Unknown W. Brackets
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75aa65908c
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GLES: Pack without stride where possible.
This may possibly help #10425 in case the behavior is different when going
over width when reading pixels.
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2017-12-21 11:41:53 -08:00 |
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Henrik Rydgård
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99b34c7b45
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Use glslang to translate GLSL 1.x postshaders to GLSL 3.0 or later to appease strict GL Core drivers. Should fix #10362
Fixed small bugs, now tested and working on mac.
Add spirv-cross to cmake build
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2017-12-08 10:25:42 +01:00 |
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Henrik Rydgård
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7d0fc9ce65
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Rework GL lost-device to work more like Vulkan. Gets rid of gl_lost manager etc.
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2017-12-07 15:05:59 +01:00 |
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Henrik Rydgård
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f8b70fe185
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Clean up all the FBOs in DestroyAllFBOs. Missing any can have bad consequences after app switching on Android/Vulkan where we recreate stuff.
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2017-12-01 12:17:10 +01:00 |
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Henrik Rydgård
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6ea669368c
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Crash reports from 5% rollout of 1.5: Make some asserts dbg_asserts for now, try to fix an issue with framebuffers when postproc is enabled.
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2017-11-29 18:53:52 +01:00 |
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Henrik Rydgård
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23f7819329
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Unify RebindFramebuffer, mostly.
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2017-11-15 20:44:25 +01:00 |
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Henrik Rydgård
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525cb40f84
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Vulkan: Support wide lines if available on the GPU.
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2017-11-12 10:17:49 +01:00 |
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Unknown W. Brackets
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78b5565035
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GPU: Properly Release() FBOs.
In case we end up wanting to use those reference counts, let's use the
right API.
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2017-11-05 12:45:02 -08:00 |
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Henrik Rydgård
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4a30aedc53
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Unify and move around code to cleanup some debug accessors
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2017-10-18 13:10:05 +02:00 |
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Henrik Rydgård
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898716cc26
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Unify DownloadFramebufferForClut
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2017-10-18 12:34:01 +02:00 |
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Henrik Rydgård
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981c49615c
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Unify FlushBeforeCopy. Remove old dummy methods from Vulkan framebuffer manager.
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2017-10-18 12:26:02 +02:00 |
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Henrik Rydgård
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4e3a9bc3e3
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Unify some more framebuffer functions. Leave the GL stuff alone for now due to async.
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2017-10-18 11:20:58 +02:00 |
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Henrik Rydgård
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f2ea0ce472
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Unify (well, almost) GetOutputFramebuffer (D3D11/GL)
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2017-10-18 10:54:26 +02:00 |
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Henrik Rydgård
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214270d192
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Unify GetDepthBuffer/GetStencilBuffer in GL/D3D11
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2017-10-18 10:54:26 +02:00 |
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Henrik Rydgård
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ad4bc3f9f4
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Address review comments.
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2017-10-16 14:32:26 +02:00 |
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Henrik Rydgård
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9b1ee6fce6
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Unify GetFramebuffer in GLES and D3D11.
D3D9 is left behind for now, and Vulkan still needs implementation - got a branch with initial work towards that.
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2017-10-11 13:39:34 +02:00 |
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Henrik Rydgård
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62972cb891
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D3D11: Move to CopyFramebufferToSync where easily possible.
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2017-10-11 13:34:31 +02:00 |
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Henrik Rydgård
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16e68aa7c7
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Get rid of BindFramebufferForRead
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2017-10-10 14:49:07 +02:00 |
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Henrik Rydgård
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5bbe0eb69a
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Move GL readback to a Thin3D abstraction
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2017-10-10 14:48:58 +02:00 |
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Henrik Rydgård
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2d94d45389
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More format support in thin3d GL
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2017-10-10 14:48:54 +02:00 |
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Henrik Rydgård
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0aa950b663
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Start moving PACK_ALIGNMENT into SafeGLReadPixels
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2017-10-09 15:43:26 +02:00 |
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Henrik Rydgård
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f760429792
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Minor refactoring of framebuffer readbacks.
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2017-10-09 15:17:55 +02:00 |
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Unknown W. Brackets
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e754cca288
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GLES: Add OpenGL 3.x core profile support.
Need to define #version everywhere and avoid varying/etc.
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2017-09-20 12:22:01 -07:00 |
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LunaMoo
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5b75d2af20
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Add uniform to make post process aware of videos.
And an example effect ~ subtle AA in-game/heavy smoothing for videos.
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2017-09-13 08:13:51 +02:00 |
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Unknown W. Brackets
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ca40282a10
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Dirty on various framebuf state helpers.
Ideally we should cut down on using DisableState(), or restore afterward.
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2017-08-14 11:36:07 +02:00 |
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