Commit Graph

130 Commits

Author SHA1 Message Date
Unknown W. Brackets
d2d854b8ea Replacement: Fix JNI attach for texture save. 2023-02-02 17:08:24 -08:00
Unknown W. Brackets
88ba003f46 ThreadManager: Add a simple priority field.
Currently, not actually respected.
2023-02-02 17:08:24 -08:00
Unknown W. Brackets
6af6ccc1cf Global: Fix some format warnings. 2023-01-18 21:42:19 -08:00
Henrik Rydgård
e1a48d74c4 A bit more GetPointer cleanup.
Probably not worth it for performance reasons, but some semantic cleanup
is good, especially the accidental GetPointer -> writable casts without
using GetPointerWrite.

Using Unchecked on already checked pointers, or when we'd crash anyway
if it returned nullptr, is good for clarity.
2023-01-10 12:13:47 +01:00
Henrik Rydgård
71deec1d02 Merge pull request #16685 from unknownbrackets/replace-crash
Replacement: Verify out stride
2022-12-31 16:11:47 +01:00
Unknown W. Brackets
152c82e6d0 Replacement: Verify out stride. 2022-12-31 06:31:45 -08:00
Unknown W. Brackets
b1f0c44e8a Replacement: Lock libzip file access.
We can't have two threads seeking on the same fd at the same time.
2022-12-30 20:25:58 -08:00
Unknown W. Brackets
15645ca480 Replacement: Avoid issues with c++14 data(). 2022-10-31 20:17:18 -07:00
Unknown W. Brackets
a1a484163f Replacement: Don't double count memory usage. 2022-10-30 10:57:41 -07:00
Unknown W. Brackets
c89823ce92 Replacement: Allow use of textures.zip for Android.
Will work on all platforms, but intended for situations like Android where
random access to files on storage is horribly slow.
2022-10-30 10:57:41 -07:00
Unknown W. Brackets
b1a087345a Replacement: Lock around shared data access. 2022-10-30 10:39:50 -07:00
Unknown W. Brackets
0048dc2bb8 Replacement: Cache file data across cache keys. 2022-10-30 09:02:08 -07:00
Unknown W. Brackets
b78c310b47 Replacement: Log only missing explicit filenames. 2022-10-30 09:02:08 -07:00
Unknown W. Brackets
0db48c956c Replacement: Decimate aggressively with high usage. 2022-10-30 08:15:37 -07:00
Unknown W. Brackets
11d0be1fd2 Replacement: Reduce IO checks on startup. 2022-10-30 07:56:35 -07:00
Unknown W. Brackets
e504f0db8f Replacement: Avoid needless exists check per tex. 2022-10-30 07:55:05 -07:00
Unknown W. Brackets
cbeb6c1477 Replacement: Fix reload of replaced textures.
Were showing as ready before they were ready after decimate, causing
flickering.
2022-09-01 19:17:04 -07:00
Henrik Rydgård
f2e0f7611c Display paths with backslashes on Windows. Show texture path when saving. 2022-09-01 15:04:59 +02:00
Unknown W. Brackets
e473eb9f5e Replacement: Read files only within time budget.
When delayed texture load is enabled.  Intended to reduce IO delays on
Android.
2022-08-21 22:07:05 -07:00
Henrik Rydgård
d0d53091a8 Change from maxLevel to levelsToLoad, for better readability. Cleanup. 2022-07-30 10:45:02 +02:00
Henrik Rydgård
c41b780c8c Remove the ReplacedTextureFormat enum 2022-07-30 08:52:24 +02:00
Henrik Rydgård
ef4a6cf873 Remove support for 16-bit replacement texture formats 2022-07-30 08:52:24 +02:00
Unknown W. Brackets
3e0b324e58 Replacement: Cleanup leak on replacement reload.
If it was previously lazy-loaded and purged, we might leak a waitable.
2022-07-27 20:29:24 -07:00
Unknown W. Brackets
acc248164f Replacement: Clear cache on disable.
When lazy loading, let's clear cached replacement data on disable.
This is purges memory immediately, and also allows force-reloading
textures by toggling the setting.
2022-07-27 20:27:56 -07:00
Henrik Rydgård
18f828d74b Some zero init, add a null check in TextureReplacer. See #15730 2022-07-26 23:48:39 +02:00