Commit Graph

423 Commits

Author SHA1 Message Date
Henrik Rydgård
ea2d2ec434 Remove unused lastBoundTexture from Vulkan 2020-09-21 08:57:19 +02:00
Henrik Rydgård
45f8b2721e Comment fixes. Minor tweak. 2020-09-21 08:56:58 +02:00
Henrik Rydgård
dcd33a4692 Remove redundant bind on GL texture build. Improve dirtying of texture state. 2020-09-21 08:56:58 +02:00
Henrik Rydgård
f288e64679 Simplify NotifyFrameBuffer - only needs one call for both "channels" now. 2020-09-20 22:09:29 +02:00
Henrik Rydgård
3093b9c7bf Share GPUS stats formatting code between the backends (easier to add new stats) 2020-09-20 22:09:25 +02:00
Henrik Rydgård
bdcf2c5cff Have to invalidate "lastBoundTexture" when binding framebuffers as texture.
Fixes parts of #13431 for D3D11 at least.

Will probably soon get rid of this concept, it's only useful in D3D9/11 and
those are probably not gonna lose much perf if we remove this minor
state caching.
2020-09-20 20:44:18 +02:00
Henrik Rydgård
707e9cf7ac Remove some unnecessary function parameters, improve some comments. 2020-09-20 20:44:18 +02:00
Henrik Rydgård
74bc9785d9 Don't over-invalidate textures when a framebuffer is created or modified.
Should help #13431.
2020-09-16 01:03:56 +02:00
Henrik Rydgård
bf55986a7a Delete TexCacheEntries that get replaced by a framebuffer 2020-09-16 01:03:56 +02:00
Henrik Rydgård
7630fae4b9 Fix bug in new framebuffer code, reducing unnecessary texture invalidations.
Improves the performance issue in #13431
2020-09-16 01:03:56 +02:00
Henrik Rydgård
dce7dde5e6 More moves 2020-09-14 00:04:39 +02:00
Henrik Rydgård
f3ce685b0e Also move video filtering override. 2020-09-14 00:04:39 +02:00
Henrik Rydgård
0e464a61e0 Move overrides to the end of GetSamplingParams 2020-09-14 00:04:39 +02:00
Henrik Rydgård
a222b2017e Switch to a returned value and rename these functions. 2020-09-14 00:04:39 +02:00
Henrik Rydgård
5190f85c8e Unify/centralize SetFramebufferSamplingParams. Some include cleanup. 2020-09-14 00:04:39 +02:00
Henrik Rydgård
46b3fb0821 Workarounds for D3D9's very limited mip level control. 2020-09-14 00:04:39 +02:00
Henrik Rydgård
d5717c835f Comment fix 2020-09-13 22:51:22 +02:00
Henrik Rydgård
854ff7c5f1 Improve readability of the boolean expression mess in GetSamplingParams 2020-09-13 22:20:28 +02:00
Henrik Rydgård
a4c071261b TextureCacheCommon::UpdateSamplingParams no longer takes a TexCacheEntry 2020-09-13 16:40:37 +02:00
Henrik Rydgård
cea35007ae Always use a linear filter for video, unless forcing NEAREST filtering. 2020-09-13 16:40:37 +02:00
Henrik Rydgård
c9693ee061 Texfilter: Rewrite some checks in GetSamplingParams to be faster and more understandable. 2020-09-13 16:40:37 +02:00
Henrik Rydgård
5d5e5fe6ff Remove some outdated debugging code (SetDebugTexture) 2020-09-13 12:18:38 +02:00
Henrik Rydgård
a28954d311 Further simplify framebuffer matching. 2020-09-13 09:03:31 +02:00
Henrik Rydgård
f6db1c2b01 Show how many times we evaluate framebuffers per frame in debug statistics. 2020-09-12 15:37:03 +02:00
Henrik Rydgård
61d792e27a Re-fix BOF III - accidentally lost the texaddr offset 2020-09-12 15:25:54 +02:00