411 Commits

Author SHA1 Message Date
Unknown W. Brackets
d6e5df6f21 Save individual mip levels. 2016-05-01 00:30:41 -07:00
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565653c77b Save and load textures using full key.
Of course, need this, not just the hash.
2016-05-01 00:30:40 -07:00
Unknown W. Brackets
5dbc2b9267 Initial support for saving textures to PNGs. 2016-04-30 15:03:39 -07:00
Unknown W. Brackets
bf39e61458 Setup initial structure for texture replacements. 2016-04-30 13:44:31 -07:00
Henrik Rydgard
62aaeb39b0 Vulkan texture cache: Remove the "replaceImages" path.
Images alloc is so fast, and we'd need to double buffer some images
anyway, better not to.
2016-04-09 10:30:23 +02:00
Henrik Rydgard
861a30a6cd Fix an assortment of minor resource leaks, make vulkan validator happier. 2016-04-02 11:06:39 +02:00
Henrik Rydgard
f52fd0c853 FramebufferVulkan: Fix DrawPixels 2016-03-31 00:49:10 +02:00
Henrik Rydgard
339daede56 Clean up, start building some scaffolding 2016-03-31 00:49:10 +02:00
Henrik Rydgard
40d05e292c Cleanup in FramebufferVulkan to reduce the size of future diffs 2016-03-28 20:23:29 +02:00
Henrik Rydgard
a8c386b94c Make VulkanImage a little more flexible (make it possible to create depth images)
Just preparation.
2016-03-28 18:25:05 +02:00
Unknown W. Brackets
ed41785692 Vulkan: Add EndFrame to texture cache. 2016-03-27 08:33:22 -07:00
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3352608027 Vulkan: Free texture slabs on exit. 2016-03-27 08:30:43 -07:00
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16570f10bd Vulkan: Handle texture allocation failure.
Users hit out of memory even using desktop GL devices, and it will
definitely be possible on mobile and desktop Vulkan.
2016-03-27 08:30:42 -07:00
Unknown W. Brackets
27a5697a96 Vulkan: Use the slab allocator for textures. 2016-03-27 08:30:42 -07:00
Unknown W. Brackets
d2f85792ab Vulkan: Unswizzle non-CLUT textures directly. 2016-03-26 23:38:51 -07:00
Unknown W. Brackets
1300631e9a Allow unswizzling with a dest pitch. 2016-03-26 23:38:50 -07:00
Unknown W. Brackets
b6778bf4ad Vulkan: Fix flat texture scaling. 2016-03-26 17:26:55 -07:00
Unknown W. Brackets
5e23d63538 Vulkan: Cleanup now that all formats decode direct. 2016-03-26 17:26:55 -07:00
Unknown W. Brackets
7931a01de7 Vulkan: Decode 4-bit clut directly. 2016-03-26 17:26:54 -07:00
Unknown W. Brackets
19f76aab30 Vulkan: Correct font texture optimization.
Oops, missed this when swapping color formats.
2016-03-26 17:26:49 -07:00
Unknown W. Brackets
9a4b74cd09 Vulkan: Directly decode simple palette textures. 2016-03-26 17:25:45 -07:00
Unknown W. Brackets
6c0a5ca503 Vulkan: Oops, correct DXT stride. 2016-03-26 15:02:12 -07:00
Unknown W. Brackets
a130e2695e Vulkan: Remove unused color conv func. 2016-03-26 15:02:11 -07:00
Unknown W. Brackets
fe4c0e9f5a Vulkan: Fix various problems with tex scaling. 2016-03-26 15:02:09 -07:00
Unknown W. Brackets
99bf2c5aeb Vulkan: Decode the simplest tex formats directly. 2016-03-26 15:02:08 -07:00