64 Commits

Author SHA1 Message Date
Henrik Rydgård
429a1fce01 Assert even in release mode if preset shaders fail to compile. This is just to help track down a Play crash. 2018-11-21 18:14:26 +01:00
Unknown W. Brackets
dc54ed6855 GLES: Add disabled code to run GLES on desktop.
Helps when testing certain extensions, etc.
2018-10-28 14:29:44 -07:00
Unknown W. Brackets
f906fbed35 Core: Track graphics startup failures and cycle.
If the graphics driver segfaults, or some plugin segfaults, let's try a
different one next time.  This gives better hope of starting up next time.
2018-09-01 19:59:13 -07:00
Unknown W. Brackets
b4496f1975 Core: Move config enums to separate file.
These are a bit strewn about and there are constants that aren't
consistently used, which just adds confusion.
2018-06-23 10:59:18 -07:00
Henrik Rydgård
3f7602227c Windows: If neither OpenGL nor D3D9 is available, offer an escape route into D3D11.
This does happen on some fresh Win10 installations.

We really should do something much nicer and more automatic, but that's for later.
2018-05-03 22:19:07 +02:00
Henrik Rydgård
513ea72d5d OpenGL debug log: Filter out some buffer mapping info from the NV driver 2018-04-05 12:29:09 +02:00
Henrik Rydgård
01d81ffa72 OpenGL: Fix texture wrapping of render targets. 2018-03-28 11:23:41 +02:00
Henrik Rydgård
2a438d6e03 Fix VSync on Windows. Should fix #10711 2018-03-12 20:07:31 +01:00
Henrik Rydgård
5f8118b82b Separate T3DCreate* into its own header to avoid including Windows.h etc in some cases. 2018-02-25 10:27:59 +01:00
Unknown W. Brackets
2bec3bf3ac Windows: Trigger StopThread() on shutdown.
Otherwise, we end up hanging in the loop waiting for emuThreadState to
become STOPPED.  It actually has, but ThreadFrame() will block until a new
frame is queued... while will never happen, because the emuthread has
stopped.
2018-02-10 16:55:44 -08:00
Henrik Rydgård
8ee426ff74 Get rid of an unused codepath (gl rendering is now always threaded) 2018-02-08 00:23:48 +01:00
Henrik Rydgård
ae19c48138 Cleanup the Windows thread stuff to work like the other platforms. Not quite perfect yet. 2018-02-07 16:00:29 +01:00
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bdf7fdc7a3 GLES: Actually stop the thread on shutdown.
Fixes shutdown.
2018-01-27 15:10:17 +01:00
Henrik Rydgård
fdca06d208 More work on shutdown, still hanging though. 2018-01-27 15:10:17 +01:00
Henrik Rydgård
e5d571c25a gl-render-manager: Now threaded mode seems to work fine (and fast!). Shutdown doesn't, though, and there are stability issues. 2018-01-27 15:10:17 +01:00
Henrik Rydgård
af6431986d OpenGL: Now run GL on a secondary thread. Sync issues remain. 2018-01-27 15:10:17 +01:00
Henrik Rydgård
422b05e51f Truncate the '\n' from GL debug strings before logging them. 2018-01-27 15:10:17 +01:00
Henrik Rydgård
542f9f9ef1 Assorted cleanup 2018-01-27 15:10:17 +01:00
Henrik Rydgård
bd6818198a More GLRenderManager 2018-01-27 15:10:17 +01:00
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766b40aad8 GPU: Reset GPUBackend on graphics init.
This way, when using a port that doesn't support Vulkan, it doesn't just
silently use upside down GL, etc.
2017-12-26 16:02:55 -08:00
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d6da758ed3 GPU: Remove duplicate BACKEND constants. 2017-12-26 15:55:24 -08:00
Henrik Rydgård
99b34c7b45 Use glslang to translate GLSL 1.x postshaders to GLSL 3.0 or later to appease strict GL Core drivers. Should fix #10362
Fixed small bugs, now tested and working on mac.

Add spirv-cross to cmake build
2017-12-08 10:25:42 +01:00
Unknown W. Brackets
c30e4a9382 Windows: Request a core profile by default.
Also, update to OpenGL 4.6.
2017-12-03 07:00:56 -08:00
Henrik Rydgård
b9ba525de1 Don't call functions in asserts, they get compiled out in release... 2017-10-20 14:45:00 +02:00
Henrik Rydgård
017d3da067 Allow D3D9 context creation to bail if shader compilation fails (D3D9 runtime not installed).
Fixes an issue where after switching to D3D9 on a PC without the D3D9 runtime, it's impossible to start PPSSPP anymore.
2017-10-20 11:53:07 +02:00