Commit Graph

179 Commits

Author SHA1 Message Date
Henrik Rydgård
ac93419331 Merge the 1.16.6 branch into master
Also deletes some unused code.
2023-10-13 11:00:11 +02:00
Henrik Rydgård
6357b95ff5 Better version. 2023-10-12 23:33:54 +02:00
Henrik Rydgård
f301035ba0 Step 1 2023-10-12 23:28:44 +02:00
Henrik Rydgård
a507563708 Remove the exit-game sync again.
It's not actually needed until some of the additions made on master, and
in that case, I'm going to change the solution again.
2023-10-12 10:14:19 +02:00
Henrik Rydgård
2c751d39f8 Vulkan: Add simple delete count to GPU profiler, to make sure we don't have more resource churn
Also fix the render pass type name lookup table.
2023-10-12 09:02:45 +02:00
Henrik Rydgård
d60c9a015f Vulkan: Fix synchronization when shutting the GPU down in-game. 2023-10-11 12:49:33 +02:00
Henrik Rydgård
f769b2c8a3 Remove unused functionality from descpool 2023-10-11 12:29:57 +02:00
Henrik Rydgård
0ad2827e14 Vulkan: Fix synchronization when shutting the GPU down in-game. 2023-10-11 12:27:39 +02:00
Henrik Rydgård
183d49329a Allow writing directly into the packed descriptor buffer, saving a memcpy. 2023-10-11 11:02:17 +02:00
Henrik Rydgård
8ebc08185b Allocate descriptors in blocks of 8 instead of individually, to reduce overhead. 2023-10-10 10:17:56 +02:00
Henrik Rydgård
3d949b080d Prepare VulkanDescSetPool for block allocation 2023-10-10 09:14:10 +02:00
Henrik Rydgård
9fdc7e2372 Address feedback 2023-10-10 09:02:35 +02:00
Henrik Rydgård
b38b46df0f Update comments 2023-10-10 09:02:35 +02:00
Henrik Rydgård
2b0192d818 Have FrameData structs for each pipeline layout, instead of multiple arrays 2023-10-10 09:02:35 +02:00
Henrik Rydgård
8a4d84d82b Simplest possible de-duplication of descriptor set writes 2023-10-10 09:02:35 +02:00
Henrik Rydgård
018e4ee1d6 Show the desc set write time even in the limited GPU profiler. 2023-10-10 09:02:34 +02:00
Henrik Rydgård
f0ee3b8daa Fill in descriptors on the render thread in the PPSSPP UI. 2023-10-10 09:00:29 +02:00
Henrik Rydgård
316bc03ac9 Move the destroy function for VKRPipelineLayout to VulkanRenderManager 2023-10-09 11:54:13 +02:00
Henrik Rydgård
88a50575c7 Wrap pipeline layout creation, use in thin3d
Two more types
2023-10-08 12:39:18 +02:00
Henrik Rydgård
dbe395dd00 Add a wrapper around VKRPipelineLayout / descsetlayout 2023-10-08 12:39:18 +02:00
Henrik Rydgård
42fcd399f4 Restore the ReadyForFence flag. Some paranoia probably 2023-09-26 02:00:22 +02:00
Henrik Rydgård
2e171b22ec Vulkan: Remove an assert that didn't give much actionable information. Replace with reporting. 2023-09-20 22:50:38 +02:00
Henrik Rydgård
3783afd855 Fix a really bad race condition during game shutdown. 2023-09-20 18:47:32 +02:00
Henrik Rydgård
b8353c6273 Add a commented-out torture test for a shader race condition 2023-09-20 18:47:32 +02:00
Henrik Rydgård
0bfd166200 Try to prevent a weird shutdown race condition that I'm not sure can happen - but crash logs show it 2023-09-18 16:45:07 +02:00