Henrik Rydgård
2b8414b437
Move irrelevant code out of Core.cpp
2024-12-02 13:26:41 +01:00
Henrik Rydgård
e6ae256da8
Fix regression with Debug->Stop (Ctrl+W). Delete some duplicate code.
2024-11-29 17:18:34 +01:00
Vishwanath Martur
0a8ded56ae
Convert argv[i] to Path type before passing it to File::IsDirectory
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* Fix the error by converting `argv[i]` to `Path` type before passing it to `File::IsDirectory`
2024-11-27 07:59:59 +05:30
Vishwanath Martur
052d0c3c35
Fix toast warning in SDL build
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Related to #18951
Add toast warning for unpacked ISO directories in SDL build.
* Check if the path to a directory containing an unpacked ISO is passed as a command line argument.
* Display the toast warning "Warning: Playing unpacked games may cause issues." if an unpacked ISO directory is detected.
2024-11-26 18:46:37 +05:30
Henrik Rydgård
f0ae048d21
Fix mouse hover in SDL builds
2024-11-06 22:09:53 +01:00
Henrik Rydgård
c68c5353b0
SDL mouse input fixes
2024-11-06 12:04:24 +01:00
Henrik Rydgård
758faac445
Be more consistent about thread naming
2024-11-05 12:53:21 +01:00
Henrik Rydgård
d3e9398cb3
Split Core_EnableStepping into Core_Break and Core_Resume
2024-11-03 17:53:42 +01:00
Henrik Rydgård
cb06ac4af2
MacOS: Fix text input (got broken in #19441 , would no longer send CHAR events)
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See #19441
2024-10-02 16:21:53 +02:00
Henrik Rydgård
f020d1d815
Windows inputbox: Add flags field, delete dupe code, add ability to mask passwords
2024-09-26 10:48:31 +02:00
Henrik Rydgård
99a65f3a0a
Implement the fallback path from OpenGL to Vulkan
2024-09-16 12:34:37 +02:00
Henrik Rydgård
41b1165dcd
SDL: Make sure SDL_GL_SetSwapInterval() is only called on the GL path
2024-09-16 12:01:51 +02:00
Henrik Rydgård
d3fca5b8eb
Merge pull request #19440 from hrydgard/sdl-gl-fallback-fix
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SDL: Fix the fallback path from Vulkan to OpenGL
2024-09-09 21:28:18 +02:00
Henrik Rydgård
6a91af7123
Mac SDL: Remove an annoying popup that happens when holding keys on some SDL versions
2024-09-09 21:11:35 +02:00
Henrik Rydgård
f8843b1da1
SDL: Fix the fallback path from Vulkan to OpenGL
2024-09-09 21:03:27 +02:00
Henrik Rydgård
d6b4a76e98
Add Copy button for calculated CRCs on game info screen
2024-09-02 22:48:47 +02:00
Henrik Rydgård
96c4ae4457
TimeUtil: Minor cleanup, add precise_sleep()
2024-07-26 11:25:58 +02:00
Henrik Rydgård
e01ca5b057
Logging API change (refactor) ( #19324 )
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* Rename LogType to Log
* Explicitly use the Log:: enum when logging. Allows for autocomplete when editing.
* Mac/ARM64 buildfix
* Do the same with the hle result log macros
* Rename the log names to mixed case while at it.
* iOS buildfix
* Qt buildfix attempt, ARM32 buildfix
2024-07-14 14:42:59 +02:00
Henrik Rydgård
8e1218976d
Fix wrong function signature in iOS file picker, also a lifetime issue
2024-06-01 12:31:12 +02:00
Henrik Rydgård
2c50f82b5b
SDL: Switch to SDL_WaitEventTimeout instead of SDL_PollEvent when possible.
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Fixes #19131
2024-05-28 19:06:00 +02:00
Henrik Rydgård
fb8f8ca52f
SDL: Allow --xres and --yres to work even if a config file exists
2024-05-20 10:04:11 +02:00
Henrik Rydgård
616ee81f84
Add another parameter to the internal "request" framework.
2024-04-06 12:04:45 +02:00
Henrik Rydgård
5a8140c301
Initialize RAIntegration support if available. Untested.
2024-04-05 18:15:10 +02:00
Henrik Rydgård
bf10671a5d
SDL: Make rightclicks work just like in Windows
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Which is very weirdly, but easier to make it work the same than to clean
it up, that's for later.
This fixes rightclicking games on the main menu.
2024-04-04 23:25:22 +02:00
Henrik Rydgård
c5791764d8
Make the i18n T function use std::string_view
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Buildfixes, crashfixes
One more
Android buildfix
Buildfix Qt
2024-02-12 18:44:39 +01:00