Henrik Rydgård
6b0903f566
Add facility to run tasks on dedicated threads using the ThreadManager interface.
...
Useful for things that should be run ASAP even if the threadpool is full,
at a small extra cost. (Not recommended for very small tasks).
Considering using this to resolve the deadlocks in #16802 .
2023-01-31 11:07:40 +01:00
Unknown W. Brackets
3a6fa9b4ba
ThreadManager: Don't allow reordering of queue.
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Allowing a priority item is faster, but can cause confusion when you
expect things to run in the same sequence they're enqueued.
2023-01-14 16:35:01 -08:00
Henrik Rydgård
7672556e5c
Better pipeline descriptions in shader viewer (shorter in overview, longer after click)
2023-01-09 11:22:35 +01:00
Henrik Rydgård
ab6fafb6eb
Invert dependency to avoid compile issues
2023-01-05 08:38:53 +01:00
Henrik Rydgård
7e374c9324
Address feedback, more fixes
2023-01-05 08:38:53 +01:00
Henrik Rydgård
b56eef487c
Strict mode checking - no way to forget detaching now.
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And if we forget to attach, boom. Hopefully I caught all of them.
2023-01-05 08:38:52 +01:00
Henrik Rydgård
916404f0e4
Try to get a bit better at detaching threads that have used JNI from the VM.
2023-01-05 08:38:49 +01:00
Unknown W. Brackets
a800938604
Common: Fix worker thread names.
2022-12-10 10:40:32 -08:00
Johan Mattsson
2b1d57257a
Fix comparison
2022-12-03 15:28:22 +01:00
Henrik Rydgård
25547b5fe2
Make Mailbox handle null values. Fixes hang.
2022-11-08 00:21:08 +01:00
Henrik Rydgård
3393d47e92
Remove ill-formed asserts
2022-09-23 23:14:36 +02:00
Henrik Rydgård
e828df9f25
Split each renderpass/framebuffer into multiple "compatibility classes" (RenderPassType).
2022-09-08 00:32:03 +02:00
Henrik Rydgård
76bd2395bf
Promise: Add SpawnEmpty (couldn't come up with a better name), fix bug with multiple waiters
2022-09-03 15:21:08 +02:00
Henrik Rydgård
c06cf8efaa
Switch Vulkan pipelines to use promises for synchronization
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Slightly more expensive I guess but shouldn't be much of a bottleneck.
2022-09-03 15:21:08 +02:00
Henrik Rydgård
ebe2d1b30f
More buildfixing
2022-09-03 15:21:07 +02:00
Henrik Rydgård
210233ede0
Buildfix
2022-09-03 15:21:07 +02:00
Henrik Rydgård
e701037267
Buildfix
2022-09-03 15:21:07 +02:00
Henrik Rydgård
8775837c11
Work towards finding the leak
2022-09-03 15:21:07 +02:00
Henrik Rydgård
ec0586ba50
Use promises to hold shader modules, for later asyncification
2022-09-03 15:21:07 +02:00
Henrik Rydgård
8d8a553f5b
Fix typo and optimize locking pattern in Event, make it the same as LimitedWaitable.
2022-04-15 18:30:21 +02:00
Unknown W. Brackets
81ace52f53
ThreadManager: Improve waitable destruction.
2022-04-09 09:27:26 -07:00
Henrik Rydgård
adfce57d9e
Fix race condition in LimitedWaitable between Notify and Wait
2022-04-08 12:29:30 +02:00
Henrik Rydgård
bde54ccdc0
Fix misuses of cond.wait (should return true when you want to stop waiting!)
2022-04-08 12:28:45 +02:00
Henrik Rydgård
5b20ace502
OK, this does crash
2022-04-08 12:04:34 +02:00
Henrik Rydgård
b04e5925d2
Add a scheduling stress test to TestThreadManager.cpp.
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Was hoping to find the cause of the issue I looked at in #15431
2022-04-08 11:41:50 +02:00