Henrik Rydgård
21c6594961
Fix a bunch of Android Studio lint warnings
2024-10-10 10:24:40 +02:00
Henrik Rydgård
e01ca5b057
Logging API change (refactor) ( #19324 )
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* Rename LogType to Log
* Explicitly use the Log:: enum when logging. Allows for autocomplete when editing.
* Mac/ARM64 buildfix
* Do the same with the hle result log macros
* Rename the log names to mixed case while at it.
* iOS buildfix
* Qt buildfix attempt, ARM32 buildfix
2024-07-14 14:42:59 +02:00
Henrik Rydgård
fea6727ffd
Add a convenience method to VulkanContext to reduce code duplication
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Will need the exact same code for iOS.
2024-05-23 02:13:54 +02:00
Henrik Rydgård
0caebbfaa6
Add a way to pass out error messages from VulkanLoad
2024-01-15 11:22:33 +01:00
Henrik Rydgård
d9e9bde596
Vulkan: Fix disabling VSync on SDL platforms that support IMMEDIATE but not MAILBOX
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Fixes #18084
2023-09-06 18:46:19 +02:00
Henrik Rydgård
aadb700505
Fix turning off VSync on Android, logic fix
2023-08-14 11:02:29 +02:00
Henrik Rydgård
ff6e118fff
Get rid of a lot of ifdefs around presentation mode. Instead, set things dynamically.
2023-08-14 11:02:29 +02:00
Henrik Rydgård
96506544b7
Just some random driveby code cleanup
2023-08-10 10:28:25 +02:00
Henrik Rydgård
ffd5e57a20
Vulkan: Don't use multithreaded rendering if frames-in-flight is set to 1
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It has no benefit, and loses by a few percent in simple benchmarking.
2023-08-01 21:08:07 +02:00
Henrik Rydgård
b118e25b6a
Vulkan: Make multithreaded rendering an option.
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Multi-threaded rendering is good for smoothing out performance spikes
and increasing performance on low-power devices. However, the way we use
it it doesn't benefit latency (input lag) at all, rather the opposite.
So make it an option.
2023-07-23 22:06:01 +02:00
Henrik Rydgård
4c99712b60
And "immersive", "audio_resetDevice"
2023-03-22 23:52:38 +01:00
Henrik Rydgård
463d703feb
More assorted cleanup
2022-12-29 00:39:59 +01:00
Henrik Rydgård
31d5881c90
Enable support for Android Vulkan validation. Fix a minor validation error.
2022-12-22 11:13:52 +01:00
Henrik Rydgård
242efba6f7
Remove splitSubmit setting. Now we submit init commands before the acquire.
2022-09-17 01:07:30 +02:00
Henrik Rydgård
0e3a84b4a8
Move most GPU things to Common.
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It works after the move, on Windows and Android at least.
Deletes the D3DX9 shader compiler loader, which was not used.
2020-10-04 23:39:02 +02:00
Henrik Rydgård
f01ba6dc84
Move NativeApp.h to Common/System, split into NativeApp.h and System.h
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Buildfix
2020-10-04 11:42:16 +02:00
Henrik Rydgård
b7edf75437
Move Display.cpp/h to Common.
2020-10-04 11:42:16 +02:00
Henrik Rydgård
ff8148dd92
Move native/util, native/data and native/i18 to Common/Data.
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Also move colorutil.cpp/h
linking build fix experiment
Delete a bunch of unused CMakeLists.txt files
CMakeLists.txt linking fix
Don't include NativeApp.h from any headers.
Android.mk buildfix
Half of the UWP fix
Buildfix
Minor project file cleanup
Buildfixes
Guess what? More buildfixes!
2020-10-04 07:28:29 +02:00
Henrik Rydgård
5d64fc5ff1
Switch to PPSSPP's assert functions (don't use the system's)
2020-08-16 10:01:10 +02:00
Henrik Rydgård
5117ded378
Remove ELOG/ILOG/WLOG from the Android C++ code (mostly)
2020-08-15 19:08:39 +02:00
Henrik Rydgård
73166def93
Android: Reduce asserts during startup.
2020-07-28 19:06:29 +02:00
Henrik Rydgård
c5e0b799d9
Remove category from _assert_msg_ functions. We don't filter these by category anyway.
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Fixes the inconsistency where we _assert_ didn't take a category but
_assert_msg_ did.
2020-07-19 20:33:25 +02:00
Henrik Rydgård
1897eed9b4
More buildfixes
2020-07-18 21:43:13 +02:00
Henrik Rydgård
e48cb916dd
Buildfix
2020-07-18 20:43:47 +02:00
Henrik Rydgård
697c3b8b36
Cleanup log output on swapchain/surface recreation.
2020-07-18 20:35:39 +02:00