Unknown W. Brackets
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793178c106
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Windows: Initialize WindowsHost in EmuThread.
This seems like a more appropriate place, and a more appropriate thread,
for it to be initialized on.
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2017-05-05 06:53:48 -07:00 |
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LunaMoo
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2a60f2e77c
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Handle alt+tab and drop down menu when mouse is confined and game is running
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2017-05-05 02:26:24 +02:00 |
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Unknown W. Brackets
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661b2a3aa8
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UI: Make GPU events more consistent.
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2017-04-27 20:03:50 -07:00 |
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LunaMoo
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26006e9d80
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Add an option to trap mouse within window/display area.
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2017-04-27 16:29:08 +02:00 |
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LunaMoo
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26c02478af
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Mouse Control(Windows only for now)
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2017-04-26 18:03:48 +02:00 |
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Unknown W. Brackets
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6c2f87b1df
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GPU: Consistently use useBufferedRendering_.
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2017-04-24 11:57:16 -07:00 |
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Unknown W. Brackets
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e8e65881b8
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Windows: Avoid restarting completely on GPU change.
This retains the logger, avoids an annoying window open/close, and most
importantly for me: keeps the debugger attached.
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2017-04-15 16:33:30 -07:00 |
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Henrik Rydgard
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f18b1a5e8a
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When resetting Y, make sure we don't end up outside the screen. See #9563
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2017-04-08 23:33:34 +02:00 |
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Henrik Rydgard
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0b7da0b6a4
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When not resetting Y position, clamp Y to 0 early. See #9563
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2017-04-08 23:33:23 +02:00 |
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Henrik Rydgard
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3b00088995
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Typo fix
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2017-04-08 18:41:21 +02:00 |
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Henrik Rydgard
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2d8910549e
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Switch back to using CXSCREEN/CYSCREEN for centering instead of the virtual screen.
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2017-04-08 11:36:05 +02:00 |
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Henrik Rydgard
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445a837dde
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Windows: Make the window positioning code slightly saner and more straightforward.
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2017-04-07 11:04:55 +02:00 |
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Unknown W. Brackets
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c3a4f53755
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Windows: Fix check state after menu translate.
The caching in SetIngameMenuItemStates was pointless, and buggy on
language change.
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2017-04-04 21:01:05 -07:00 |
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Unknown W. Brackets
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6642bf3170
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Windows: Make UI update significantly cheaper.
Setting menu strings, reloading shaders, and redrawing the menu were all
a bit slow. This skips those things unless they've changed.
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2017-04-04 20:33:22 -07:00 |
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Henrik Rydgard
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0a0aa02aae
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Win32: Enable/disable menu items when a menu is popped down. Allows us to avoid calling UpdateUI from sceUmd. Should fix #9546
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2017-04-04 10:11:03 +02:00 |
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Unknown W. Brackets
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e59ebf8ad9
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Windows: Add option to browse for bg image.
And also to clear the image.
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2017-04-02 10:50:09 -07:00 |
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Henrik Rydgård
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aefad893f8
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Windows: Start at a sensible window size if high-DPI. Avoids the worst of #9437 but does not fix it.
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2017-03-17 13:22:00 +01:00 |
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Henrik Rydgård
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1424713f62
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Minor resource reorg
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2017-03-17 12:35:27 +01:00 |
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Unknown W. Brackets
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14b1dac826
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Remove legacy input state usage on Windows.
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2017-03-14 22:07:05 -07:00 |
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Unknown W. Brackets
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255c726c1e
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Remove legacy pointer tracking outside Windows.
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2017-03-14 22:07:05 -07:00 |
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Henrik Rydgård
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a895936913
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More log cleanup. Fix resize issue: Fixes #9392
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2017-03-06 13:50:22 +01:00 |
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Henrik Rydgård
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440e72d250
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Clean up among the logs. Remove MASTER_LOG.
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2017-03-06 13:10:23 +01:00 |
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Henrik Rydgard
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26a2d42731
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Big mutex overhaul - remove our custom ones, make them non-recursive where possible
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2017-02-28 11:40:29 +01:00 |
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Henrik Rydgard
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acde17e3ce
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Improvements to D3D11 detection and error handling.
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2017-02-23 10:40:55 +01:00 |
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Henrik Rydgard
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03b607f389
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Better way of updating menus on UMD switching calls
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2017-01-29 11:41:31 +01:00 |
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