379 Commits

Author SHA1 Message Date
Henrik Rydgård
a3ed87bca5 Some comment fixes and cleanup.
Not much point warning for those MIPS instructions - if games use them,
they use them carefully because games can't catch that exception anyway.
2018-04-12 12:00:19 +02:00
Henrik Rydgård
36fd2711d6 Revert "Remove further remains of hardware skinning."
This reverts commit 40db61a680.
2018-04-10 12:22:41 +02:00
Henrik Rydgård
8953d7ff73 Revert "Comment fixes, reindentation."
This reverts commit 6fa9fcefb2.
2018-04-10 12:14:23 +02:00
Unknown W. Brackets
5f27a2e60a Vulkan: Track tags on emu textures. 2018-04-06 21:43:18 -07:00
Henrik Rydgård
f1359af0b0 Vulkan: Improve handling of shader compile failures (don't crash) 2018-03-19 17:46:58 +01:00
Henrik Rydgård
614cabb115 Implement pipeline/shader cache for Vulkan, to avoid shader compile stutters on second and subsequent runs.
The raw pipeline cache got pretty large. Instead, store IDs like GL.

There's still a disabled option to store the pipeline cache objects.
2018-03-16 21:03:03 +01:00
Henrik Rydgård
8dc85c1a60 Vulkan pipeline: Merge a few property fields to a flags field.
To make saving/loading them easier.
2018-03-16 17:38:02 +01:00
Henrik Rydgård
3cd92b4d90 Vulkan: Add a (disabled) facility to force image layouts to GENERAL, for debugging barrier issues 2018-03-15 16:23:23 +01:00
Henrik Rydgård
0ed3deabe6 Fix #10692 (crash when starting games from command line). Throw in some minor Vulkan fixes as well. 2018-03-08 16:35:13 +01:00
Henrik Rydgård
6fa9fcefb2 Comment fixes, reindentation. 2018-03-05 00:03:47 +01:00
Henrik Rydgård
40db61a680 Remove further remains of hardware skinning. Fixes #10661 2018-03-05 00:03:47 +01:00
Henrik Rydgård
23980065ba Unify all the DrawEngine::SubmitPrim 2018-02-26 11:07:30 +01:00
Henrik Rydgård
eb014e8c6b Try to be more consistent when initializing vulkan structs. 2018-02-25 12:15:29 +01:00
Henrik Rydgård
b7b5c5e211 Follow the spec rules about errors when allocating from descriptor pools
See https://www.khronos.org/registry/vulkan/specs/1.0/man/html/vkAllocateDescriptorSets.html
2018-02-25 12:15:29 +01:00
Henrik Rydgård
8e0e5f9aa6 Extract RecreateDescriptorPool() 2018-02-25 12:15:29 +01:00
Henrik Rydgård
5d77c63216 Vulkan: Need to count allocated descsets per frame separately from the map, since tess isn't even in-frame cached. 2018-02-24 12:15:22 +01:00
Henrik Rydgård
d1a8514e72 Vulkan: Dynamically grow descriptor pools as needed. Should help #10641 and similar issues. 2018-02-24 10:24:11 +01:00
Unknown W. Brackets
22f65500f1 GPU: Fix shader blending recopying.
This at least didn't look horrible like GLEs did, but still looked
odd in Lunar.
2018-01-27 15:10:17 +01:00
Henrik Rydgård
b75c8b72c6 Fix another little inconsistency (two uniforms were merged for bad reasons) 2017-12-07 21:39:09 +01:00
Henrik Rydgård
d0c248368d Use a VulkanDeviceAllocator for thin3d textures. Many devices have a hard limit on the total number of allocs and it's unnecessary to have the UI put pressure on that. 2017-12-03 10:29:41 +01:00
Unknown W. Brackets
243304a5e8 Hashmaps: Fix missing maintain calls in non-GLES.
Should only matter if vertex cache is enabled.
2017-12-02 18:27:18 -08:00
Henrik Rydgård
734d9c494c Fix bug in Vulkan non-buffered where clears could extend outside the frame, since Vulkan clears do not respect scissors. 2017-12-02 11:05:10 +01:00
Henrik Rydgård
5fff54e804 Fix another possible Vulkan shutdown bug 2017-11-29 19:15:08 +01:00
Henrik Rydgård
0646dc749b Vulkan vertex cache: Fix memory leak 2017-11-24 13:53:23 +01:00
Henrik Rydgård
b6911d2764 Add a hidden debug option [Graphics]GfxDebugSplitSubmit to try to narrow down some Vulkan issues, see #10163. Also improve some asserts. 2017-11-22 10:47:04 +01:00