Henrik Rydgård
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3dff9781fc
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Fix GetCurrentTextureDebug
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2020-09-13 09:33:06 +02:00 |
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Henrik Rydgård
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41eee6a1a4
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Decouple framebuffers from texcache entries entirely.
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2020-09-12 14:25:50 +02:00 |
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Henrik Rydgård
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a22181df1c
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Partially fix Katamari (flicker due to choice of the wrong depth buffer still happening).
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2020-09-01 22:54:36 +02:00 |
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Unknown W. Brackets
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e32524c544
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GPU: Remove ReliableHash aliases.
Let's just use XXH32/XXH64 directly in texture replacements, clearer
anyway.
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2020-08-28 01:15:22 -07:00 |
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Unknown W. Brackets
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7f812a5d9a
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GPU: Hash CLUT using XXH3 with replacements off.
It's faster, but if texture replacements are enabled, we want the hash to
stay the same.
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2020-08-27 20:46:39 -07:00 |
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Henrik Rydgård
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5d64fc5ff1
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Switch to PPSSPP's assert functions (don't use the system's)
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2020-08-16 10:01:10 +02:00 |
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Unknown W. Brackets
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1e2f87a6d2
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Vulkan: Fix tex upscaling 4444 swizzling.
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2020-08-15 10:12:34 -07:00 |
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Henrik Rydgård
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ba0d04a142
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Vulkan: Implement depth texturing through depal.
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2020-08-09 20:31:04 +02:00 |
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Henrik Rydgård
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fbf6008a03
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Set debug names for more framebuffers and textures
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2020-08-09 09:36:54 +02:00 |
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Henrik Rydgård
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58ef0c8e80
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Texture from framebuffer: Logging improvements
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2020-08-04 14:45:14 +02:00 |
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Henrik Rydgård
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882cc6295e
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Rename FramebufferVulkan.cpp/h to FramebufferManagerVulkan.cpp/h
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2020-08-03 23:22:11 +02:00 |
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Henrik Rydgård
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de178d617b
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Move a line to a better place
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2020-08-03 23:14:27 +02:00 |
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iota97
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ce2fc7d986
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Fix texture upscaling and per game setting fix/cleanup
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2020-08-03 16:04:23 +02:00 |
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Unknown W. Brackets
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d99e67a061
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Vulkan: Allow custom texture upscaling shaders.
Let's not just hardcode.
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2020-08-01 22:00:04 -07:00 |
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BreadFish64
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b0a073b4bb
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Fix alpha channel handling in xBRZ texture filter shader
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2020-07-29 16:29:31 -05:00 |
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Henrik Rydgård
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c5e0b799d9
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Remove category from _assert_msg_ functions. We don't filter these by category anyway.
Fixes the inconsistency where we _assert_ didn't take a category but
_assert_msg_ did.
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2020-07-19 20:33:25 +02:00 |
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Henrik Rydgård
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737688a22a
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Annotate calls to RebindFramebuffer with their cause.
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2020-06-02 09:51:38 +02:00 |
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Henrik Rydgård
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fabe987c8f
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Add a name tag for all render steps (GL/Vulkan). Helps with debugging and should be cheap enough (a single pointer per "step").
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2020-05-21 11:24:05 +02:00 |
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Unknown W. Brackets
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ac909d2192
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Vulkan: Ensure scaling happens in cached RAM.
There's a non-trivial performance impact to using uncached coherent
memory, which is usually what we get for the push buffer.
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2020-03-08 12:02:46 -07:00 |
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Henrik Rydgård
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63f06cdd91
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Address some feedback, thanks unknown
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2020-03-01 18:41:09 +01:00 |
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Henrik Rydgård
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0da04f3694
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Vulkan: Support devices that don't properly support 16-bit texture (like MoltenVK).
Fixes #12615.
Will make finishing #10654 worthwhile.
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2020-03-01 14:07:13 +01:00 |
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Unknown W. Brackets
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5009698cc0
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Core: Use a shared_ptr for i18n categories.
This does not make them thread safe, but it reduces the chances of a crash
a bit (see #12594.)
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2020-02-09 07:35:16 -08:00 |
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Unknown W. Brackets
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be5d93d5f1
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Vulkan: Compile compute shaders only if enabled.
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2019-09-30 00:39:00 -07:00 |
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Unknown W. Brackets
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41a6831333
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Vulkan: Add a setting for hardware scaling.
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2019-09-30 00:35:50 -07:00 |
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Unknown W. Brackets
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7fa05a3181
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Vulkan: Initial 16-bit texture shader decode.
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2019-09-30 00:35:14 -07:00 |
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