Henrik Rydgård
6d5fbc4d6b
GameScreen: Remove a redundant savedata size calc on the main thread
2024-11-30 00:38:10 +01:00
Henrik Rydgård
bf9973e17d
GameScreen ćrc-related crashfix
2024-10-10 14:56:42 +02:00
Henrik Rydgård
42914c3d7c
Try to make Frame Advance a bit more reliable
2024-09-18 15:17:20 +02:00
Henrik Rydgård
0c9605ddb2
Allow showing the game-info screen from in-game. Disable some options that can cause problems.
2024-09-18 13:52:42 +02:00
Henrik Rydgård
8186f14a57
Much more UI work on savedata import
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fix
2024-09-07 15:28:57 +02:00
Henrik Rydgård
472a812ff5
Show full path on "Delete game" screen
2024-09-04 17:00:38 +02:00
Henrik Rydgård
9a193261f4
Android: Add support to copy strings to clipboard
2024-09-02 23:08:40 +02:00
Henrik Rydgård
d6b4a76e98
Add Copy button for calculated CRCs on game info screen
2024-09-02 22:48:47 +02:00
Henrik Rydgård
e01ca5b057
Logging API change (refactor) ( #19324 )
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* Rename LogType to Log
* Explicitly use the Log:: enum when logging. Allows for autocomplete when editing.
* Mac/ARM64 buildfix
* Do the same with the hle result log macros
* Rename the log names to mixed case while at it.
* iOS buildfix
* Qt buildfix attempt, ARM32 buildfix
2024-07-14 14:42:59 +02:00
eveninglatte
00e4dcd43a
Fixed some strings not being translated properly
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Also changed all occurences of "Smart 2D Texture Filtering" to be lowercase except for the first word
2024-07-07 14:49:47 +02:00
Henrik Rydgård
e903287f4c
Game info screen: Show list of any plugins that will be loaded on start of the game
2024-04-09 12:55:50 +02:00
Henrik Rydgård
d284ad4496
Remove warning for bad CHDs
2024-03-16 20:52:21 +01:00
Henrik Rydgård
c5791764d8
Make the i18n T function use std::string_view
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Buildfixes, crashfixes
One more
Android buildfix
Buildfix Qt
2024-02-12 18:44:39 +01:00
Henrik Rydgård
13abd4991a
Minor gamescreen polish
2024-02-01 01:23:34 +01:00
Henrik Rydgård
61bd01144e
UI fixes
2024-01-31 23:17:51 +01:00
Henrik Rydgård
3831ec1921
Warn the user about bad CHDs
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If they're not created with "chdman createdvd", they will perform really
badly.
2024-01-31 22:15:47 +01:00
Henrik Rydgård
0576cafdeb
Add some missing null checks in GameScreen
2024-01-30 19:09:11 +01:00
Henrik Rydgård
a5fafb8321
Fix logic, cleanup
2024-01-28 16:56:07 +01:00
Henrik Rydgård
884c366692
Fix some longstanding issues with the GameInfoCache and optimize away double work
2024-01-28 16:23:27 +01:00
Henrik Rydgård
2e16fd3bcc
Fix fake game ID generation to work with scoped storage
2024-01-23 01:06:56 +01:00
Henrik Rydgård
dc4053095a
Add some paranoia checks in the GameDB
2024-01-15 10:47:16 +01:00
Herman Semenov
95f535dab0
[UI/Windows] Object out of scope optimization for better codegeneration (lower level scope)
2023-12-20 12:35:02 +03:00
Herman Semenov
315340fc62
Using const reference for C++17 range-based loop and freq used objects
2023-12-13 17:33:01 +01:00
Henrik Rydgård
e8f70594a4
Implement running the game in the background on the pause screen. Fix some bugs.
2023-12-11 12:41:44 +01:00
Henrik Rydgård
6d51fbc1e6
Refactor UI background rendering. There's now a BackgroundScreen.
2023-12-10 22:26:46 +01:00