oltolm
87db979ed7
use ComPtr for D3D9
2024-08-25 12:08:31 +02:00
Henrik Rydgård
e01ca5b057
Logging API change (refactor) ( #19324 )
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* Rename LogType to Log
* Explicitly use the Log:: enum when logging. Allows for autocomplete when editing.
* Mac/ARM64 buildfix
* Do the same with the hle result log macros
* Rename the log names to mixed case while at it.
* iOS buildfix
* Qt buildfix attempt, ARM32 buildfix
2024-07-14 14:42:59 +02:00
Henrik Rydgård
ff6e118fff
Get rid of a lot of ifdefs around presentation mode. Instead, set things dynamically.
2023-08-14 11:02:29 +02:00
Henrik Rydgård
ed9b033f7d
D3D9/11: Move away from using context->SwapBuffers(), instead move present to draw_->Present().
2023-08-11 01:57:02 +02:00
Henrik Rydgård
96506544b7
Just some random driveby code cleanup
2023-08-10 10:28:25 +02:00
Henrik Rydgård
8b431b39ba
Wrap the display globals in a struct ( #16998 )
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* Wrap the display globals in a struct
Makes it easier to search/replace these, for future refactorings.
* Some renaming
* Qt buildfix, also fix the Qt build on Mac (got broken with battery changes)
* Attempt at buildfixing ios
* UWP buildfix
2023-02-25 13:09:44 +01:00
Unknown W. Brackets
49f6c461ad
Reporting: Fix some header includes.
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Particularly in Common, avoid including Core/Reporting.h.
2022-12-27 14:58:20 -08:00
Henrik Rydgård
d0cdb360fd
Remove the DX9 namespace, for consistency with the other backends
2022-08-16 21:49:16 +02:00
Unknown W. Brackets
ba520120ab
Windows: Avoid deprecated functions.
2021-08-07 15:50:13 -07:00
Unknown W. Brackets
da2e722794
Windows: Fix some format warnings.
2021-02-14 10:30:10 -08:00
Henrik Rydgård
b236691548
Complete the eradication of D3DX9 compiler loader
2020-10-05 00:13:29 +02:00
Henrik Rydgård
0e3a84b4a8
Move most GPU things to Common.
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It works after the move, on Windows and Android at least.
Deletes the D3DX9 shader compiler loader, which was not used.
2020-10-04 23:39:02 +02:00
Henrik Rydgård
b7edf75437
Move Display.cpp/h to Common.
2020-10-04 11:42:16 +02:00
Henrik Rydgård
ff8148dd92
Move native/util, native/data and native/i18 to Common/Data.
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Also move colorutil.cpp/h
linking build fix experiment
Delete a bunch of unused CMakeLists.txt files
CMakeLists.txt linking fix
Don't include NativeApp.h from any headers.
Android.mk buildfix
Half of the UWP fix
Buildfix
Minor project file cleanup
Buildfixes
Guess what? More buildfixes!
2020-10-04 07:28:29 +02:00
Henrik Rydgård
c41f875df4
Remove base/logging.h in a whole lot more places.
2020-08-15 19:09:00 +02:00
Henrik Rydgård
b43698a13d
Remove most instances of base/logging.h from Common, Core, GPU, more
2020-08-15 19:08:44 +02:00
Henrik Rydgård
47a3bf1dd7
Step 2 of removing PanicAlert
2020-07-19 20:34:02 +02:00
Unknown W. Brackets
bc90faebf7
D3D9: Allow vsync change at runtime.
2020-02-29 22:48:58 -08:00
Henrik Rydgård
aff429ee09
For the non-vulkan backends, zero display rotation settings just to be sure.
2019-06-24 10:30:32 +02:00
driver1998
21d2008676
Use D3DCompiler_47.dll for D3D9 context.
2019-05-12 11:17:10 +08:00
Unknown W. Brackets
b4496f1975
Core: Move config enums to separate file.
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These are a bit strewn about and there are constants that aren't
consistently used, which just adds confusion.
2018-06-23 10:59:18 -07:00
Henrik Rydgård
5f8118b82b
Separate T3DCreate* into its own header to avoid including Windows.h etc in some cases.
2018-02-25 10:27:59 +01:00
Unknown W. Brackets
766b40aad8
GPU: Reset GPUBackend on graphics init.
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This way, when using a port that doesn't support Vulkan, it doesn't just
silently use upside down GL, etc.
2017-12-26 16:02:55 -08:00
Henrik Rydgård
27a60f5e58
Fix message asserts on Android. Add more of them to check things in Vulkan code.
2017-11-20 12:11:47 +01:00
Henrik Rydgård
017d3da067
Allow D3D9 context creation to bail if shader compilation fails (D3D9 runtime not installed).
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Fixes an issue where after switching to D3D9 on a PC without the D3D9 runtime, it's impossible to start PPSSPP anymore.
2017-10-20 11:53:07 +02:00