Henrik Rydgård
27122a9e64
Work on previews
2024-12-10 22:09:51 +01:00
Henrik Rydgård
0df2a40487
Remove the "GPUInterface" base class. Not really useful, GPUCommon is pretty much the same thing.
2024-12-02 11:12:14 +01:00
Henrik Rydgård
e4adc112ff
ImDebugger: Add a basic texture browser
2024-11-29 19:30:38 +01:00
Herman Semenov
b57dab2812
[GPU] Make static and const methods if possible
2024-04-05 17:04:31 +03:00
Herman Semenov
3d422b11c0
[GPU Common Vulkan/UI/Windows Debugger] Added const reference for function params
2023-12-14 14:23:31 +03:00
Henrik Rydgård
2ac14f555d
Remove VulkanPushBuffer (keeping our newer replacement VulkanPushPool)
2023-10-11 09:06:24 +02:00
Henrik Rydgård
10f93875c6
Fix the semantics of DenseHashMap to be consistent even when inserting nulls
2023-09-11 12:07:18 +02:00
Henrik Rydgård
effbe6376a
Remove an unused VulkanPushBuffer.
...
Saves about 0.75MB of VRAM, but mainly just to clean things up.
I think I meant to use this one instead of grabbing the one from
DrawEngine in the TextureCache.
2023-03-14 23:39:47 +01:00
Henrik Rydgård
4c45f8a4b0
Pass in draw directly in GPUCommon::DeviceRestore, instead of awkwardly fetching it
2023-02-25 23:04:27 +01:00
Henrik Rydgård
c74f5b2189
Prepare for unifying more stuff
2023-02-25 16:01:32 +01:00
Henrik Rydgård
1b5148bb6c
Remove kinda-duplicate function.
2023-02-24 23:54:04 +01:00
Unknown W. Brackets
f44852bb18
Global: Cleanup virtual/override specifiers.
...
Also missing virtual destructors, hidden non-overrides, etc.
2022-12-10 21:13:36 -08:00
Unknown W. Brackets
416265431b
GE Debugger: Display if tex is framebuf.
...
Rather than guessing based on size, let's show explicitly.
2022-10-10 22:35:42 -07:00
Unknown W. Brackets
c76d31dfa8
GPU: Cleanup unused CheckAlpha() funcs.
2022-09-24 02:00:03 -07:00
Henrik Rydgård
abd58199ce
Add way to bind cached textures to a DrawContext
2022-09-14 22:18:35 +02:00
Henrik Rydgård
b529d26f3a
Fix smoothed depal on GLES. Don't enable filtering if not using.
2022-08-24 13:43:41 +02:00
Henrik Rydgård
5084743bbb
Use Draw2D for depal shaders (except the actual blit, for now)
2022-08-23 11:21:40 +02:00
Henrik Rydgård
82a6c42e17
DepalettizeCommon -> TextureShaderCommon. Simplifications.
2022-08-22 12:21:20 +02:00
Henrik Rydgård
ded8ba8806
More cleanup, fixes.
2022-08-06 18:27:04 +02:00
Henrik Rydgård
4e3c258140
Delete all the duplicate implementations of ApplyTextureFramebuffer
2022-08-06 18:27:03 +02:00
Henrik Rydgård
b5597d1013
Remove Vulkan2D
2022-08-06 18:27:03 +02:00
Henrik Rydgård
45def772ee
Move the depal cache instance ownership to TextureCacheCommon
2022-08-06 18:27:03 +02:00
Henrik Rydgård
87b128ecaf
Compiles on Vulkan, but doesn't yet work.
2022-08-06 18:27:03 +02:00
Henrik Rydgård
e345a6ba3c
Works with D3D11, except the depth texturing case
2022-08-06 18:27:03 +02:00
Henrik Rydgård
2fa9b0d0c7
Simplify
2022-08-06 18:27:03 +02:00