Henrik Rydgård
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5084743bbb
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Use Draw2D for depal shaders (except the actual blit, for now)
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2022-08-23 11:21:40 +02:00 |
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Henrik Rydgård
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6558bde0f6
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Remove SmoothedDepal compat setting, instead detect the ramp directly.
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2022-08-22 15:24:41 +02:00 |
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Henrik Rydgård
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b39b74e602
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More renaming. Fix shader view for Vulkan
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2022-08-22 12:30:51 +02:00 |
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Henrik Rydgård
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82a6c42e17
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DepalettizeCommon -> TextureShaderCommon. Simplifications.
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2022-08-22 12:21:20 +02:00 |
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Henrik Rydgård
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3c307c9857
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Merge pull request #15884 from unknownbrackets/texreplace-io-async
Replacement: Read files only within time budget
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2022-08-22 11:10:16 +02:00 |
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Unknown W. Brackets
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e473eb9f5e
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Replacement: Read files only within time budget.
When delayed texture load is enabled. Intended to reduce IO delays on
Android.
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2022-08-21 22:07:05 -07:00 |
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Unknown W. Brackets
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73c06bb776
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Replacement: Be more consistent about base level.
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2022-08-21 22:03:16 -07:00 |
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Unknown W. Brackets
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89a499b4d2
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GLES: Correct preview of mip levels > 0.
Don't need to force level 0 anymore. Software can show levels hardware
refuses to load. This is consistent with other backends.
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2022-08-21 16:47:46 -07:00 |
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Henrik Rydgård
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295f5f391e
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More consistent handling of lack of depth texture support. Small log improvement.
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2022-08-20 08:05:53 +02:00 |
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Henrik Rydgård
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1913930541
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Careful with mipmaps on old OpenGL ES. Lost this check in the refactor, made it clearer than before at least.
Fixes Burnout rendering issue mentioned in #15818
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2022-08-09 17:26:39 +02:00 |
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Henrik Rydgård
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ded8ba8806
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More cleanup, fixes.
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2022-08-06 18:27:04 +02:00 |
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Henrik Rydgård
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4e3c258140
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Delete all the duplicate implementations of ApplyTextureFramebuffer
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2022-08-06 18:27:03 +02:00 |
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Henrik Rydgård
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b5597d1013
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Remove Vulkan2D
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2022-08-06 18:27:03 +02:00 |
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Henrik Rydgård
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45def772ee
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Move the depal cache instance ownership to TextureCacheCommon
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2022-08-06 18:27:03 +02:00 |
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Henrik Rydgård
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87b128ecaf
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Compiles on Vulkan, but doesn't yet work.
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2022-08-06 18:27:03 +02:00 |
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Henrik Rydgård
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e345a6ba3c
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Works with D3D11, except the depth texturing case
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2022-08-06 18:27:03 +02:00 |
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Henrik Rydgård
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2fa9b0d0c7
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Simplify
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2022-08-06 18:27:03 +02:00 |
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Henrik Rydgård
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d5a0249678
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Fix upscaling in Vulkan. Fixes #15779
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2022-08-03 22:22:24 +02:00 |
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Henrik Rydgård
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9437d5e3b0
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Fix small breakage in Vulkan texture decoder
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2022-08-01 11:29:25 +02:00 |
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Henrik Rydgård
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99b4e7c54c
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Vulkan: Don't try to auto-mipmap 3D textures in max quality filter mode
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2022-08-01 00:16:57 +02:00 |
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Henrik Rydgård
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0262fbc70a
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Implement 3D textures for D3D11
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2022-07-31 10:43:48 +02:00 |
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Henrik Rydgård
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e455d6bcfe
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Some safety checks to avoid bad combinations, probably not really needed in practice.
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2022-07-31 10:43:48 +02:00 |
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Henrik Rydgård
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176b460d76
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Quick attempt at fixing the Macross glitch
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2022-07-31 10:43:48 +02:00 |
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Henrik Rydgård
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f061eadc04
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Initial implementation of 3D texturing through equal-size mips (see #6357)
Vulkan-only currently, though all the other backends except ES 2.0
without GL_OES_texture_3d can support it with some work.
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2022-07-31 10:43:47 +02:00 |
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Unknown W. Brackets
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795b1c04a9
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GPU: Small scaling variable cleanup.
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2022-07-30 18:18:51 -07:00 |
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