Henrik Rydgård
96c4a10e8c
Add two new core states, rename RUNNING to RUNNING_CPU and similar for stepping.
2024-12-01 21:04:21 +01:00
Henrik Rydgård
107bd01536
Fix some issues with clicking touch buttons using the mouse after the hover change.
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Increase a buffer size.
2024-11-22 10:31:10 +01:00
Henrik Rydgård
d3e9398cb3
Split Core_EnableStepping into Core_Break and Core_Resume
2024-11-03 17:53:42 +01:00
Henrik Rydgård
758776f216
Touch control layout: Make sure no buttons are initialized off screen.
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Fixes #19486
2024-09-26 11:08:07 +02:00
Henrik Rydgård
047913ddd3
Make sure we don't try to use out-of-bounds icons/shapes for custom buttons
2024-09-15 12:11:39 +02:00
Katharine Chui
d7fd44280a
allow binding custom right stick to analog
2024-07-16 16:06:13 +02:00
Henrik Rydgård
f42f7ac9d1
Touch controls on iOS: Move the three center button up slightly by default to avoid the task switcher
2024-05-26 09:39:44 +02:00
Henrik Rydgård
c5791764d8
Make the i18n T function use std::string_view
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Buildfixes, crashfixes
One more
Android buildfix
Buildfix Qt
2024-02-12 18:44:39 +01:00
Henrik Rydgård
5a7db8aa11
Fix issue with touch control editor with no game running. Fixes #18652
2023-12-31 01:04:14 +01:00
Henrik Rydgård
679b8330ff
Add bindings for toggling mouse control and touch screen controls. Not bound by default.
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I think I'll find myself using both of these for testing, feel worthwhile.
Suggested in #18464
2023-12-29 17:40:57 +01:00
Henrik Rydgård
63181374c7
Finish previous commit
2023-12-29 17:24:15 +01:00
Henrik Rydgård
4609df40c9
Update gamepad opacity once per frame, not once per button
2023-12-29 17:09:38 +01:00
Herman Semenov
95f535dab0
[UI/Windows] Object out of scope optimization for better codegeneration (lower level scope)
2023-12-20 12:35:02 +03:00
Henrik Rydgård
72be2f5459
Restore the D-Pad behavior (see #18028 )
2023-09-11 11:41:29 +02:00
iota97
01083c87ea
Analog stick gesture
2023-09-01 09:32:21 +02:00
Henrik Rydgård
ce47055860
Touch controls: Add an option for "Sticky D-Pad".
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Will make it a lot easier to pull off certain moves in fighting games.
Should help #17950
2023-08-31 22:37:11 +02:00
Henrik Rydgård
6a61a58b9f
Simplify the touch d-pad code.
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Due to #17950 I had a look at this code and found some room to simplify,
but I don't think this is likely to fix anything.
2023-08-31 11:03:14 +02:00
Henrik Rydgård
d924b742c0
Make the rapid-fire interval configurable
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Rapid-fire works by holding down the button mapped for Rapid-Fire. Once
that's held, the PSP face buttons, L, R and Start will be repeated while
held.
With this new setting, you can change the repeat interval from the
default of 5 frames.
The interval is specified as frames rather than as milliseconds or
something because that often maps better to game logic.
2023-07-23 11:49:25 +02:00
Henrik Rydgård
73836e7bcb
Custom buttons: Store them in an array, remove as many count restrictions as possible.
2023-06-20 10:42:53 +02:00
Henrik Rydgård
e078f61bad
Rename class CustomKey to CustomButton
2023-05-08 10:13:52 +02:00
Henrik Rydgård
ee6234ecb6
I18N: Switch to getting categories by index instead of by string lookup
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Also gets rid of the shared_ptr usage, and generally makes things nicer.
Needed for later config refactorings, good to get in early.
2023-04-07 10:35:01 +02:00
Henrik Rydgård
04d3d3111c
Clean up __Ctrl button functions.
2023-04-01 08:55:45 +02:00
Henrik Rydgård
a4bfb83982
Some more renaming
2023-03-28 00:23:18 +02:00
Henrik Rydgård
5c36aec484
More renaming
2023-03-26 11:21:34 +02:00
Henrik Rydgård
e1ff498ba3
Rename "Combo" to "Custom" in the touch key mappings.
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Need the name "Combo" for the new feature from PR #17168 .
2023-03-26 11:05:39 +02:00