Henrik Rydgård
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7f169436c0
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Framebuffer matching simplification
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2022-08-17 22:47:17 +02:00 |
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Henrik Rydgård
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131098c4d4
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Some enum renaming, move RasterChannel to GPU.h.
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2022-08-09 19:58:48 +02:00 |
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Henrik Rydgård
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1913930541
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Careful with mipmaps on old OpenGL ES. Lost this check in the refactor, made it clearer than before at least.
Fixes Burnout rendering issue mentioned in #15818
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2022-08-09 17:26:39 +02:00 |
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Henrik Rydgård
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852c395fb7
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Texcoord attrs must be called a_texcoord0, this should be fixed. Oh well.
Also small fix for depth in float-depal.
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2022-08-09 16:07:02 +02:00 |
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Unknown W. Brackets
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e589b4506b
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GLES: Correct alpha check for depal framebuffers.
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2022-08-07 07:43:10 -07:00 |
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Henrik Rydgård
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6f1f482432
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Make GLQueueRunner/RenderManager aware of device caps, use it to check for NPOT and some other stuff
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2022-08-07 11:15:23 +02:00 |
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Henrik Rydgård
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5987c355d3
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D3D9: Fix a lot of stuff
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2022-08-06 18:27:04 +02:00 |
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Henrik Rydgård
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ded8ba8806
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More cleanup, fixes.
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2022-08-06 18:27:04 +02:00 |
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Henrik Rydgård
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92a3d45340
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Lock out shaderDepal from D3D for now, will implement later.
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2022-08-06 18:27:03 +02:00 |
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Henrik Rydgård
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81c36578ca
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Feature detection fixes
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2022-08-06 18:27:03 +02:00 |
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Henrik Rydgård
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4e3c258140
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Delete all the duplicate implementations of ApplyTextureFramebuffer
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2022-08-06 18:27:03 +02:00 |
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Henrik Rydgård
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45def772ee
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Move the depal cache instance ownership to TextureCacheCommon
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2022-08-06 18:27:03 +02:00 |
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Henrik Rydgård
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ab560d9224
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Move more stuff to Common
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2022-08-06 18:27:03 +02:00 |
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Henrik Rydgård
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fafe727870
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Fix corrupted colors when using software upscaling with OpenGL.
Fixes #15779
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2022-08-06 18:04:45 +02:00 |
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Henrik Rydgård
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fce792458b
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Avoid upscaling textures used for color-to-depth.
(Not a perfect method, it could theoretically have been upscaled in a
normal render pass...)
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2022-08-01 14:10:51 +02:00 |
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Henrik Rydgård
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f73995b5db
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Disable texture filtering when drawing color into depth
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2022-08-01 14:08:16 +02:00 |
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Henrik Rydgård
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3331654396
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Fix Macross glitches.
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2022-08-01 00:19:47 +02:00 |
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Henrik Rydgård
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46d6b43618
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Support 3D textures in OpenGL ES, add feature check
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2022-07-31 10:43:48 +02:00 |
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Henrik Rydgård
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0262fbc70a
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Implement 3D textures for D3D11
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2022-07-31 10:43:48 +02:00 |
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Henrik Rydgård
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176b460d76
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Quick attempt at fixing the Macross glitch
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2022-07-31 10:43:48 +02:00 |
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Henrik Rydgård
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2cb9e09ad3
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Implement new discovery of a larger CLUT than we thought, plus non-shared CLUTs for 8-bit indices.
Not sure yet what limitations apply, regarding using it for even more
16-bit colors, etc...
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2022-07-31 10:43:48 +02:00 |
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Henrik Rydgård
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f061eadc04
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Initial implementation of 3D texturing through equal-size mips (see #6357)
Vulkan-only currently, though all the other backends except ES 2.0
without GL_OES_texture_3d can support it with some work.
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2022-07-31 10:43:47 +02:00 |
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Henrik Rydgård
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6a5a232777
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Unify the GLES LoadTextureLevel with the D3D ones.
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2022-07-30 19:07:21 +02:00 |
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Henrik Rydgård
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c6d7423368
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Prepare to convert the GLES functions too
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2022-07-30 18:37:48 +02:00 |
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Henrik Rydgård
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dea979433c
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Share LoadTextureLevel between the two D3D backends.
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2022-07-30 17:00:34 +02:00 |
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