile memory lock behavior.
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Also simply clear to zero, which isn't exactly correct but should be
fairly close. See #8288 (NBA Live 08 hang.)
2021-01-18 11:07:21 -08:00
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8bd32b6009
Dialog: Manage status only through accessors.
2021-01-18 10:46:57 -08:00
Unknown W. Brackets
4573907098
Savedata: Prevent garbage bleeding into save icons.
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This pads out the icon data and also fixes a potential buffer overflow
during image data copy.
2021-01-03 16:26:31 -08:00
Henrik Rydgård
ff8148dd92
Move native/util, native/data and native/i18 to Common/Data.
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Also move colorutil.cpp/h
linking build fix experiment
Delete a bunch of unused CMakeLists.txt files
CMakeLists.txt linking fix
Don't include NativeApp.h from any headers.
Android.mk buildfix
Half of the UWP fix
Buildfix
Minor project file cleanup
Buildfixes
Guess what? More buildfixes!
2020-10-04 07:28:29 +02:00
Unknown W. Brackets
b8342fb8ec
SaveState: Rename ChunkFile files to Serialize.
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Makes more sense and less weird than ChunkFileDoMap, etc.
2020-08-10 08:04:05 +00:00
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4b4e3432cd
SaveState: Split Do() into a separate header.
2020-08-10 08:03:41 +00:00
Unknown W. Brackets
143ba22097
PPGe: Handle text shadows more consistently.
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Don't really want them wrapping differently or etc. Let's handle
centrally so we can make them consistent and better.
2020-07-13 18:20:57 -07:00
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4f586f9567
PPGe: Left align messages in dialogs.
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It was previously left aligned, but the TextDrawer was being told to
center. These are meant to just center the enclosing box of text, not the
individual lines within.
Makes Final Fantasy 3 look a lot better.
2020-05-23 19:59:56 -07:00