Unknown W. Brackets
6282f8b05f
softgpu: Expand texture coords to include q.
...
We'll need this to correctly project.
2022-09-26 17:13:14 -07:00
Unknown W. Brackets
8376176b2f
softgpu: Split clippos out of rasterization vert.
...
We don't use it, except w, at all in rasterization, so no need to keep it
in the bin queue.
2022-09-26 16:50:40 -07:00
Unknown W. Brackets
34a8056017
GPU: Correct normalized zero normal proj map.
...
Unlike lighting, this does not use 0, 0, 1.
2022-09-26 15:11:11 -07:00
Unknown W. Brackets
b3c0f177e2
softgpu: Save last tc/normal in vertex reading.
...
Matches PSP behavior, reusing last set values.
2022-09-26 15:11:11 -07:00
Unknown W. Brackets
444781c7b0
softgpu: Fix triangle strip with partial rects.
...
Seen in Wild Arms XF shop menu.
2022-09-24 18:55:45 -07:00
Unknown W. Brackets
88b3b26ed3
softgpu: Cache reused indexed verts.
...
This happens a lot for spline/bezier, so can significantly speed up curve
heavy scenes. Isn't necessarily that common otherwise, though.
2022-09-22 18:27:59 -07:00
Unknown W. Brackets
067fac6817
softgpu: Skip matrix multiply for fog factor calc.
...
We can just use a dot product instead, and always skip viewpos.
2022-09-22 18:19:53 -07:00
Unknown W. Brackets
84a3f6de71
softgpu: Remove unnecessary state param.
...
Oops, meant to remove this when refactoring imm prims.
2022-09-22 18:18:49 -07:00
Unknown W. Brackets
fc39f042ae
softgpu: Avoid unnecessary flushing for curves.
...
We don't need to flush all drawing between curves in softgpu, let them
queue up.
2022-09-22 00:08:38 -07:00
Unknown W. Brackets
ca248e1201
softgpu: Fix s8 primitives in throughmode.
...
Also always cull no-position verts, hardware too. Matches tests.
2022-09-18 07:46:18 -07:00
Unknown W. Brackets
97002692c4
softgpu: Correct secondary color on imm verts.
...
Only with through set, and we have to ignore position.
2022-09-18 06:16:26 -07:00
Unknown W. Brackets
6877ff1af2
softgpu: Fix state/continuation for imm prims.
2022-09-18 06:16:26 -07:00
Unknown W. Brackets
596b07bd2e
softgpu: Support fog and color1 on imm verts.
2022-09-18 06:16:26 -07:00
Unknown W. Brackets
35ba01e01f
softgpu: Refactor imm draws to bypass vert read.
2022-09-18 06:16:25 -07:00
Unknown W. Brackets
799a9ae95b
softgpu: Simplify vertex reading.
2022-09-18 06:16:25 -07:00
Unknown W. Brackets
de080e2594
softgpu: Simplify vertex range culling.
...
The previous logic was harder to understand and easier to get wrong.
Just drop them when clipping the primitive.
2022-09-18 06:16:25 -07:00
Unknown W. Brackets
028a341cc8
softgpu: Explicitly flush on sync and output.
...
We could in theory skip flush on FinishDeferred, and allow some CPU/GPU
overlap. If we did, we'd still want to flush at these times.
2022-09-18 06:16:25 -07:00
Henrik Rydgård
2791ab3226
Merge pull request #16011 from unknownbrackets/softgpu-rect
...
Detect more triangles as rectangles in softgpu
2022-09-12 08:35:13 +02:00
Unknown W. Brackets
151727ee01
softgpu: Detect longer strips of rectangles.
...
Could maybe even combine these into one large rectangle, but the main
benefit is avoiding triangles.
2022-09-11 22:39:32 -07:00
Unknown W. Brackets
288d18447d
softgpu: Detect full triangles as rectangles.
...
Seen in a dump from Infected, improves FPS ~25% there.
2022-09-11 22:39:32 -07:00
Unknown W. Brackets
ce4fee7373
softgpu: Refactor triangle cull processing.
2022-09-11 22:39:32 -07:00
Unknown W. Brackets
8a6e8066bf
softgpu: Store vertex colors as packed RGBA8.
...
No need to keep it expanded at 4x the space for both colors.
2022-09-11 18:41:06 -07:00
Unknown W. Brackets
8c55e18ea8
softgpu: Switch vert continue buffer to members.
...
Better this than static. May be easier to handle imm prims correctly.
2022-09-11 08:54:34 -07:00
Unknown W. Brackets
7a83f8bab5
softgpu: Use vertType prim override for flags.
...
These parameters are a real shame, was so clean before...
2022-09-06 22:20:45 -07:00
Unknown W. Brackets
f274267143
GPU: Allow usage of texturing in immediate verts.
...
And respect the other flags that I can reproduce working in a test.
I can't seem to get the fog to work at all, or the shading mode, or the
secondary color. Maybe depends on other flags or bits in other regs...
2022-09-06 22:20:45 -07:00