114 Commits

Author SHA1 Message Date
Henrik Rydgård
680bb2bf22 Remove a bad debug assert 2024-10-17 21:11:52 +02:00
Henrik Rydgård
4d6905672e Bunch more linting 2024-10-10 11:57:10 +02:00
Henrik Rydgård
66993c8ff2 Android buildfix, warning fix 2024-09-26 12:04:29 +02:00
Henrik Rydgård
f020d1d815 Windows inputbox: Add flags field, delete dupe code, add ability to mask passwords 2024-09-26 10:48:31 +02:00
Henrik Rydgård
514f29d63b Fix save data manager dialog popup 2024-09-07 16:17:28 +02:00
Henrik Rydgård
48a0c0f068 Fix using ESC in savedata screen. Warning fix 2024-09-07 16:00:52 +02:00
Henrik Rydgård
8186f14a57 Much more UI work on savedata import
fix
2024-09-07 15:28:57 +02:00
Henrik Rydgård
3a047369fd Add ability to install savedata from GameFAQs-style ZIP files 2024-09-05 17:12:10 +02:00
Henrik Rydgård
eb317378e3 Typo fix, thanks oltolm 2024-05-31 13:01:41 +02:00
Henrik Rydgård
5999690af5 i18n: Remove our awkward ampersand-escape support, except in [DesktopUI] 2024-05-31 09:45:59 +02:00
Henrik Rydgård
72c77ea2cd Update SavedataScreen.cpp - preserve the old behavior 2024-04-02 13:41:50 +02:00
Herman Semenov
0f94ac9189 Cleanup excess redefines and maybe fixed result in HLE sceIo::sceIoGetDevType() 2024-04-02 14:25:26 +03:00
Henrik Rydgård
76242cb9f7 More gameinfocache fixes 2024-01-30 12:27:58 +01:00
Henrik Rydgård
d7e5928b2c Minor tweaks to spacing on savedata popup.
Might help #18762
2024-01-30 11:33:08 +01:00
Henrik Rydgård
a93b55c215 Handle icon loading failures better (avoid retrying every frame). 2024-01-29 10:44:46 +01:00
Henrik Rydgård
884c366692 Fix some longstanding issues with the GameInfoCache and optimize away double work 2024-01-28 16:23:27 +01:00
Henrik Rydgård
1304d04161 Fix a particular type of race condition in file dialog requests
It seems to be possible for a user to back out of a screen before
receiving the "dialog completed" callback on Android, in which case
things pointed to by the callback might be gone.

In this case, it's better to simply not call the callback, rather than
crashing.

This is accomplished by assigning "Tokens" to screens that cause
requests, and in ~Screen, invalidate any pending requests belonging to
that token.
2024-01-18 12:25:55 +01:00
Herman Semenov
95f535dab0 [UI/Windows] Object out of scope optimization for better codegeneration (lower level scope) 2023-12-20 12:35:02 +03:00
Henrik Rydgård
b78c7ad470 Merge pull request #18545 from GermanAizek/const-ref-params
Objects in function parameters have been replaced with constant references
2023-12-14 13:49:33 +01:00
Herman Semenov
3d422b11c0 [GPU Common Vulkan/UI/Windows Debugger] Added const reference for function params 2023-12-14 14:23:31 +03:00
Henrik Rydgård
75e96df448 Don't use ManagedTexture in GameInfoCache, not needed. 2023-12-12 22:34:31 +01:00
Henrik Rydgård
87ddb3f3b1 Add easy way to verify games against the Redump database, supplied as CSV. 2023-10-23 19:11:01 -05:00
Henrik Rydgård
19e4de5088 Change global UI messages to use an enum instead of strings.
Makes it easier to add new ones and delete outdated ones without missing
any uses.
2023-09-30 11:37:02 +02:00
German Semenov
c498a42e92 Core, UI, Windows: Removed excess converting C-string in params 2023-09-15 13:54:11 +03:00
Unknown W. Brackets
23b05b9037 UI: Fix search within savedata screen. 2023-09-07 17:34:23 -07:00