217 Commits

Author SHA1 Message Date
Unknown W. Brackets
8c55e18ea8 softgpu: Switch vert continue buffer to members.
Better this than static.  May be easier to handle imm prims correctly.
2022-09-11 08:54:34 -07:00
Unknown W. Brackets
7a83f8bab5 softgpu: Use vertType prim override for flags.
These parameters are a real shame, was so clean before...
2022-09-06 22:20:45 -07:00
Unknown W. Brackets
f274267143 GPU: Allow usage of texturing in immediate verts.
And respect the other flags that I can reproduce working in a test.
I can't seem to get the fog to work at all, or the shading mode, or the
secondary color.  Maybe depends on other flags or bits in other regs...
2022-09-06 22:20:45 -07:00
Unknown W. Brackets
88e8f95293 softgpu: Flush on transfer to pending tex read.
Potentially could use these for self-render, but so far we should be
detecting that so leaving it alone.
2022-08-20 23:22:21 -07:00
Unknown W. Brackets
daaf448d22 GE Debugger: Fix crash on 0 count prim. 2022-08-14 16:17:04 -07:00
Unknown W. Brackets
482dbb66ea softgpu: Ensure TCs are initialized.
Even if they're not read, we want consistent behavior.
2022-08-12 23:58:57 -07:00
Unknown W. Brackets
49b98de97a softgpu: Correct bad munmap() size. 2022-08-12 23:48:25 -07:00
Henrik Rydgård
e6403d7157 Split GetPointer into two versions, to help with const correctness 2022-07-24 13:26:19 +02:00
Unknown W. Brackets
6737d69f0a softgpu: Cleanup some now unused state. 2022-02-20 09:19:48 -08:00
Unknown W. Brackets
1bc3acf2ed softgpu: Use a const for subpixel screenpos factor. 2022-02-19 21:03:49 -08:00
Unknown W. Brackets
a66377fdf1 softgpu: Remove offset from screenpos.
This simplifies tighter calculations, and reduces the common magnitudes
we'll be dealing with.
2022-02-19 20:38:44 -08:00
Unknown W. Brackets
3d4c1548b6 softgpu: Allow tri -> rect in transform. 2022-02-12 12:03:55 -08:00
Unknown W. Brackets
259b10d42a softgpu: Turn more tri strips into rects.
This catches a common case in Valkyrie Profile.
Rotation is resolved by just always using tl/br.
2022-02-12 11:33:42 -08:00
Unknown W. Brackets
2381f355c2 softgpu: Combine tris to rects with ignored z too. 2022-02-12 11:33:36 -08:00
Unknown W. Brackets
2479d52202 Global: Reduce includes of common headers.
In many places, string, map, or Common.h were included but not needed.
2022-01-30 16:35:33 -08:00
Unknown W. Brackets
e82b54e4b6 softgpu: Cull no-pos and through s8 pos verts.
Seems like these just don't draw anything, ever.
2022-01-25 19:29:11 -08:00
Unknown W. Brackets
61e30e8f8b softgpu: Fix cull in throughmode.
Was only an issue for triangles used to draw rectangles, but caused our
test to fail.

Also move a test that was failing due to an outdated prx to passing.
2022-01-25 19:07:33 -08:00
Unknown W. Brackets
d74001f4fa softgpu: Reuse transform state. 2022-01-23 08:08:41 -08:00
Unknown W. Brackets
76f9103e97 softgpu: Add a table and initial dirty flags.
Not actually using the dirty flags to skip state, but have moved to
Execute_* functions and everything else like other graphics backends.
2022-01-23 08:08:40 -08:00
Unknown W. Brackets
eb95b99523 GE Debugger: Add option to auto flush.
This makes it easier to see what's happening in each draw.
2022-01-22 13:12:59 -08:00
Unknown W. Brackets
c0c3f7284a softgpu: Avoid flush texturing from stride.
This generally detects overlap more accurately using a dirty rectangles
approach.  Also detects render to self much more accurately, including
with depth.
2022-01-20 18:39:01 -08:00
Henrik Rydgård
128e2fa14e Merge pull request #15318 from unknownbrackets/softgpu-opt
softgpu: Heuristic to avoid over-draining
2022-01-17 07:43:34 +01:00
Unknown W. Brackets
73c143c44c softgpu: Precompute some of screen space multiply.
This at least avoids the shifts and makes it easier to vectorize.
Only helps a little.
2022-01-16 21:31:53 -08:00
Unknown W. Brackets
31745110e8 softpu: Premultiply matrix transforms.
Where possible, we can skip some multiplies per vertex.
2022-01-16 21:31:52 -08:00
Unknown W. Brackets
12a4c63fc7 softgpu: Precompute state for vertex transform.
Doesn't help a ton, but with lots of verts can improve a percent or two.
2022-01-16 21:31:52 -08:00